18,498 research outputs found

    Rhizomatic Time and Temporal Poetics in American Beauty

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    NFC based dataset annotation within a behavioral alerting platform

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    SportsAnno: what do you think?

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    The automatic summarisation of sports video is of growing importance with the increased availability of on-demand content. Consumers who are unable to view events live often have a desire to watch a summary which allows then to quickly come to terms with all that has happened during a sporting event. Sports forums show that it is not only summaries that are desirable but also the opportunity to share one’s own point of view and discuss the opinions with a community of similar users. In this paper we give an overview of the ways in which annotations have been used to augment existing visual media. We present SportsAnno, a system developed to summarise World Cup 2006 matches and provide a means for open discussion of events within these matches

    The IceCube Neutrino Observatory: Instrumentation and Online Systems

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    The IceCube Neutrino Observatory is a cubic-kilometer-scale high-energy neutrino detector built into the ice at the South Pole. Construction of IceCube, the largest neutrino detector built to date, was completed in 2011 and enabled the discovery of high-energy astrophysical neutrinos. We describe here the design, production, and calibration of the IceCube digital optical module (DOM), the cable systems, computing hardware, and our methodology for drilling and deployment. We also describe the online triggering and data filtering systems that select candidate neutrino and cosmic ray events for analysis. Due to a rigorous pre-deployment protocol, 98.4% of the DOMs in the deep ice are operating and collecting data. IceCube routinely achieves a detector uptime of 99% by emphasizing software stability and monitoring. Detector operations have been stable since construction was completed, and the detector is expected to operate at least until the end of the next decade.Comment: 83 pages, 50 figures; updated with minor changes from journal review and proofin

    The Cowl - v.79 - n.11 - Nov 20, 2014

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    The Cowl - student newspaper of Providence College. Vol 79 - No. 11 - November 20, 2014. 24 pages

    An Activity Description Language for Activity Recognition

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    International audienceActivity recognition aims at recognizing and understanding the movements, actions, and objectives of mobile objects. These objects can be humans, animals, or simple artefacts. Many important and critical applications such as surveillance or health care require some form of (human) activity recognition. Existing languages can be used to describe models of activities, but they are difficult to master by non computer scientists (ex: doctors). In this paper, we present a new language dedicated to end users, to describe their activities. We call it ADeL (Activity Description Language). This language is intended to be part of a complete recognition system. Such a system has to be real time, reactive, correct, and dependable. We choose the synchronous approach because it respects these characteristics, it ensures determinism and safe parallel composition, and it allows verification of systems using model-checking. Relying on the synchronous approach, we supply our language with two complementary formal semantics and we provide it with two formats: textual and graphical. This paper focuses on the description of the ADeL language
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