1,407 research outputs found

    Model-based groupware solution for distributed real-time collaborative 4D planning via teamwork

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    Construction planning plays a fundamental role in construction project management that requires team working among planners from a diverse range of disciplines and in geographically dispersed working situations. Model-based four-dimensional (4D) computer-aided design (CAD) groupware, though considered a possible approach to supporting collaborative planning, is still short of effective collaborative mechanisms for teamwork due to methodological, technological and social challenges. Targeting this problem, this paper proposes a model-based groupware solution to enable a group of multidisciplinary planners to perform real-time collaborative 4D planning across the Internet. In the light of the interactive definition method, and its computer-supported collaborative work (CSCW) design analysis, the paper discusses the realization of interactive collaborative mechanisms from software architecture, application mode, and data exchange protocol. These mechanisms have been integrated into a groupware solution, which was validated by a planning team in a truly geographically dispersed condition. Analysis of the validation results revealed that the proposed solution is feasible for real-time collaborative 4D planning to gain a robust construction plan through collaborative teamwork. The realization of this solution triggers further considerations about its enhancement for wider groupware applications

    Assistive Technologies

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    A special place into assistive technologies is taken up by the speech recognition and speech synthesizer, which can be used by many different users, persons with visual, language or mobility disabilities. For many years soft developers have been concerned by speech recognition and text-to-speech because we assist to great changes in informatics area and accessibility is the main condition in the creation of assistive software applications.speech recognition, text-to-speech, assistive technologies, accessibility

    Design and Implementation of Text To Speech Conversion for Visually Impaired People

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    A Text-to-speech synthesizer is an application that converts text into spoken word, by analyzing and processing the text using Natural Language Processing (NLP) and then using Digital Signal Processing (DSP) technology to convert this processed text into synthesized speech representation of the text. Here, we developed a useful text-to-speech synthesizer in the form of a simple application that converts inputted text into synthesized speech and reads out to the user which can then be saved as an mp3.file. The development of a text to speech synthesizer will be of great help to people with visual impairment and make making through large volume of text easie

    Web-based multimodal graphs for visually impaired people

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    This paper describes the development and evaluation of Web-based multimodal graphs designed for visually impaired and blind people. The information in the graphs is conveyed to visually impaired people through haptic and audio channels. The motivation of this work is to address problems faced by visually impaired people in accessing graphical information on the Internet, particularly the common types of graphs for data visualization. In our work, line graphs, bar charts and pie charts are accessible through a force feedback device, the Logitech WingMan Force Feedback Mouse. Pre-recorded sound files are used to represent graph contents to users. In order to test the usability of the developed Web graphs, an evaluation was conducted with bar charts as the experimental platform. The results showed that the participants could successfully use the haptic and audio features to extract information from the Web graphs

    Computer Music and Digital Media Art Through a Web-Based Collaborative Interface

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    A dissertação apresentada é resultado de uma investigação em interfaces colaborativas usando tecnologias web, feita no contexto do Braga Media Arts. Como resultado é apresentado um ambiente audiovisual em rede como desenvolvimento prático, o Akson. O Akson foi inicialmente concebido como uma exploração do que poderia ser construído aproveitando a infraestrutura global da Internet, bem como a reprodução musical e visual em vários dispositivos. Este sistema foi feito pensando em seu uso em performance ao vivo e é capaz de interagir com os dispositivos do público.The dissertation presented is the result of an investigation into collaborative interfaces using web technologies, done in the context of Braga Media Arts. As a result an audiovisual environment is presented as a practical development, Akson. Akson was initially conceived of as an exploration into what could be built by leveraging global internet infrastructure as well as musical and visual playback across multiple devices. This system was done thinking about its use in live performance and is able to interact with the devices of the public
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