36,636 research outputs found

    Integer Echo State Networks: Hyperdimensional Reservoir Computing

    Full text link
    We propose an approximation of Echo State Networks (ESN) that can be efficiently implemented on digital hardware based on the mathematics of hyperdimensional computing. The reservoir of the proposed Integer Echo State Network (intESN) is a vector containing only n-bits integers (where n<8 is normally sufficient for a satisfactory performance). The recurrent matrix multiplication is replaced with an efficient cyclic shift operation. The intESN architecture is verified with typical tasks in reservoir computing: memorizing of a sequence of inputs; classifying time-series; learning dynamic processes. Such an architecture results in dramatic improvements in memory footprint and computational efficiency, with minimal performance loss.Comment: 10 pages, 10 figures, 1 tabl

    Personalized Purchase Prediction of Market Baskets with Wasserstein-Based Sequence Matching

    Full text link
    Personalization in marketing aims at improving the shopping experience of customers by tailoring services to individuals. In order to achieve this, businesses must be able to make personalized predictions regarding the next purchase. That is, one must forecast the exact list of items that will comprise the next purchase, i.e., the so-called market basket. Despite its relevance to firm operations, this problem has received surprisingly little attention in prior research, largely due to its inherent complexity. In fact, state-of-the-art approaches are limited to intuitive decision rules for pattern extraction. However, the simplicity of the pre-coded rules impedes performance, since decision rules operate in an autoregressive fashion: the rules can only make inferences from past purchases of a single customer without taking into account the knowledge transfer that takes place between customers. In contrast, our research overcomes the limitations of pre-set rules by contributing a novel predictor of market baskets from sequential purchase histories: our predictions are based on similarity matching in order to identify similar purchase habits among the complete shopping histories of all customers. Our contributions are as follows: (1) We propose similarity matching based on subsequential dynamic time warping (SDTW) as a novel predictor of market baskets. Thereby, we can effectively identify cross-customer patterns. (2) We leverage the Wasserstein distance for measuring the similarity among embedded purchase histories. (3) We develop a fast approximation algorithm for computing a lower bound of the Wasserstein distance in our setting. An extensive series of computational experiments demonstrates the effectiveness of our approach. The accuracy of identifying the exact market baskets based on state-of-the-art decision rules from the literature is outperformed by a factor of 4.0.Comment: Accepted for oral presentation at 25th ACM SIGKDD Conference on Knowledge Discovery and Data Mining (KDD 2019

    Finding Top-k Dominance on Incomplete Big Data Using Map-Reduce Framework

    Full text link
    Incomplete data is one major kind of multi-dimensional dataset that has random-distributed missing nodes in its dimensions. It is very difficult to retrieve information from this type of dataset when it becomes huge. Finding top-k dominant values in this type of dataset is a challenging procedure. Some algorithms are present to enhance this process but are mostly efficient only when dealing with a small-size incomplete data. One of the algorithms that make the application of TKD query possible is the Bitmap Index Guided (BIG) algorithm. This algorithm strongly improves the performance for incomplete data, but it is not originally capable of finding top-k dominant values in incomplete big data, nor is it designed to do so. Several other algorithms have been proposed to find the TKD query, such as Skyband Based and Upper Bound Based algorithms, but their performance is also questionable. Algorithms developed previously were among the first attempts to apply TKD query on incomplete data; however, all these had weak performances or were not compatible with the incomplete data. This thesis proposes MapReduced Enhanced Bitmap Index Guided Algorithm (MRBIG) for dealing with the aforementioned issues. MRBIG uses the MapReduce framework to enhance the performance of applying top-k dominance queries on huge incomplete datasets. The proposed approach uses the MapReduce parallel computing approach using multiple computing nodes. The framework separates the tasks between several computing nodes that independently and simultaneously work to find the result. This method has achieved up to two times faster processing time in finding the TKD query result in comparison to previously presented algorithms

    LiveRank: How to Refresh Old Datasets

    Get PDF
    This paper considers the problem of refreshing a dataset. More precisely , given a collection of nodes gathered at some time (Web pages, users from an online social network) along with some structure (hyperlinks, social relationships), we want to identify a significant fraction of the nodes that still exist at present time. The liveness of an old node can be tested through an online query at present time. We call LiveRank a ranking of the old pages so that active nodes are more likely to appear first. The quality of a LiveRank is measured by the number of queries necessary to identify a given fraction of the active nodes when using the LiveRank order. We study different scenarios from a static setting where the Liv-eRank is computed before any query is made, to dynamic settings where the LiveRank can be updated as queries are processed. Our results show that building on the PageRank can lead to efficient LiveRanks, for Web graphs as well as for online social networks

    User's Privacy in Recommendation Systems Applying Online Social Network Data, A Survey and Taxonomy

    Full text link
    Recommender systems have become an integral part of many social networks and extract knowledge from a user's personal and sensitive data both explicitly, with the user's knowledge, and implicitly. This trend has created major privacy concerns as users are mostly unaware of what data and how much data is being used and how securely it is used. In this context, several works have been done to address privacy concerns for usage in online social network data and by recommender systems. This paper surveys the main privacy concerns, measurements and privacy-preserving techniques used in large-scale online social networks and recommender systems. It is based on historical works on security, privacy-preserving, statistical modeling, and datasets to provide an overview of the technical difficulties and problems associated with privacy preserving in online social networks.Comment: 26 pages, IET book chapter on big data recommender system

    Gunrock: GPU Graph Analytics

    Full text link
    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU
    corecore