16 research outputs found

    Extended h-Index Parameterized Data Structures for Computing Dynamic Subgraph Statistics

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    We present techniques for maintaining subgraph frequencies in a dynamic graph, using data structures that are parameterized in terms of h, the h-index of the graph. Our methods extend previous results of Eppstein and Spiro for maintaining statistics for undirected subgraphs of size three to directed subgraphs and to subgraphs of size four. For the directed case, we provide a data structure to maintain counts for all 3-vertex induced subgraphs in O(h) amortized time per update. For the undirected case, we maintain the counts of size-four subgraphs in O(h^2) amortized time per update. These extensions enable a number of new applications in Bioinformatics and Social Networking research

    The Parameterized Complexity of Centrality Improvement in Networks

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    The centrality of a vertex v in a network intuitively captures how important v is for communication in the network. The task of improving the centrality of a vertex has many applications, as a higher centrality often implies a larger impact on the network or less transportation or administration cost. In this work we study the parameterized complexity of the NP-complete problems Closeness Improvement and Betweenness Improvement in which we ask to improve a given vertex' closeness or betweenness centrality by a given amount through adding a given number of edges to the network. Herein, the closeness of a vertex v sums the multiplicative inverses of distances of other vertices to v and the betweenness sums for each pair of vertices the fraction of shortest paths going through v. Unfortunately, for the natural parameter "number of edges to add" we obtain hardness results, even in rather restricted cases. On the positive side, we also give an island of tractability for the parameter measuring the vertex deletion distance to cluster graphs

    Assessing the Computational Complexity of Multi-Layer Subgraph Detection

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    Multi-layer graphs consist of several graphs (layers) over the same vertex set. They are motivated by real-world problems where entities (vertices) are associated via multiple types of relationships (edges in different layers). We chart the border of computational (in)tractability for the class of subgraph detection problems on multi-layer graphs, including fundamental problems such as maximum matching, finding certain clique relaxations (motivated by community detection), or path problems. Mostly encountering hardness results, sometimes even for two or three layers, we can also spot some islands of tractability

    Fast Quasi-Threshold Editing

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    We introduce Quasi-Threshold Mover (QTM), an algorithm to solve the quasi-threshold (also called trivially perfect) graph editing problem with edge insertion and deletion. Given a graph it computes a quasi-threshold graph which is close in terms of edit count. This edit problem is NP-hard. We present an extensive experimental study, in which we show that QTM is the first algorithm that is able to scale to large real-world graphs in practice. As a side result we further present a simple linear-time algorithm for the quasi-threshold recognition problem.Comment: 26 pages, 4 figures, submitted to ESA 201

    Local community detection based on small cliques

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    Community detection aims to find dense subgraphs in a network. We consider the problem of finding a community locally around a seed node both in unweighted and weighted networks. This is a faster alternative to algorithms that detect communities that cover the whole network when actually only a single community is required. Further, many overlapping community detection algorithms use local community detection algorithms as basic building block. We provide a broad comparison of different existing strategies of expanding a seed node greedily into a community. For this, we conduct an extensive experimental evaluation both on synthetic benchmark graphs as well as real world networks. We show that results both on synthetic as well as real-world networks can be significantly improved by starting from the largest clique in the neighborhood of the seed node. Further, our experiments indicate that algorithms using scores based on triangles outperform other algorithms in most cases. We provide theoretical descriptions as well as open source implementations of all algorithms used
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