174 research outputs found

    Matroids are Immune to Braess Paradox

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    The famous Braess paradox describes the following phenomenon: It might happen that the improvement of resources, like building a new street within a congested network, may in fact lead to larger costs for the players in an equilibrium. In this paper we consider general nonatomic congestion games and give a characterization of the maximal combinatorial property of strategy spaces for which Braess paradox does not occur. In a nutshell, bases of matroids are exactly this maximal structure. We prove our characterization by two novel sensitivity results for convex separable optimization problems over polymatroid base polyhedra which may be of independent interest.Comment: 21 page

    Methodologies for Analyzing Equilibria in Wireless Games

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    Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where rational entities interact. For wireless engineers, it is of paramount importance to be able to predict and even ensure such states at which the network will effectively operate. In this article, we provide non-exhaustive methodologies for characterizing equilibria in wireless games in terms of existence, uniqueness, selection, and efficiency.Comment: To appear in IEEE Signal Processing Magazine, Sep. 200

    Bounding the price of anarchy for games with player-specific cost functions

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    9 pagesWe study the efficiency of equilibria in atomic splittable congestion games on networks. We consider the general case where players are not affected in the same way by the congestion. Extending a result by Cominetti, Correa, and Stier-Moses (The impact of oligopolistic competition in networks, Oper. Res., 57, 1421--1437 (2009)), we prove a general bound on the price of anarchy for games with player-specific cost functions. This bound generalizes some of their results, especially the bound they obtain for the affine case. However our bound still requires some dependence between the cost functions of the players. In the general case, we prove that the price of anarchy is unbounded, by exhibiting an example with affine cost functions and only two players

    Network Topology and Equilibrium Existence in Weighted Network Congestion Games

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    Every finite noncooperative game can be presented as a weighted network congestion game, and also as a network congestion game with player-specific costs. In the first presentation, different players may contribute differently to congestion, and in the second, they are differently (negatively) affected by it. This paper shows that the topology of the underlying (undirected two-terminal) network provides information about the existence of pure-strategy Nash equilibrium in the game. For some networks, but not for others, every corresponding game has at least one such equilibrium. For the weighted presentation, a complete characterization of the networks with this property is given. The necessary and sufficient condition is that the network has at most three routes that do traverse any edge in opposite directions, or it consists of several such networks connected in series. The corresponding problem for player-specific costs remains open.Congestion games, network topology, existence of equilibrium

    A Study of Problems Modelled as Network Equilibrium Flows

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    This thesis presents an investigation into selfish routing games from three main perspectives. These three areas are tied together by a common thread that runs through the main text of this thesis, namely selfish routing games and network equilibrium flows. First, it investigates methods and models for nonatomic selfish routing and then develops algorithms for solving atomic selfish routing games. A number of algorithms are introduced for the atomic selfish routing problem, including dynamic programming for a parallel network and a metaheuristic tabu search. A piece-wise mixed-integer linear programming problem is also presented which allows standard solvers to solve the atomic selfish routing problem. The connection between the atomic selfish routing problem, mixed-integer linear programming and the multicommodity flow problem is explored when constrained by unsplittable flows or flows that are restricted to a number of paths. Additionally, some novel probabilistic online learning algorithms are presented and compared with the equilibrium solution given by the potential function of the nonatomic selfish routing game. Second, it considers multi-criteria extensions of selfish routing and the inefficiency of the equilibrium solutions when compared with social cost. Models are presented that allow exploration of the Pareto set of solutions for a weighted sum model (akin to the social cost) and the equilibrium solution. A means by which these solutions can be measured based on the Price of Anarchy for selfish routing games is also presented. Third, it considers the importance and criticality of components of the network (edges, vertices or a collection of both) within a selfish routing game and the impact of their removal. Existing network science measures and demand-based measures are analysed to assess the change in total travel time and issues highlighted. A new measure which solves these issues is presented and the need for such a measure is evaluated. Most of the new findings have been disseminated through conference talks and journal articles, while others represent the subject of papers currently in preparation
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