47,592 research outputs found

    The Neurocognitive Process of Digital Radicalization: A Theoretical Model and Analytical Framework

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    Recent studies suggest that empathy induced by narrative messages can effectively facilitate persuasion and reduce psychological reactance. Although limited, emerging research on the etiology of radical political behavior has begun to explore the role of narratives in shaping an individual’s beliefs, attitudes, and intentions that culminate in radicalization. The existing studies focus exclusively on the influence of narrative persuasion on an individual, but they overlook the necessity of empathy and that in the absence of empathy, persuasion is not salient. We argue that terrorist organizations are strategic in cultivating empathetic-persuasive messages using audiovisual materials, and disseminating their message within the digital medium. Therefore, in this paper we propose a theoretical model and analytical framework capable of helping us better understand the neurocognitive process of digital radicalization

    Maintaining authenticity: transferring patina from the real world to the digital to retain narrative value

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    This research is concerned with utilizing new technologies to harvest existing narrative, symbolic and emotive value for use in a digital environment enabling "emotional durability" (Chapman, 2005) in future design. The projects discussed in this paper have been conducted as part of PhD research by Rosemary Wallin into 'Technology for Sustainable Luxury' at University of the Arts London, and visual effects technology research undertaken by Florian Stephens at University of West London. Jonathan Chapman describes vast consumer waste being "symptomatic of failed relationships" between consumers and the goods they buy, and suggests approaches for designing love, dependency, and even cherishability into products to give them a longer lifespan. 'Failed relationships' might also be observed in the transference of physical objects to their virtual cousins. Consider the throwaway nature of digital photography when compared to the carefully preserved prints in a family album. Apple often use a skeuomorphic (Hobbs, 2012) approach to user interface design, to digitally replicate the patina and 'value' of real objects. However, true transference of physical form and texture presumably occurs when an object is scanned and a virtual 3D model is created. This paper presents three practice-based approaches to storing and transferring patina from an original object, utilizing high resolution scanning, photogrammetry, mobile applications and 3D print technologies. The objective is not merely accuracy, but evocation of the emotive data connecting the digital and physical realm. As the human face holds experience in the lines and wrinkles of the skin, so the surface of an object holds its narrative. From the signs of the craftsman to the bumps and scratches that accumulate over the life of an item over time and generations, marks gather like evidence to be read by a familiar or a trained eye. According to the time and the culture these marks are read within, they will either add to or detract from its value. These marks can be captured via complex 3D modelling and scanning technologies, which allow detailed forms to be recreated as dense 3D wireframe, but the result is often unsatisfying. 3D greyscale surfaces can never fully capture the richness of patina. Authentic surfaces require other qualities such as colour, texture and depth, but there is something else - more difficult to define. Donald A. Norman expands on the idea of emotion and objects by describing three 'levels’ of design "visceral, behavioural and reflective". Visceral is based on "look, feel and sound", behavioural is focused on an object’s use, and reflective is concerned with its message. New technology is commonly seen in terms of its ability to increase efficiency, but this research has longer-term objectives: to repair or even rebuild Chapman's 'broken relationships' and enable ‘emotionally durable' design. The PhD that has formed the context for this paper examines the concept of luxury value, and how and why the value of patina has been replaced by fashion. Luxury goods are aspirational items often emulated in the bulk of mass production. If we are to alter behaviour around consumption, one approach might be to use technology to harvest patina as a way to retain emotional, symbolic and poetic value with a view to maintaining a relationship with the things we buy

    Muscle Tension Induced after Learning Enhances Long-Term Narrative and Visual Memory in Healthy Older Adults

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    Arousing events are better remembered than mundane events. Indeed, manipulation of arousal, such as by muscle tension, can influence memory even when it occurs shortly after learning. Indeed, our founding study showed this approach can raise delayed memory performance in older adults to a level comparable to that of unaided young adults. Yet, systematic studies, especially those investigating different modalities or types of memory, have not been done. This study investigated the effects of a brief bout of isometric exercise via handgrip on narrative and visuospatial episodic memory in healthy elders. Forty-seven participants completed the Logical Memory subtest of the Wechsler Memory Scales III (LM) and the Benton Visual Retention Test (BVRT), followed alternately by no treatment and by moderately squeezing a sand-filled latex ball for 1-min (counterbalanced order and test forms). Isometric exercise significantly increased both positive and negative affect ratings. Retention was tested 2 weeks later. Delayed recall and recognition of LM was enhanced by arousal relative to control, as was recognition of the BVRT. The results extend past findings that muscle tension induced after learning modulates memory consolidation, extending findings in elders to suggest that a simple form of isometric exercise can have practical effects, such as aiding memory for stories and images

    Language and Ideology: A role for scientific metaphor

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    A number of prominent popular science writers have recently argued for the active appropriation of scientific language in the formulation of modern ideologies and ethical systems. A critical examination of scientific narratives in light of contemporary theories of metaphor and relevance suggests that scientific language indeed harbors the same emotive potential that is traditionally ascribed to religious language, and can exhibit potent transformative effects in shaping human thought. Also highlighted through this approach are the challenges of constructing scientific metaphors that are generally meaningful, accurate, and ethically responsible

    The evolution of the European Union's 'fight against terrorism' discourse: constructing the terrorist 'other'

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    The purpose of this article is to explore the ways in which the EU’s counter-terrorism discourse, the 'fight against terrorism', is constructed, and the ways in which it functions both rhetorically and in practice. It argues that that 'EU identity' is constituted through and is central to the constitution of EU counter-terrorism policy. The approach taken is constructivist in nature drawing on a discourse analysis of primarily European Council policy documents, as well as the reports and speeches of the EU Counter-Terrorism Co-ordinator. In particular, it identifies three strands of the discourse that it is argued play a key role in the construction of a terrorist 'other'. These three strands include: terrorism as crime and as an emotive act of violence; terrorism as an act perpetrated solely by non-state actors; and terrorism as a 'new' and 'evolving' threat. The article proceeds in three steps. First, it outlines the theoretical considerations that underpin this research, including its empirical application. Second, it demonstrates how each strand of the discourse is constructed. Third, it discusses the functioning of the discourse, including the contested nature of the 'terrorism knowledge' that underpins the EU's counter-terrorism approach. The article concludes by reflecting on what this case study contributes to our understanding of EU counter-terrorism policy, as well as explaining how the notion of the terrorist 'other' could provide the basis for a future research agenda that deepens our understanding of how the identity of the EU is constituted

    Prunes and posses: Individuation and team cohesion in Silent Witness

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    © Edinburgh University Press. Silent Witness (BBC, 1996-) is a long-running and successful forensic crime drama. Although academic attention to the series has thus far focused on the iconic original protagonist Sam Ryan (Amanda Burton), an intriguing period featuring a team of three protagonists followed her departure in 2004. This article analyses this 'team era' of Silent Witness, suggesting that these later series can use their new team dynamics to dramatise a tension between individualism and communality. Until 2012, Silent Witness developed this team's bond, yet also occasionally created tension between an individual protagonist and the team - disrupting the latter's normative cohesion. To demonstrate this, this article provides a close analysis of character interaction in the team era episode 'Body of Work' (2006, series 10, episodes 5 and 6). While describing the patterns of individuation and team cohesion found therein, it also explores their connection to innovations in aesthetics and cumulative narration and to a wider cultural tension in popular neo-liberal thought. The article then indicates how such innovations have affected the series' potential ideological significance and suggests wider applications of this approach for other post-millennial British television crime teams

    Book Review: Music, Sound, and Multimedia, From the Live to the Virtual

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    A 3000 word review of a series of ten academic papers on Music Sound and Multimedia, compiled into a single edited volum

    MINDtouch embodied ephemeral transference: Mobile media performance research

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    This is the post-print version of the final published article that is available from the link below. Copyright @ Intellect Ltd 2011.The aim of the author's media art research has been to uncover any new understandings of the sensations of liveness and presence that may emerge in participatory networked performance, using mobile phones and physiological wearable devices. To practically investigate these concepts, a mobile media performance series was created, called MINDtouch. The MINDtouch project proposed that the mobile videophone become a new way to communicate non-verbally, visually and sensually across space. It explored notions of ephemeral transference, distance collaboration and participant as performer to study presence and liveness emerging from the use of wireless mobile technologies within real-time, mobile performance contexts. Through participation by in-person and remote interactors, creating mobile video-streamed mixes, the project interweaves and embodies a daisy chain of technologies through the network space. As part of a practice-based Ph.D. research conducted at the SMARTlab Digital Media Institute at the University of East London, MINDtouch has been under the direction of Professor Lizbeth Goodman and sponsored by BBC R&D. The aim of this article is to discuss the project research, conducted and recently completed for submission, in terms of the technical and aesthetic developments from 2008 to present, as well as the final phase of staging the events from July 2009 to February 2010. This piece builds on the article (Baker 2008) which focused on the outcomes of phase 1 of the research project and initial developments in phase 2. The outcomes from phase 2 and 3 of the project are discussed in this article
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