44,579 research outputs found

    Tone-mapping functions and multiple-exposure techniques for high dynamic-range images

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    For real-time imaging with digital video cameras and high-quality with TV display systems, good tonal rendition of video is important to ensure high visual comfort for the user. Except local contrast improvements, High Dynamic Range (HDR) scenes require adaptive gradation correction (tone-mapping function), which should enable good visualization of details at lower brightness. We discuss how to construct and control improved tone-mapping functions that enhance visibility of image details in the dark regions while not excessively compressing the image in the bright image parts. The result of this method is a 21-dB expansion of the dynamic range thanks to improved SNR by using multiple- exposure techniques. This new algorithm was successfully evaluated in HW and outperforms the existing algorithms with 11 dB. The new scheme can be successfully applied to cameras and TV systems to improve their contrast

    Fully-automatic inverse tone mapping algorithm based on dynamic mid-level tone mapping

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show LDR content on HDR displays, it needs to be up-scaled using a so-called inverse tone mapping algorithm. Several techniques for inverse tone mapping have been proposed in the last years, going from simple approaches based on global and local operators to more advanced algorithms such as neural networks. Some of the drawbacks of existing techniques for inverse tone mapping are the need for human intervention, the high computation time for more advanced algorithms, limited low peak brightness, and the lack of the preservation of the artistic intentions. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping capable of real-time video processing. Our proposed algorithm allows expanding LDR images into HDR images with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using the full-reference objective quality metrics HDR-VDP-2.2 and DRIM, and carrying out a subjective pair-wise comparison experiment. We compared our results with those obtained with the most recent methods found in the literature. Experimental results demonstrate that our proposed method outperforms the current state-of-the-art of simple inverse tone mapping methods and its performance is similar to other more complex and time-consuming advanced techniques

    Reconstruction of high dynamic range images with poisson noise modeling and integrated denoising

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    In this paper, we present a new method for High Dynamic Range (HDR) reconstruction based on a set of multiple photographs with different exposure times. While most existing techniques take a deterministic approach by assuming that the acquired low dynamic range (LDR) images are noise-free, we explicitly model the photon arrival process by assuming sensor data corrupted by Poisson noise. Taking the noise characteristics of the sensor data into account leads to a more robust way to estimate the non-parametric camera response function (CRF) compared to existing techniques. To further improve the HDR reconstruction, we adopt the split-Bregman framework and use Total Variation for regularization. Experimental results on real camera images and ground-truth data show the effectiveness of the proposed approach

    High dynamic range imaging for archaeological recording

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    This paper notes the adoption of digital photography as a primary recording means within archaeology, and reviews some issues and problems that this presents. Particular attention is given to the problems of recording high-contrast scenes in archaeology and High Dynamic Range imaging using multiple exposures is suggested as a means of providing an archive of high-contrast scenes that can later be tone-mapped to provide a variety of visualisations. Exposure fusion is also considered, although it is noted that this has some disadvantages. Three case studies are then presented (1) a very high contrast photograph taken from within a rock-cut tomb at Cala Morell, Menorca (2) an archaeological test pitting exercise requiring rapid acquisition of photographic records in challenging circumstances and (3) legacy material consisting of three differently exposed colour positive (slide) photographs of the same scene. In each case, HDR methods are shown to significantly aid the generation of a high quality illustrative record photograph, and it is concluded that HDR imaging could serve an effective role in archaeological photographic recording, although there remain problems of archiving and distributing HDR radiance map data

    High dynamic range video merging, tone mapping, and real-time implementation

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    Although High Dynamic Range (High Dynamic Range (HDR)) imaging has been the subject of significant research over the past fifteen years, the goal of cinemaquality HDR video has not yet been achieved. This work references an optical method patented by Contrast Optical which is used to capture sequences of Low Dynamic Range (LDR) images that can be used to form HDR images as the basis for HDR video. Because of the large diverence in exposure spacing of the LDR images captured by this camera, present methods of merging LDR images are insufficient to produce cinema quality HDR images and video without significant visible artifacts. Thus the focus of the research presented is two fold. The first contribution is a new method of combining LDR images with exposure differences of greater than 3 stops into an HDR image. The second contribution is a method of tone mapping HDR video which solves potential problems of HDR video flicker and automated parameter control of the tone mapping operator. A prototype of this HDR video capture technique along with the combining and tone mapping algorithms have been implemented in a high-definition HDR-video system. Additionally, Field Programmable Gate Array (FPGA) hardware implementation details are given to support real time HDR video. Still frames from the acquired HDR video system which have been merged used the merging and tone mapping techniques will be presented
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