14,946 research outputs found

    Dynamic Facial Expression of Emotion Made Easy

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    Facial emotion expression for virtual characters is used in a wide variety of areas. Often, the primary reason to use emotion expression is not to study emotion expression generation per se, but to use emotion expression in an application or research project. What is then needed is an easy to use and flexible, but also validated mechanism to do so. In this report we present such a mechanism. It enables developers to build virtual characters with dynamic affective facial expressions. The mechanism is based on Facial Action Coding. It is easy to implement, and code is available for download. To show the validity of the expressions generated with the mechanism we tested the recognition accuracy for 6 basic emotions (joy, anger, sadness, surprise, disgust, fear) and 4 blend emotions (enthusiastic, furious, frustrated, and evil). Additionally we investigated the effect of VC distance (z-coordinate), the effect of the VC's face morphology (male vs. female), the effect of a lateral versus a frontal presentation of the expression, and the effect of intensity of the expression. Participants (n=19, Western and Asian subjects) rated the intensity of each expression for each condition (within subject setup) in a non forced choice manner. All of the basic emotions were uniquely perceived as such. Further, the blends and confusion details of basic emotions are compatible with findings in psychology

    The perception of emotion in artificial agents

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    Given recent technological developments in robotics, artificial intelligence and virtual reality, it is perhaps unsurprising that the arrival of emotionally expressive and reactive artificial agents is imminent. However, if such agents are to become integrated into our social milieu, it is imperative to establish an understanding of whether and how humans perceive emotion in artificial agents. In this review, we incorporate recent findings from social robotics, virtual reality, psychology, and neuroscience to examine how people recognize and respond to emotions displayed by artificial agents. First, we review how people perceive emotions expressed by an artificial agent, such as facial and bodily expressions and vocal tone. Second, we evaluate the similarities and differences in the consequences of perceived emotions in artificial compared to human agents. Besides accurately recognizing the emotional state of an artificial agent, it is critical to understand how humans respond to those emotions. Does interacting with an angry robot induce the same responses in people as interacting with an angry person? Similarly, does watching a robot rejoice when it wins a game elicit similar feelings of elation in the human observer? Here we provide an overview of the current state of emotion expression and perception in social robotics, as well as a clear articulation of the challenges and guiding principles to be addressed as we move ever closer to truly emotional artificial agents

    No matter how real: Out-group faces convey less humanness

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    Past research on real human faces has shown that out-group members are commonly perceived as lacking human qualities, which links them to machines or objects. In this study, we aimed to test whether similar out-group effects generalize to artificial faces. Caucasian participants were presented with images of male Caucasian and Indian faces and had to decide whether human traits (naturally and uniquely human) as well as emotions (primary and secondary) could or could not be attributed to them. In line with previous research, we found that naturally human traits and secondary emotions were attributed less often to the out-group (Indian) than to the in-group (Caucasian), and this applied to both real and artificial faces. The findings extend prior research and show that artificial stimuli readily evoke intergroup processes. This has implications for the design of animated characters, suggesting that outgroup faces convey less humanness regardless of how life-like their representation is

    The role of facial movements in emotion recognition

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    Most past research on emotion recognition has used photographs of posed expressions intended to depict the apex of the emotional display. Although these studies have provided important insights into how emotions are perceived in the face, they necessarily leave out any role of dynamic information. In this Review, we synthesize evidence from vision science, affective science and neuroscience to ask when, how and why dynamic information contributes to emotion recognition, beyond the information conveyed in static images. Dynamic displays offer distinctive temporal information such as the direction, quality and speed of movement, which recruit higher-level cognitive processes and support social and emotional inferences that enhance judgements of facial affect. The positive influence of dynamic information on emotion recognition is most evident in suboptimal conditions when observers are impaired and/or facial expressions are degraded or subtle. Dynamic displays further recruit early attentional and motivational resources in the perceiver, facilitating the prompt detection and prediction of others’ emotional states, with benefits for social interaction. Finally, because emotions can be expressed in various modalities, we examine the multimodal integration of dynamic and static cues across different channels, and conclude with suggestions for future research

    Factors of Emotion and Affect in Designing Interactive Virtual Characters

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    The Arts: 1st Place (The Ohio State University Edward F. Hayes Graduate Research Forum)This paper represents a review of literature concerning factors of affective interactive virtual character design. Affect and it's related concepts are defined followed by a detail of work being conducted in relevant areas such as design, animation, robotics. The intent of this review as to inform the author on overlapping concepts in fields related to affective design in order to apply these concepts interactive character development.A three-year embargo was granted for this item

    As You Are, So Shall You Move Your Head: A System-Level Analysis between Head Movements and Corresponding Traits and Emotions

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    Identifying physical traits and emotions based on system-sensed physical activities is a challenging problem in the realm of human-computer interaction. Our work contributes in this context by investigating an underlying connection between head movements and corresponding traits and emotions. To do so, we utilize a head movement measuring device called eSense, which gives acceleration and rotation of a head. Here, first, we conduct a thorough study over head movement data collected from 46 persons using eSense while inducing five different emotional states over them in isolation. Our analysis reveals several new head movement based findings, which in turn, leads us to a novel unified solution for identifying different human traits and emotions through exploiting machine learning techniques over head movement data. Our analysis confirms that the proposed solution can result in high accuracy over the collected data. Accordingly, we develop an integrated unified solution for real-time emotion and trait identification using head movement data leveraging outcomes of our analysis.Comment: 9 pages, 7 figures, NSysS 201

    The Neurocognitive Process of Digital Radicalization: A Theoretical Model and Analytical Framework

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    Recent studies suggest that empathy induced by narrative messages can effectively facilitate persuasion and reduce psychological reactance. Although limited, emerging research on the etiology of radical political behavior has begun to explore the role of narratives in shaping an individual’s beliefs, attitudes, and intentions that culminate in radicalization. The existing studies focus exclusively on the influence of narrative persuasion on an individual, but they overlook the necessity of empathy and that in the absence of empathy, persuasion is not salient. We argue that terrorist organizations are strategic in cultivating empathetic-persuasive messages using audiovisual materials, and disseminating their message within the digital medium. Therefore, in this paper we propose a theoretical model and analytical framework capable of helping us better understand the neurocognitive process of digital radicalization
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