12,495 research outputs found

    Metaphor, Objects, and Commodities

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    This article is a contribution to a symposium that focuses on the ideas of Margaret Jane Radin as a point of departure, and particularly on her analyses of propertization and commodification. While Radin focuses on the harms associated with commodification of the person, relying on Hegel's idea of alienation, we argue that objectification, and in particular objectification of various features of the digital environment, may have important system benefits. We present an extended critique of Radin's analysis, basing the critique in part on Gadamer's argument that meaning and application are interrelated and that meaning changes with application. Central to this interplay is the speculative form of analysis that seeks to fix meaning, contrasted with metaphorical thought that seeks to undermine some fixed meanings and create new meanings through interpretation. The result is that speculative and metaphorical forms are conjoined in an interactive process through which new adaptations emerge. Taking this critique an additional step, we use examples from contemporary intellectual property law discourse to demonstrate how an interactive approach, grounded in metaphor, can yield important insights

    Screen-based musical instruments as semiotic machines

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    The ixi software project started in 2000 with the intention to explore new interactive patterns and virtual interfaces in computer music software. The aim of this paper is not to describe these programs, as they have been described elsewhere, but rather explicate the theoretical background that underlies the design of these screen-based instruments. After an analysis of the similarities and differences in the design of acoustic and screen-based instruments, the paper describes how the creation of an interface is essentially the creation of a semiotic system that affects and influences the musician and the composer. Finally the terminology of this semiotics is explained as an interaction model

    Haptic Experience and the Design of Drawing Interfaces

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    Haptic feedback has the potential to enhance users’ sense of being engaged and creative in their artwork. Current work on providing haptic feedback in computer-based drawing applications has focused mainly on the realism of the haptic sensation rather than the users’ experience of that sensation in the context of their creative work. We present a study that focuses on user experience of three haptic drawing interfaces. These interfaces were based on two different haptic metaphors, one of which mimicked familiar drawing tools (such as pen, pencil or crayon on smooth or rough paper) and the other of which drew on abstract descriptors of haptic experience (roughness, stickiness, scratchiness and smoothness). It was found that users valued having control over the haptic sensation; that each metaphor was preferred by approximately half of the participants; and that the real world metaphor interface was considered more helpful than the abstract one, whereas the abstract interface was considered to better support creativity. This suggests that future interfaces for artistic work should have user-modifiable interaction styles for controlling the haptic sensation

    Learning architectures and negotiation of meaning in European trade unions

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    As networked learning becomes familiar at all levels and in all sectors of education, cross-fertilisation of innovative methods can usefully inform the lifelong learning agenda. Development of the pedagogical architectures and social processes, which afford learning, is a major challenge for educators as they strive to address the varied needs of a wide range of learners. One area in which this challenge is taken very seriously is that of trade unions, where recent large-scale projects have aimed to address many of these issues at a European level. This paper describes one such project, which targeted not only online courses, but also the wider political potential of virtual communities of practice. By analysing findings in relation to Wengers learning architecture, the paper investigates further the relationships between communities of practice and communities of learners in the trade union context. The findings suggest that a focus on these relationships rather than on the technologies that support them should inform future developments

    Governing in the Anthropocene: What Future Systems Thinking in Practice?

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    The revealing and concealing features of the metaphor ‘earth as Anthropocene’ are explored in an inquiry that asks: In the Anthropocene what possible futures emerge for systems thinking in practice? Framing choice, so important yet so poorly realised, is the starting point of the inquiry. Three extant conceptual pathway-dependencies are unpacked: governance or governing; practice or practising and ‘system’. New data on the organisational complexity within the field of cybersystemics is presented; new ‘imaginaries’ including systemic co-inquiry and institutional recovery are proposed as novel institutions and practices to facilitate systemic transformations within an Anthropocene setting. The arguments of the paper are illustrated through a research case study based on attempts to transform water and/or river situations towards systemic water governance. It is concluded that future systems research can be understood as the search for effective ‘imaginaries’ that offer fresh possibilities within an Anthropocene framing

    Examining the five‐stage e‐moderating model: Designed and emergent practice in the learning technology profession

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    This paper highlights the need for learning technologists to establish their ‘academic legitimacy’ within the complexities of online learning and teaching practice. Frameworks such as the ‘five stage e‐moderating model’ can be useful in developing the knowledge base but there are dangers in them becoming too reified within an increasingly commodified higher education (HE) environment. The paper calls for greater professional reflexivity and contestation within learning technology practice and concludes by inviting the Alt‐J readership to engage in a critical debate with regard to these issues

    Methodology and ontology in microbiome research

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    Research on the human microbiome has gen- erated a staggering amount of sequence data, revealing variation in microbial diversity at the community, species (or phylotype), and genomic levels. In order to make this complexity more manageable and easier to interpret, new units—the metagenome, core microbiome, and entero- type—have been introduced in the scientific literature. Here, I argue that analytical tools and exploratory statisti- cal methods, coupled with a translational imperative, are the primary drivers of this new ontology. By reducing the dimensionality of variation in the human microbiome, these new units render it more tractable and easier to interpret, and hence serve an important heuristic role. Nonetheless, there are several reasons to be cautious about these new categories prematurely ‘‘hardening’’ into natural units: a lack of constraints on what can be sequenced metagenomically, freedom of choice in taxonomic level in defining a ‘‘core microbiome,’’ typological framing of some of the concepts, and possible reification of statistical constructs. Finally, lessons from the Human Genome Project have led to a translational imperative: a drive to derive results from the exploration of microbiome variation that can help to articulate the emerging paradigm of per- sonalized genomic medicine (PGM). There is a tension between the typologizing inherent in much of this research and the personal in PGM

    Making mathematics phenomenal : Based on an Inaugural Professorial Lecture delivered at the Institute of Education, University of London, on 14 March 2012

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    Mathematics is often portrayed as an 'abstract' cerebral subject, beyond the reach of many. In response, research with digital technology has led to innovative design in which mathematics can be experienced to some extent like everyday phenomena. I examine how careful design can 'phenomenalise' mathematics - that is to say create mathematical artefacts that can be directly experienced to support not only engagement but also focus on key ideas. I argue that mathematical knowledge gained through interaction with suitably designed tools can prioritise powerful reasons for doing mathematics, imbuing it with a sort of utility and offering learners hooks on which they can gradually develop fluency and connected understanding. Illustrative examples are taken from conventional topics such as number, algebra, geometry and statistics but also from novel situations where mathematical methods are juxtaposed with social values. The suggestion that prioritising utility supports a more natural way of learning mathematics emerges directly from constructionist pedagogy and inferentialist philosophy

    The structuration of organizational learning

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    management, technological, sciences, design

    Educational Technology and Teacher Education: Barriers and Gates in South America

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    Historically, Educational Technology (EdTech) and Teacher Education (TE) have shared a conflicted relationship, particularly where practicing teachers have not been trained in ET in a manner so that they are able to coherently and efficiently incorporate the new educational technology into their classrooms and schools. In Latin America’s diverse scenario, our analysis is focused on a scenario consisting of Argentina and Uruguay. In this scenario, we identify the social and cultural context where teacher education and teaching practice take place, the EdTech-related programs with the greatest impact, and the “barriers” hindering access to and the application of EdTech, as well as the “bridges” or “gates” that facilitate their effective incorporation to teaching and learning both at schools and in teacher education. Lastly, we propose some courses of action to reduce these barriers and widen the gates connecting EdTech and school settings.Fil: Constantino, Gustavo Daniel. Consejo Nacional de Investigaciones CientĂ­ficas y TĂ©cnicas. Centro de Investigaciones en AntropologĂ­a FilosĂłfica y Cultural; Argentin
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