113 research outputs found

    An exact general remeshing scheme applied to physically conservative voxelization

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    We present an exact general remeshing scheme to compute analytic integrals of polynomial functions over the intersections between convex polyhedral cells of old and new meshes. In physics applications this allows one to ensure global mass, momentum, and energy conservation while applying higher-order polynomial interpolation. We elaborate on applications of our algorithm arising in the analysis of cosmological N-body data, computer graphics, and continuum mechanics problems. We focus on the particular case of remeshing tetrahedral cells onto a Cartesian grid such that the volume integral of the polynomial density function given on the input mesh is guaranteed to equal the corresponding integral over the output mesh. We refer to this as "physically conservative voxelization". At the core of our method is an algorithm for intersecting two convex polyhedra by successively clipping one against the faces of the other. This algorithm is an implementation of the ideas presented abstractly by Sugihara (1994), who suggests using the planar graph representations of convex polyhedra to ensure topological consistency of the output. This makes our implementation robust to geometric degeneracy in the input. We employ a simplicial decomposition to calculate moment integrals up to quadratic order over the resulting intersection domain. We also address practical issues arising in a software implementation, including numerical stability in geometric calculations, management of cancellation errors, and extension to two dimensions. In a comparison to recent work, we show substantial performance gains. We provide a C implementation intended to be a fast, accurate, and robust tool for geometric calculations on polyhedral mesh elements.Comment: Code implementation available at https://github.com/devonmpowell/r3

    Sphere packings II

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    An earlier paper describes a program to prove the Kepler conjecture on sphere packings. This paper carries out the second step of that program. A sphere packing leads to a decomposition of R3R^3 into polyhedra. The polyhedra are divided into two classes. The first class of polyhedra, called quasi-regular tetrahedra, have density at most that of a regular tetrahedron. The polyhedra in the remaining class have density at most that of a regular octahedron (about 0.7209).Comment: 18 pages. Second of two older papers in the series on the proof of the Kepler conjecture. See math.MG/9811071. The original abstract is preserve

    Volume of Hypercubes Clipped by Hyperplanes and Combinatorial Identities

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    There was an elegant expression for the volume of hypercube [0,1]n[0,1]^n clipped by a hyperplane. We generalize the formula to the case of more than one hyperplane. Furthermore we derive several combinatorial identities from the volume expressions of clipped hypercubes

    A Sparse Delaunay Filtration

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    We show how a filtration of Delaunay complexes can be used to approximate the persistence diagram of the distance to a point set in ?^d. Whereas the full Delaunay complex can be used to compute this persistence diagram exactly, it may have size O(n^?d/2?). In contrast, our construction uses only O(n) simplices. The central idea is to connect Delaunay complexes on progressively denser subsamples by considering the flips in an incremental construction as simplices in d+1 dimensions. This approach leads to a very simple and straightforward proof of correctness in geometric terms, because the final filtration is dual to a (d+1)-dimensional Voronoi construction similar to the standard Delaunay filtration. We also, show how this complex can be efficiently constructed

    Kinetic and Dynamic Delaunay tetrahedralizations in three dimensions

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    We describe the implementation of algorithms to construct and maintain three-dimensional dynamic Delaunay triangulations with kinetic vertices using a three-simplex data structure. The code is capable of constructing the geometric dual, the Voronoi or Dirichlet tessellation. Initially, a given list of points is triangulated. Time evolution of the triangulation is not only governed by kinetic vertices but also by a changing number of vertices. We use three-dimensional simplex flip algorithms, a stochastic visibility walk algorithm for point location and in addition, we propose a new simple method of deleting vertices from an existing three-dimensional Delaunay triangulation while maintaining the Delaunay property. The dual Dirichlet tessellation can be used to solve differential equations on an irregular grid, to define partitions in cell tissue simulations, for collision detection etc.Comment: 29 pg (preprint), 12 figures, 1 table Title changed (mainly nomenclature), referee suggestions included, typos corrected, bibliography update

    Abel Symposia

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    Discrete Morse theory has recently lead to new developments in the theory of random geometric complexes. This article surveys the methods and results obtained with this new approach, and discusses some of its shortcomings. It uses simulations to illustrate the results and to form conjectures, getting numerical estimates for combinatorial, topological, and geometric properties of weighted and unweighted Delaunay mosaics, their dual Voronoi tessellations, and the Alpha and Wrap complexes contained in the mosaics
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