892 research outputs found

    Around the Domino Problem – Combinatorial Structures and Algebraic Tools

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    Given a finite set of square tiles, the domino problem is the question of whether is it possible to tile the plane using these tiles. This problem is known to be undecidable in the planar case, and is strongly linked to the question of the periodicity of the tiling. In this thesis we look at this problem in two different ways: first, we look at the particular case of low complexity tilings and second we generalize it to more general structures than the plane, groups. A tiling of the plane is said of low complexity if there are at most mn rectangles of size m × n appearing in it. Nivat conjectured in 1997 that any such tiling must be periodic, with the consequence that the domino problem would be decidable for low complexity tilings. Using algebraic tools introduced by Kari and Szabados, we prove a generalized version of Nivat’s conjecture for a particular class of tilings (a subclass of what is called of algebraic subshifts). We also manage to prove that Nivat’s conjecture holds for uniformly recurrent tilings, with the consequence that the domino problem is indeed decidable for low-complexity tilings. The domino problem can be formulated in the more general context of Cayley graphs of groups. In this thesis, we develop new techniques allowing to relate the Cayley graph of some groups with graphs of substitutions on words. A first technique allows us to show that there exists both strongly periodic and weakly-but-not-strongly aperiodic tilings of the Baumslag-Solitar groups BS(1, n). A second technique is used to show that the domino problem is undecidable for surface groups. Which provides yet another class of groups verifying the conjecture saying that the domino problem of a group is decidable if and only if the group is virtually free

    A radial analogue of Poisson's summation formula with applications to powder diffraction and pinwheel patterns

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    Diffraction images with continuous rotation symmetry arise from amorphous systems, but also from regular crystals when investigated by powder diffraction. On the theoretical side, pinwheel patterns and their higher dimensional generalisations display such symmetries as well, in spite of being perfectly ordered. We present first steps and results towards a general frame to investigate such systems, with emphasis on statistical properties that are helpful to understand and compare the diffraction images. An alternative substitution rule for the pinwheel tiling, with two different prototiles, permits the derivation of several combinatorial and spectral properties of this still somewhat enigmatic example. These results are compared with properties of the square lattice and its powder diffraction.Comment: 16 pages, 8 figure

    Fast domino tileability

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    Domino tileability is a classical problem in Discrete Geometry, famously solved by Thurston for simply connected regions in nearly linear time in the area. In this paper, we improve upon Thurston's height function approach to a nearly linear time in the perimeter.Comment: Appeared in Discrete Comput. Geom. 56 (2016), 377-39

    Infinite games with finite knowledge gaps

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    Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning strategies can be constructed effectively without restricting the direction of information flow. Instead, our condition requires that the players attain common knowledge about the actual state of the game over and over again along every play. We show that it is decidable whether a given game satisfies the condition, and prove tight complexity bounds for the strategy synthesis problem under ω\omega-regular winning conditions given by parity automata.Comment: 39 pages; 2nd revision; submitted to Information and Computatio

    Perfect sampling algorithm for Schur processes

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    We describe random generation algorithms for a large class of random combinatorial objects called Schur processes, which are sequences of random (integer) partitions subject to certain interlacing conditions. This class contains several fundamental combinatorial objects as special cases, such as plane partitions, tilings of Aztec diamonds, pyramid partitions and more generally steep domino tilings of the plane. Our algorithm, which is of polynomial complexity, is both exact (i.e. the output follows exactly the target probability law, which is either Boltzmann or uniform in our case), and entropy optimal (i.e. it reads a minimal number of random bits as an input). The algorithm encompasses previous growth procedures for special Schur processes related to the primal and dual RSK algorithm, as well as the famous domino shuffling algorithm for domino tilings of the Aztec diamond. It can be easily adapted to deal with symmetric Schur processes and general Schur processes involving infinitely many parameters. It is more concrete and easier to implement than Borodin's algorithm, and it is entropy optimal. At a technical level, it relies on unified bijective proofs of the different types of Cauchy and Littlewood identities for Schur functions, and on an adaptation of Fomin's growth diagram description of the RSK algorithm to that setting. Simulations performed with this algorithm suggest interesting limit shape phenomena for the corresponding tiling models, some of which are new.Comment: 26 pages, 19 figures (v3: final version, corrected a few misprints present in v2
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