6,602 research outputs found
Towards an Interactive Humanoid Companion with Visual Tracking Modalities
The idea of robots acting as human companions is not a particularly new or original one. Since the notion of “robot ” was created, the idea of robots replacing humans in dangerous, dirty and dull activities has been inseparably tied with the fantasy of human-like robots being friends and existing side by side with humans. In 1989, Engelberger (Engelberger
Incorporating Language Models into Non-autoregressive Neural Machine Translation
V této práci navrhujeme způsob pro zlepšení plynulosti výstupu neautoregresivního modelu pro neuronový strojový překlad. Využíváme k tomu rozšířený model pro počítání skóre během paprskového prohledávání. Skóre vypočítáváme jako lineární kombinaci dílčích skóre pocházejících z n-gramového jazykového modelu a dalších pomocných příznaků. Váhy pro lineární kombinaci určujeme pomocí strukturovaného perceptronu. Pro vyhodnocení rychlosti a kvality překladu trénujeme modely pro tři dvojice jazyků. Výsledky ukazují, že modely s navrženým vylepšením jsou stále dostatečně efektivní z hlediska rychlosti a zároveň dosahují výsledků srovnatelných s autoregresivními modely.In order to improve the fluency of a non-autoregressive model for neural machine translation, we propose an extension for the scoring model used during the beam search decoding. We compute the score as a linear combination of feature values, including the score from an n-gram language model and other auxiliary features. We determine the weights of the features using the structured perceptron algorithm. We train the models for three language pairs and evaluate their decoding speed and translation quality. The results show that our proposed models are still efficient in terms of decoding speed while achieving a competitive score relative to autoregressive models
Anticipatory Mobile Computing: A Survey of the State of the Art and Research Challenges
Today's mobile phones are far from mere communication devices they were ten
years ago. Equipped with sophisticated sensors and advanced computing hardware,
phones can be used to infer users' location, activity, social setting and more.
As devices become increasingly intelligent, their capabilities evolve beyond
inferring context to predicting it, and then reasoning and acting upon the
predicted context. This article provides an overview of the current state of
the art in mobile sensing and context prediction paving the way for
full-fledged anticipatory mobile computing. We present a survey of phenomena
that mobile phones can infer and predict, and offer a description of machine
learning techniques used for such predictions. We then discuss proactive
decision making and decision delivery via the user-device feedback loop.
Finally, we discuss the challenges and opportunities of anticipatory mobile
computing.Comment: 29 pages, 5 figure
Automatic characterization and generation of music loops and instrument samples for electronic music production
Repurposing audio material to create new music - also known as sampling - was a foundation of electronic music and is a fundamental component of this practice. Currently, large-scale databases of audio offer vast collections of audio material for users to work with. The navigation on these databases is heavily focused on hierarchical tree directories. Consequently, sound retrieval is tiresome and often identified as an undesired interruption in the creative process.
We address two fundamental methods for navigating sounds: characterization and generation. Characterizing loops and one-shots in terms of instruments or instrumentation allows for organizing unstructured collections and a faster retrieval for music-making. The generation of loops and one-shot sounds enables the creation of new sounds not present in an audio collection through interpolation or modification of the existing material. To achieve this, we employ deep-learning-based data-driven methodologies for classification and generation.Repurposing audio material to create new music - also known as sampling - was a foundation of electronic music and is a fundamental component of this practice. Currently, large-scale databases of audio offer vast collections of audio material for users to work with. The navigation on these databases is heavily focused on hierarchical tree directories. Consequently, sound retrieval is tiresome and often identified as an undesired interruption in the creative process.
We address two fundamental methods for navigating sounds: characterization and generation. Characterizing loops and one-shots in terms of instruments or instrumentation allows for organizing unstructured collections and a faster retrieval for music-making. The generation of loops and one-shot sounds enables the creation of new sounds not present in an audio collection through interpolation or modification of the existing material. To achieve this, we employ deep-learning-based data-driven methodologies for classification and generation
Sinking in : the peripheral Baldwinisation of human cognition
The Baldwin effect is a hypothetical process in which a learned response to environmental change evolves a genetic basis. Modelling has shown that the Baldwin effect offers a plausible and elegant explanation for the emergence of complex behavioural traits, but there is little direct empirical evidence for its occurrence. We highlight experimental evidence of the Baldwin effect and argue that it acts preferentially on peripheral rather than on central cognitive processes. Careful scrutiny of research on taste-aversion and fear learning, language, and imitation indicates that their efficiency depends on adaptively specialised input and output processes: analogues of scanner and printer interfaces that feed information to core inference processes and structure their behavioural expression
The Origins of Humanities Computing and the Digital Humanities Turn
At its beginnings Humanities Computing was characterized by a primary interest in methodological issues and their epistemological background. Subsequently, Humanities Computing practice has been prevailingly driven by technological developments and the main concern has shifted from content processing to the representation in digital form of documentary sources. The Digital Humanities turn has brought more to the fore artistic and literary practice in direct digital form, as opposed to a supposedly commonplace application of computational methods to scholarly research. As an example of a way back to the original motivations of applied computation in the humanities, a formal model of the interpretive process is here proposed, whose implementation may be contrived through the application of data processing procedures typical of the so called artificial adaptive systems
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