14,633 research outputs found
Discovery Is Never By Chance: Designing for (Un)Serendipity
Serendipity has a long tradition in the history of science as having played a key role in many significant discoveries. Computer scientists, valuing the role of serendipity in discovery, have attempted to design systems that encourage serendipity. However, that research has focused primarily on only one aspect of serendipity: that of chance encounters. In reality, for serendipity to be valuable chance encounters must be synthesized into insight. In this paper we show, through a formal consideration of serendipity and analysis of how various systems have seized on attributes of interpreting serendipity, that there is a richer space for design to support serendipitous creativity, innovation and discovery than has been tapped to date. We discuss how ideas might be encoded to be shared or discovered by âassociation-huntingâ agents. We propose considering not only the inventorâs role in perceiving serendipity, but also how that inventorâs perception may be enhanced to increase the opportunity for serendipity. We explore the role of environment and how we can better enable serendipitous discoveries to find a home more readily and immediately
Muta â Morphosis
Marshall McLuhan, Canadian professor of English literature once said: âWe shape our tools, and then our tools shape us.â As soon as the use of digital tools and processes started in art and design, the creative output began to be influenced by these tools, processes and evolved into a new aesthetics. Computers seem to have very precise and strict rules about how one uses them and this concrete âmechanicalâ aspect leads to the perception that abstract notions like spontaneity and serendipity cannot exist in the course of digital creation. This view is challenged both by scientists and artists. One of the early and significant efforts is âCybernetic Serendipityâ; the first large international exhibition of electronic, cybernetic, and computer art which took place at the Institute of Contemporary Arts (ICA) in London, UK, from 2 August to 20 October 1968. âThe title of the exhibition suggested its intent: to make chance discoveries in the course of using cybernetic devices, or, as the Daily Mirror put it at the time, to use computers âto find unexpected joys in life and art.ââ (Usselmann, 2003).
Creativity is stochastic and assumptive in nature. The importance of randomness in the creative process must not be ignored, underestimated or intentionally disregarded in a condescending way. Notions of chance, randomness, or unpredictability are much important, especially when it comes to artistic creation. For instance, artistic movements such as Surrealism and Dadaism âused impossible, incongruent images to provoke unexpected truths and sentiments through metaphor, mistake, absurdity, spontaneity, and serendipity.â (Hinrichs, 1995)
This dimension of unexpectedness can be taken to the apparently paradoxical conception of âaesthetics of failureâ level; where, be it good or bad, you find accompanying abstract concepts of surprise, luck or chance. These concepts are quite in harmony with the phenomenon of internet, where non-linear navigation is of intrinsic nature. Internet surfing is a fantastic practice of serendipitous discovery, in which getting lost to find an unanticipated result or content is highly typical
Serendipitous research process
This article presents the results of an exploratory study asking faculty in the first-year writing program and instruction librarians about their research process focusing on results specifically related to serendipity. Steps to prepare for serendipity are highlighted as well as a model for incorporating serendipity into a first-year writing course
Recommended from our members
Information encountering re-encountered: A conceptual re-examination of serendipity in the context of information acquisition
Purpose
In order to understand the totality, diversity and richness of human information behavior, increasing research attention has been paid to examining serendipity in the context of information acquisition. However, several issues have arisen as this research subfield has tried to find its feet; we have used different, inconsistent terminology to define this phenomenon (e.g. information encountering, accidental information discovery, incidental information acquisition), the scope of the phenomenon has not been clearly defined and its nature was not fully understood or fleshed-out.
Design/methodology/approach
In this paper, information encountering (IE) was proposed as the preferred term for serendipity in the context of information acquisition.
Findings
A reconceptualized definition and scope of IE was presented, a temporal model of IE and a refined model of IE that integrates the IE process with contextual factors and extends previous models of IE to include additional information acquisition activities pre- and postencounter.
Originality/value
By providing a more precise definition, clearer scope and richer theoretical description of the nature of IE, there was hope to make the phenomenon of serendipity in the context of information acquisition more accessible, encouraging future research consistency and thereby promoting deeper, more unified theoretical development
Recommended from our members
On Birthing Dancing Stars: The Need for Bounded Chaos in Information Interaction
While computers causing chaos is acommon social trope, nearly the entirety of the history of computing is dedicated to generating order. Typical interactive information retrieval tasks ask computers to support the traversal and exploration of large, complex information spaces. The implicit assumption is that they are to support users in simplifying the complexity (i.e. in creating order from chaos). But for some types of task, particularly those that involve the creative application or synthesis of knowledge or the creation of new knowledge, this assumption may be incorrect. It is increasingly evident that perfect orderâand the systems we create with itâsupport highly-structured information tasks well, but provide poor support for less-structured tasks.We need digital information environments that help create a little more chaos from order to spark creative thinking and knowledge creation. This paper argues for the need for information systems that offerwhat we term âbounded chaosâ, and offers research directions that may support the creation of such interface
Chance and Improbability
âChance and Improbabilityâ is an article featuring in a peer-reviewed online journal, Flusser Studies. It focuses on the role of the improbable or unexpected in relation to art practice and discusses the impact of these concepts, drawing on the work of philosopher VilĂ©m Flusser. Digital code and the visual representations it enables are now ubiquitous and the article attempts to excavate some of Flusserâs thinking in this respect and relate it to current practices in the field of art. The article discusses Flusserâs notion of the âtechnical imageâ and that oneâs role as an artist or cultural producer is to work against the tendency of machines to standardise and homogenise, to strive for the improbable as opposed to the probable. Drawing on the developing interest in Flusserâs work, it provides a resource for artist/scholars and features quotations from an unpublished Flusser manuscript, âBetween the probable and the impossibleâ, from the Flusser Archive at UniversitĂ€t der KĂŒnste in Berlin (previously at Kunsthochschule fĂŒr Medien, Cologne). The article also includes reflections on OâRileyâs bookwork, Accidental Journey
Flusser Studies (Chance and Improbability)
This text discusses Flusserâs thinking regarding the âtechnical imageâ in relation to a recent artistâs book, Accidental Journey. The book is nominally about the moon and astronomy, and contains images, factual and fictional texts, documents of my own and othersâ research, travels, illustrations, scientific diagrams, and so on. Also presented is an excerpt from the book together with a selected quotation from an unpublished work by Flusser, âBetween the probable and the impossibleâ, (VilĂ©m Flusser Archiv, number 2723). Often with art it is not clear what goes into formulating and making a work. The research that feeds into the development of the work remains crucial but is often undisclosed. Acting as a repository for the unexpected, the book in this sense was an attempt to enable these things to see the light of day. Flusserâs thinking is important not only towards developing a critical understanding and formulation of theory and a reflection on the practical processes at work, but also in terms of the nature of research itself: that is, the potentialities that proliferate through looking and searching, which hint at a realm of the possible as opposed to the probable. The text is not intended to situate Flusserâs writing other than in terms of my own thinking and the processes that lead to making work, in whatever form that may take
- âŠ