109,907 research outputs found
Pursuit differential-difference games with pure time-lag
This is a post-peer-review, pre-copyedit version of an article published in “Discrete & Continuous Dynamical Systems – Series B”. The final authenticated version is available online at: http://dx.doi.org/10.3934/dcdsb.2019004The analytical approach for the solution of pursuit differential-difference games with pure time-lag is considered. For the pursuit local problem with the fixed time the scheme of the method of resolving functions and Pontryagin's first direct method are developed. The integral presentation of the game solution based on the time-delay exponential is proposed at the first time. The guaranteed times of the game termination are found, and corresponding control laws are constructed. Comparison of the times of approach by the method of resolving functions and Pontryagin's first direct method for the initial problem are made
Stochastic Differential Games and Energy-Efficient Power Control
One of the contributions of this work is to formulate the problem of
energy-efficient power control in multiple access channels (namely, channels
which comprise several transmitters and one receiver) as a stochastic
differential game. The players are the transmitters who adapt their power level
to the quality of their time-varying link with the receiver, their battery
level, and the strategy updates of the others. The proposed model not only
allows one to take into account long-term strategic interactions but also
long-term energy constraints. A simple sufficient condition for the existence
of a Nash equilibrium in this game is provided and shown to be verified in a
typical scenario. As the uniqueness and determination of equilibria are
difficult issues in general, especially when the number of players goes large,
we move to two special cases: the single player case which gives us some useful
insights of practical interest and allows one to make connections with the case
of large number of players. The latter case is treated with a mean-field game
approach for which reasonable sufficient conditions for convergence and
uniqueness are provided. Remarkably, this recent approach for large system
analysis shows how scalability can be dealt with in large games and only relies
on the individual state information assumption.Comment: The final publication is available at
http://www.springerlink.com/openurl.asp?genre=article\&id=doi:10.1007/s13235-012-0068-
Multigrid methods for two-player zero-sum stochastic games
We present a fast numerical algorithm for large scale zero-sum stochastic
games with perfect information, which combines policy iteration and algebraic
multigrid methods. This algorithm can be applied either to a true finite state
space zero-sum two player game or to the discretization of an Isaacs equation.
We present numerical tests on discretizations of Isaacs equations or
variational inequalities. We also present a full multi-level policy iteration,
similar to FMG, which allows to improve substantially the computation time for
solving some variational inequalities.Comment: 31 page
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