1,407 research outputs found
Model-based groupware solution for distributed real-time collaborative 4D planning via teamwork
Construction planning plays a fundamental role in construction project management that requires team working among planners from a diverse range of disciplines and in geographically dispersed working situations. Model-based four-dimensional (4D) computer-aided design (CAD) groupware, though considered a possible approach to supporting collaborative planning, is still short of effective collaborative mechanisms for teamwork due to methodological, technological and social challenges. Targeting this problem, this paper proposes a model-based groupware solution to enable a group of multidisciplinary planners to perform real-time collaborative 4D planning across the Internet. In the light of the interactive definition method, and its computer-supported collaborative work (CSCW) design analysis, the paper discusses the realization of interactive collaborative mechanisms from software architecture, application mode, and data exchange protocol. These mechanisms have been integrated into a groupware solution, which was validated by a planning team in a truly geographically dispersed condition. Analysis of the validation results revealed that the proposed solution is feasible for real-time collaborative 4D planning to gain a robust construction plan through collaborative teamwork. The realization of this solution triggers further considerations about its enhancement for wider
groupware applications
Assistive Technologies
A special place into assistive technologies is taken up by the speech recognition and speech synthesizer, which can be used by many different users, persons with visual, language or mobility disabilities. For many years soft developers have been concerned by speech recognition and text-to-speech because we assist to great changes in informatics area and accessibility is the main condition in the creation of assistive software applications.speech recognition, text-to-speech, assistive technologies, accessibility
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A multimodal restaurant finder for semantic web
Multimodal dialogue systems provide multiple modalities in the form of speech, mouse clicking, drawing or touch that can enhance human-computer interaction. However, one of the drawbacks of the existing multimodal systems is that they are highly domain-specific and they do not allow information to be shared across different providers. In this paper, we propose a semantic multimodal system, called Semantic Restaurant Finder, for the Semantic Web in which the restaurant information in different city/country/language are constructed as ontologies to allow the information to be sharable. From the Semantic Restaurant Finder, users can make use of the semantic restaurant knowledge distributed from different locations on the Internet to find the desired restaurants
Design and Implementation of Text To Speech Conversion for Visually Impaired People
A Text-to-speech synthesizer is an application that converts text into spoken word, by analyzing and processing the text using Natural Language Processing (NLP) and then using Digital Signal Processing (DSP) technology to convert this processed text into synthesized speech representation of the text. Here, we developed a useful text-to-speech synthesizer in the form of a simple application that converts inputted text into synthesized speech and reads out to the user which can then be saved as an mp3.file. The development of a text to speech synthesizer will be of great help to people with visual impairment and make making through large volume of text easie
Web-based multimodal graphs for visually impaired people
This paper describes the development and evaluation of Web-based multimodal graphs designed for visually impaired and blind people. The information in the graphs is conveyed to visually impaired people through haptic and audio channels. The motivation of this work is to address problems faced by visually impaired people in accessing graphical information on the Internet, particularly the common types of graphs for data visualization. In our work, line graphs, bar charts and pie charts are accessible through a force feedback device, the Logitech WingMan Force Feedback Mouse. Pre-recorded sound files are used to represent graph contents to users. In order to test the usability of the developed Web graphs, an evaluation was conducted with bar charts as the experimental platform. The results showed that the participants could successfully use the haptic and audio features to extract information from the Web graphs
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Democratizing Web Automation: Programming for Social Scientists and Other Domain Experts
We have promised social scientists a data revolution, but it has not arrived. What stands between practitioners and the data-driven insights they want? Acquiring the data. In particular, acquiring the social media, online forum, and other web data that was supposed to help them produce big, rich, ecologically valid datasets. Web automation programming is resistant to high-level abstractions, so end-user programmers end up stymied by the need to reverse engineer website internals—DOM, JavaScript, AJAX. Programming by Demonstration (PBD) offered one promising avenue towards democratizing web automation. Unfortunately, as the web matured, the programs became too complex for PBD tools to synthesize, and web PBD progress stalled.This dissertation describes how I reformulated traditional web PBD around the insight that demonstrations are not always the easiest way for non-programmers to communicate their intent. By shifting from a purely Programming-By-Demonstration view to a Programming-By-X view that accepts a variety of user-friendly inputs, we can dramatically broaden the class of programs that come in reach for end-user programmers. Our Helena ecosystem combines (i) usable PBD-based program drafting tools, (ii) learnable programming languages, and (iii) novel programming environment interactions. The end result: non-coders write Helena programs in 10 minutes that can handle the complexity of modern webpages, while coders attempt the same task and time out in an hour. I conclude with a discussion of the abstraction-resistant domains that will fall next and how hybrid PL-HCI breakthroughs will vastly expand access to programming
Computer Music and Digital Media Art Through a Web-Based Collaborative Interface
A dissertação apresentada é resultado de uma investigação em interfaces colaborativas usando tecnologias web, feita no contexto do Braga Media Arts. Como resultado é apresentado um ambiente audiovisual em rede como desenvolvimento prático, o Akson. O Akson foi inicialmente concebido como uma exploração do que poderia ser construído aproveitando a infraestrutura global da Internet, bem como a reprodução musical e visual em vários dispositivos. Este sistema foi feito pensando em seu uso em performance ao vivo e é capaz de interagir com os dispositivos do público.The dissertation presented is the result of an investigation into collaborative interfaces using web technologies, done in the context of Braga Media Arts. As a result an audiovisual environment is presented as a practical development, Akson. Akson was initially conceived of as an exploration into what could be built by leveraging global internet infrastructure as well as musical and visual playback across multiple devices. This system was done thinking about its use in live performance and is able to interact with the devices of the public
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