229,693 research outputs found

    Visualisation of semantic architectural information within a game engine environment

    Get PDF
    Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction

    Exploring the mathematics of motion through construction and collaboration

    Get PDF
    In this paper we give a detailed account of the design principles and construction of activities designed for learning about the relationships between position, velocity and acceleration, and corresponding kinematics graphs. Our approach is model-based, that is, it focuses attention on the idea that students constructed their own models – in the form of programs – to formalise and thus extend their existing knowledge. In these activities, students controlled the movement of objects in a programming environment, recording the motion data and plotting corresponding position-time and velocity-time graphs. They shared their findings on a specially-designed web-based collaboration system, and posted cross-site challenges to which others could react. We present learning episodes that provide evidence of students making discoveries about the relationships between different representations of motion. We conjecture that these discoveries arose from their activity in building models of motion and their participation in classroom and online communities

    Supporting decision-making in the building life-cycle using linked building data

    Get PDF
    The interoperability challenge is a long-standing challenge in the domain of architecture, engineering and construction (AEC). Diverse approaches have already been presented for addressing this challenge. This article will look into the possibility of addressing the interoperability challenge in the building life-cycle with a linked data approach. An outline is given of how linked data technologies tend to be deployed, thereby working towards a “more holistic” perspective on the building, or towards a large-scale web of “linked building data”. From this overview, and the associated use case scenarios, we conclude that the interoperability challenge cannot be “solved” using linked data technologies, but that it can be addressed. In other words, information exchange and management can be improved, but a pragmatic usage of technologies is still required in practice. Finally, we give an initial outline of some anticipated use cases in the building life-cycle in which the usage of linked data technologies may generate advantages over existing technologies and methods

    Building Knowledge Bases for the Generation of Software Documentation

    Full text link
    Automated text generation requires a underlying knowledge base from which to generate, which is often difficult to produce. Software documentation is one domain in which parts of this knowledge base may be derived automatically. In this paper, we describe \drafter, an authoring support tool for generating user-centred software documentation, and in particular, we describe how parts of its required knowledge base can be obtained automatically.Comment: 6 pages, from COLING-9

    Modelling and visualizing sustainability assessment in urban environments

    Get PDF
    Major urban development projects extend over prolonged timescales (up to 25 years in the case of major regeneration projects), involve a large number of stakeholders, and necessitate complex decision making. Comprehensive assessment of critical information will involve a number of domains, such as social, economic and environmental, and input from a wide a range of stakeholders. This makes rigorous and holistic decision making, with respect to sustainability, exceptionally difficult without access to appropriate decision support tools. Assessing and communicating the key aspects of sustainability and often conflicting information remains a major hurdle to be overcome if sustainable development is to be achieved. We investigate the use of an integrated simulation and visualization engine and will test if it is effective in: 1) presenting a physical representation of the urban environment, 2) modelling sustainability of the urban development using a subset of indicators, here the modelling and the visualization need to be integrated seamlessly in order to achieve real time updates of the sustainability models in the 3D urban representation, 3) conveying the sustainability information to a range of stakeholders making the assessment of sustainability more accessible. In this paper we explore the first two objectives. The prototype interactive simulation and visualization platform (S-City VT) integrates and communicates complex multivariate information to diverse stakeholder groups. This platform uses the latest 3D graphical rendering techniques to generate a realistic urban development and novel visualization techniques to present sustainability data that emerge from the underlying computational model. The underlying computational model consists of two parts: traditional multicriteria evaluation methods and indicator models that represent the temporal changes of indicators. These models are informed from collected data and/or existing literature. The platform is interactive and allows real time movements of buildings and/or material properties and the sustainability assessment is updated immediately. This allows relative comparisons of contrasting planning and urban layouts. Preliminary usability results show that the tool provides a realistic representation of a real development and is effective at conveying the sustainability assessment information to a range of stakeholders. S-City VT is a novel tool for calculating and communicating sustainability assessment. It therefore begins to open up the decision making process to more stakeholders, reducing the reliance on expert decision makers

    A study of event traffic during the shared manipulation of objects within a collaborative virtual environment

    Get PDF
    Event management must balance consistency and responsiveness above the requirements of shared object interaction within a Collaborative Virtual Environment (CVE) system. An understanding of the event traffic during collaborative tasks helps in the design of all aspects of a CVE system. The application, user activity, the display interface, and the network resources, all play a part in determining the characteristics of event management. Linked cubic displays lend themselves well to supporting natural social human communication between remote users. To allow users to communicate naturally and subconsciously, continuous and detailed tracking is necessary. This, however, is hard to balance with the real-time consistency constraints of general shared object interaction. This paper aims to explain these issues through a detailed examination of event traffic produced by a typical CVE, using both immersive and desktop displays, while supporting a variety of collaborative activities. We analyze event traffic during a highly collaborative task requiring various forms of shared object manipulation, including the concurrent manipulation of a shared object. Event sources are categorized and the influence of the form of object sharing as well as the display device interface are detailed. With the presented findings the paper wishes to aid the design of future systems

    Drawing the hoarding line: balancing the spatial requirements of customer and contractor in occupied refurbishment of railway stations

    Get PDF
    In planning an occupied refurbishment the spatial needs of the contractor and of theongoing business have to be balanced. For the refurbishment of railway stations, aparticular concern to retailers and train operators is the disruptive effect ofconstruction works upon pedestrian movement. RaCMIT (Refurbishment andCustomer Movement Integration Tool) is a research project aimed at investigatingthis problem through concentration on decision criteria/processes of the client andmodels/observations of pedestrian movement. The objective of the research is todevelop a decision protocol and decision support tools, which assist both the clientand the construction planner in addressing these problems and which allows overalloptimisation of project value to the client?s business. The practice of spatial decisionmakingin station refurbishment projects has been investigated in two case studies.This paper concentrates on one case study where pedestrian movement was observedbefore and during the refurbishment. Research observations as well as currentliterature suggest that a) for overall decision-making, opportunities may be lost(under current practice) for minimising joint project cost/revenue (or other)disruption and b) for spatial decision-making, temporary station configuration duringconstruction may be a significant variable. In planning an occupied refurbishment the spatial needs of the contractor and of theongoing business have to be balanced. For the refurbishment of railway stations, aparticular concern to retailers and train operators is the disruptive effect ofconstruction works upon pedestrian movement. RaCMIT (Refurbishment andCustomer Movement Integration Tool) is a research project aimed at investigatingthis problem through concentration on decision criteria/processes of the client andmodels/observations of pedestrian movement. The objective of the research is todevelop a decision protocol and decision support tools, which assist both the clientand the construction planner in addressing these problems and which allows overalloptimisation of project value to the client?s business. The practice of spatial decisionmakingin station refurbishment projects has been investigated in two case studies.This paper concentrates on one case study where pedestrian movement was observedbefore and during the refurbishment. Research observations as well as currentliterature suggest that a) for overall decision-making, opportunities may be lost(under current practice) for minimising joint project cost/revenue (or other)disruption and b) for spatial decision-making, temporary station configuration duringconstruction may be a significant variable
    • …
    corecore