552 research outputs found
The many faces of publish/subscribe
Well adapted to the loosely coupled nature of distributed interaction in large-scale applications, the publish/subscribe communication paradigm has recently received increasing attention. With systems based on the publish/subscribe interaction scheme, subscribers register their interest in an event, or a pattern of events, and are subsequently asynchronously notified of events generated by publishers. Many variants of the paradigm have recently been proposed, each variant being specifically adapted to some given application or network model. This paper factors out the common denominator underlying these variants: full decoupling of the communicating entities in time, space, and synchronization. We use these three decoupling dimensions to better identify commonalities and divergences with traditional interaction paradigms. The many variations on the theme of publish/subscribe are classified and synthesized. In particular, their respective benefits and shortcomings are discussed both in terms of interfaces and implementations
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
Effects of Knowledge Base Quality on Peer-to-peer Information Propagation
Peer reviewedPublisher PD
Improving lifecycle query in integrated toolchains using linked data and MQTT-based data warehousing
The development of increasingly complex IoT systems requires large
engineering environments. These environments generally consist of tools from
different vendors and are not necessarily integrated well with each other. In
order to automate various analyses, queries across resources from multiple
tools have to be executed in parallel to the engineering activities. In this
paper, we identify the necessary requirements on such a query capability and
evaluate different architectures according to these requirements. We propose an
improved lifecycle query architecture, which builds upon the existing Tracked
Resource Set (TRS) protocol, and complements it with the MQTT messaging
protocol in order to allow the data in the warehouse to be kept updated in
real-time. As part of the case study focusing on the development of an IoT
automated warehouse, this architecture was implemented for a toolchain
integrated using RESTful microservices and linked data.Comment: 12 pages, worksho
Quality-constrained routing in publish/subscribe systems
Routing in publish/subscribe (pub/sub) features a communication model where messages are not given explicit destination addresses, but destinations are determined by matching the subscription declared by subscribers. For a dynamic computing environment with applications that have quality demands, this is not sufficient. Routing decision should, in such environments, not only depend on the subscription predicate, but should also take the quality-constraints of applications and characteristics of network paths into account. We identified three abstraction levels of these quality constraints: functional, middleware and network. The main contribution of the paper is the concept of the integration of these constraints into the pub/sub routing. This is done by extending the syntax of pub/sub system and applying four generic, proposed by us, guidelines. The added values of quality-constrained routing concept are: message delivery satisfying quality demands of applications, improvement of system scalability and more optimise use of the network resources. We discuss the use case that shows the practical value of our concept
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