17,957 research outputs found

    The effect of time constraint on anticipation, decision making, and option generation in complex and dynamic environments

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    Researchers interested in performance in complex and dynamic situations have focused on how individuals predict their opponent(s) potential courses of action (i.e., during assessment) and generate potential options about how to respond (i.e., during intervention). When generating predictive options, previous research supports the use of cognitive mechanisms that are consistent with long-term working memory (LTWM) theory (Ericsson and Kintsch in Phychol Rev 102(2):211–245, 1995; Ward et al. in J Cogn Eng Decis Mak 7:231–254, 2013). However, when generating options about how to respond, the extant research supports the use of the take-the-first (TTF) heuristic (Johnson and Raab in Organ Behav Hum Decis Process 91:215–229, 2003). While these models provide possible explanations about how options are generated in situ, often under time pressure, few researchers have tested the claims of these models experimentally by explicitly manipulating time pressure. The current research investigates the effect of time constraint on option-generation behavior during the assessment and intervention phases of decision making by employing a modified version of an established option-generation task in soccer. The results provide additional support for the use of LTWM mechanisms during assessment across both time conditions. During the intervention phase, option-generation behavior appeared consistent with TTF, but only in the non-time-constrained condition. Counter to our expectations, the implementation of time constraint resulted in a shift toward the use of LTWM-type mechanisms during the intervention phase. Modifications to the cognitive-process level descriptions of decision making during intervention are proposed, and implications for training during both phases of decision making are discussed

    Assessing Decision Making Skill in Complex and Dynamic Environments Using Representative and Simulated Tasks

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    Traditional decision making research has often focused on one\u27s ability to choose from a set of prefixed options, ignoring the process by which decision makers generate courses of action (i.e., options) in-situ (Klein, 1993). In complex and dynamic domains, this option generation process is particularly critical to understanding how successful decisions are made (Zsambok & Klein, 1997). When generating response options for oneself to pursue (i.e., during the intervention-phase of decision making) previous research has supported quick and intuitive heuristics, such as the Take-The-First heuristic (TTF; Johnson & Raab, 2003). When generating predictive options for others in the environment (i.e., during the assessment-phase of decision making), previous research has supported the situational-model-building process described by Long Term Working Memory theory (LTWM; see Ward, Ericsson, & Williams, 2013). In the first three experiments, the claims of TTF and LTWM are tested during assessment- and intervention-phase tasks in soccer. To test what other environmental constraints may dictate the use of these cognitive mechanisms, the claims of these models are also tested in the presence and absence of time pressure. In addition to understanding the option generation process, it is important that researchers in complex and dynamic domains also develop tools that can be used by `real-world\u27 professionals. For this reason, three more experiments were conducted to evaluate the effectiveness of a new online assessment of perceptual-cognitive skill in soccer. This test differentiated between skill groups and predicted performance on a previously established test and predicted option generation behavior. The test also outperformed domain-general cognitive tests, but not a domain-specific knowledge test when predicting skill group membership. Implications for theory and training, and future directions for the development of applied tools are discussed

    Advancing theory and application of cognitive research in sport: Using representative tasks to explain and predict skilled anticipation, decision-making, and option-generation behavior

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    Objectives: Three main goals were addressed in this research. First, we tested the claims of two cognitive mechanisms that have been proposed to explain expert performance. This was done during assessment and intervention phases of decision making. Second, we tested the validity of an online test of perceptual-cognitive skill in soccer: The Online Assessment of Strategic Skill In Soccer (OASSIS). Third, we compared the OASSIS to other predictors of skill in soccer. Design: Over the course of a three-part experiment, participants completed an updated version of the option-generation paradigm employed by Ward, Ericsson, and Williams (2013), the OASSIS, and a battery of other cognitive tests. Performance on these tests was used to inform theory and validate the OASSIS as an applied tool for domain professionals. Method: NCAA Division 1 and recreational-level soccer players completed a battery of tests, both using paper/pencil (see Ward et al., 2013) and online. Results: Support for Long Term Working Memory theory (LTWM; see Ericsson & Kintsch, 1995) was observed during both phases of decision making, though the prescriptions of the Take-The-First heuristic (see Johnson & Raab, 2003) tend to hold, particularly within intervention phase. When used to predict skill-group membership, the OASSIS accounted for more variance than other domain-general tests of cognition. Furthermore, scores on the OASSIS correlated with other measures of perceptual-cognitive skill in soccer and the process-level predictions made by LTWM. Conclusions: Updates to our theoretical understanding of expert performance are provided and the validity of the OASSIS is demonstrated

    Understanding a Player’s Decision-Making Process in Team Sports: A Systematic Review of Empirical Evidence

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    Three perspectives have been taken to explain decision making within team sports (information processing, recognition primed decision making and ecological dynamics perspectives) resulting in conceptual tension and practical confusion. The aim of this paper was to interrogate empirical evidence to (1) understand the process of decision making within team sports and (2) capture the characteristics of decision making expertise in a team sport context. Nine electronic databases (SPORTdiscus, PsycINFO, PsycArticles, Psych-tests, PubMed, SAGE journals online, Web of knowledge, Academic search complete and Web of science) were searched until the final return in March 2021. Fifty-three articles satisfied the inclusion criteria, and were analysed thematically and synthesisd using a narrative approach. Findings indicate that the relative absence or presence of mental representation within the decision making process depends on factors including complexity, typicality, time available and contextual priors available in the game situation. We recommend that future research should integrate concepts and methodologies prevalent within each perspective to better understand decision making within team sports before providing implications for practitioners

    Using a Prediction and Option Generation Paradigm to Understand Decision Making

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    In many complex and dynamic domains, the ability to generate and then select the appropriate course of action is based on the decision maker\u27s reading of the situation--in other words, their ability to assess the situation and predict how it will evolve over the next few seconds. Current theories regarding option generation during the situation assessment and response phases of decision making offer contrasting views on the cognitive mechanisms that support superior performance. The Recognition-Primed Decision-making model (RPD; Klein, 1989) and Take-The-First heuristic (TTF; Johnson & Raab, 2003) suggest that superior decisions are made by generating few options, and then selecting the first option as the final one. Long-Term Working Memory theory (LTWM; Ericsson & Kintsch, 1995), on the other hand, posits that skilled decision makers construct rich, detailed situation models, and that as a result, skilled performers should have the ability to generate more of the available task-relevant options. The main goal of this dissertation was to use these theories about option generation as a way to further the understanding of how police officers anticipate a perpetrator\u27s actions, and make decisions about how to respond, during dynamic law enforcement situations. An additional goal was to gather information that can be used, in the future, to design training based on the anticipation skills, decision strategies, and processes of experienced officers. Two studies were conducted to achieve these goals. Study 1 identified video-based law enforcement scenarios that could be used to discriminate between experienced and less-experienced police officers, in terms of their ability to anticipate the outcome. The discriminating scenarios were used as the stimuli in Study 2; 23 experienced and 26 less-experienced police officers observed temporally-occluded versions of the scenarios, and then completed assessment and response option-generation tasks. The results provided mixed support for the nature of option generation in these situations. Consistent with RPD and TTF, participants typically selected the first-generated option as their final one, and did so during both the assessment and response phases of decision making. Consistent with LTWM theory, participants--regardless of experience level--generated more task-relevant assessment options than task-irrelevant options. However, an expected interaction between experience level and option-relevance was not observed. Collectively, the two studies provide a deeper understanding of how police officers make decisions in dynamic situations. The methods developed and employed in the studies can be used to investigate anticipation and decision making in other critical domains (e.g., nursing, military). The results are discussed in relation to how they can inform future studies of option-generation performance, and how they could be applied to develop training for law enforcement officers

    The assessment of perceptual-cognitive and decision-making abilities for the prediction of talent in Australian rules football

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    Talent identification (TID) is a vital component within the recruitment process for all sporting bodies and organisations. Given the considerable influence it may have on the success of a team, substantial resources are invested in identifying young athletes with the most potential for the development of expertise. Successful performance in team sports requires an athlete to have a unique combination of physical, technical and tactical skills. Such a combination allows athletes to compensate for different areas of weaknesses in the dynamic nature of game play. However, traditional TID does not allow athletes to showcase this multi-factorial element, but instead utilises mono-dimensional approaches, such as testing only physical fitness. Thus, forecasting longitudinal performance based upon one element of effective play (e.g. physical), fails to provide sufficient information for selectors to make informed decisions and leads to biased identification. In addition, TID uses a subjective assessment for the tactical decision-making performance, whereby recruiters watch game footage to determine a player’s decision-making ability based on their own perspectives and experiences. This type of assessment is problematic as it leaves assessments open to conscious or below conscious biases, due to conflicting opinions of what constitutes good play. The purpose of the current Doctoral study was to address the current limitations in talent identification practices and explore accessible additions to the current battery of tests, with an emphasis on decision-making. This thesis examines the tactical decision-making skill requirements within Australian Rules (AR) football to identify underlying mechanisms of elite decision-making. To achieve this, we measured eye-movement behaviour and related verbal explanations for decisions. The research presented in this thesis is divided into three studies. The first study (Chapter 2) explores perceptual-cognitive and decision-making skills in elite senior AR football players. This is followed by a longitudinal study (Chapter 3) which examines perceptual-cognitive and decision-making skill for elite junior AR football players across an eighteen-month time period. These studies form the foundation for the proposed testing items in study three which is a proof of concept, outlining a protocol design that quantifies perceptual-cognitive and decision-making skill in a manner not used in current AR football TID testing programs. The research findings contribute an important body of research to the study of TID by providing a conceptually translatable means through which the development of an objective protocol design approach can be undertaken in the future, thus ensuring that objective measurements of all determinants of game play are assessed and in turn creating a more comprehensive TID procedure

    Bringing Macroeconomics into the Lab.

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    This paper reviews experiments in macroeconomics, pointing out the theoretical justifications, the strengths and weaknesses of this approach. We identify two broad classes of experiments: general equilibrium and partial equilibrium experiments, and emphasize the idea of theory testing that is behind these. A large number of macroeconomic issues have been analyzed in the laboratory spanning from monetary economics to fiscal policy, from international trade and finance, to growth and macroeconomic imperfections. In a large number of cases results give support to the theories tested. We also highlight that experimental macroeconomics has increased the number of tools available to experimentalists.Macroeconomics; experiments

    Anticipation and Situation Assessment Skills in Soccer Under Varying Degrees of Informational Constraint

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    The authors tested the notion that expertise effects would be more noticeable when access to situational information was reduced by occluding (i.e., noncued) or freezing (i.e., cued) the environment under temporal constraints. Using an adaptation of tasks developed by Ward, Ericsson, and Williams, the participants viewed video clips of attacking soccer plays frozen or occluded at 3 temporal points and then generated and prioritized situational options and anticipated the outcome. The high-skill players anticipated the outcomes more accurately, generated fewer task-irrelevant options, and were better at prioritizing task-relevant options than their low-skill counterparts. The anticipation scores were significantly and positively correlated with the option prioritization and task-relevant options generated but not with the total options generated. Counter to the authors’ prediction, larger skill-based option-prioritization differences were observed when the play was frozen than when it was occluded. These results indicate that processing environmental information depends on temporal and contextual conditions

    Ecological cognition : expert decision-making behaviour in sport

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    Expert decision-making can be directly assessed, if sport action is understood as an expression of embedded and embodied cognition. Here, we discuss evidence for this claim, starting with a critical review of research literature on the perceptual-cognitive basis for expertise. In reviewing how performance and underlying processes are conceived and captured in extant sport psychology, we evaluate arguments in favour of a key role for actions in decision-making, situated in a performance environment. Key assumptions of an ecological dynamics perspective are also presented, highlighting how behaviours emerge from the continuous interactions in the performer-environment system. Perception is of affordances; and action, as an expression of cognition, is the realization of an affordance and emerges under constraints. We also discuss the role of knowledge and consciousness in decision-making behaviour. Finally, we elaborate on the specificities of investigating and understanding decision-making in sport from this perspective. Specifically, decision-making concerns the choice of action modes when perceiving an affordance during a course of action, as well as the selection of a particular affordance, amongst many that exist in a landscape in a sport performance environment. We conclude by pointing to some applications for the practice of sport psychology and coaching and identifying avenues for future research

    Equilibrium unemployment and investment under product and labour market imperfections

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    The study looks at the implications of product market competition and investment for price setting, wage bargaining and thereby for equilibrium unemployment in an economy with product and labour market imperfections. We show that intensified product market competition will reduce equilibrium unemployment, whereas the effect of increased capital intensity is more complex. Higher capital intensity will decrease the equilibrium unemployment when the elasticity of substitution between capital and labour is less than one, while the reverse happens when this elasticity is higher than one, but smaller than the elasticity of substitution between products. Finally, we demonstrate how labour and product market imperfections, characterised by the wage and price setting mark-ups, affect the optimal capital stock. Our findings raise important questions for future empirical research.equilibrium unemployment; product market imperfections; investment; wage bargaining
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