582,251 research outputs found
Inviwo -- A Visualization System with Usage Abstraction Levels
The complexity of today's visualization applications demands specific
visualization systems tailored for the development of these applications.
Frequently, such systems utilize levels of abstraction to improve the
application development process, for instance by providing a data flow network
editor. Unfortunately, these abstractions result in several issues, which need
to be circumvented through an abstraction-centered system design. Often, a high
level of abstraction hides low level details, which makes it difficult to
directly access the underlying computing platform, which would be important to
achieve an optimal performance. Therefore, we propose a layer structure
developed for modern and sustainable visualization systems allowing developers
to interact with all contained abstraction levels. We refer to this interaction
capabilities as usage abstraction levels, since we target application
developers with various levels of experience. We formulate the requirements for
such a system, derive the desired architecture, and present how the concepts
have been exemplary realized within the Inviwo visualization system.
Furthermore, we address several specific challenges that arise during the
realization of such a layered architecture, such as communication between
different computing platforms, performance centered encapsulation, as well as
layer-independent development by supporting cross layer documentation and
debugging capabilities
Distinguishing wet from dry age-related macular degeneration using three-dimensional computer-automated threshold Amsler grid testing
Background/aims: With the increased efficacy of current therapy for wet age-related macular degeneration (AMD), better ways to detect wet AMD are needed. This study was designed to test the ability of three-dimensional contrast threshold Amsler grid (3D-CTAG) testing to distinguish wet AMD from dry AMD.
Methods: Conventional paper Amsler grid and 3D-CTAG tests were performed in 90 eyes: 63 with AMD (34 dry, 29 wet) and 27 controls. Qualitative comparisons were based upon the three-dimensional shapes of central visual field (VF) defects. Quantitative analyses considered the number and volume of the three-dimensional defects.
Results: 25/34 (74%) dry AMD and 6/29 (21%) wet AMD eyes had no distortions on paper Amsler grid. Of these, 5/25 (20%) dry and 6/6 (100%) wet (p=0.03) AMD eyes exhibited central VF defects with 3D-CTAG. Wet AMD displayed stepped defects in 16/28 (57%) eyes, compared with only 2/34 (6%) of dry AMD eyes (p=0.002). All three volumetric indices of VF defects were two- to four-fold greater in wet than dry AMD (p<0.006). 3D-CTAG had 83.9% positive and 90.6% negative predictive values for wet AMD.
Conclusions: 3D-CTAG has a higher likelihood of detecting central VF defects than conventional Amsler grid, especially in wet AMD. Wet AMD can be distinguished from dry AMD by qualitative and quantitative 3D-CTAG criteria. Thus, 3D-CTAG may be useful in screening for wet AMD, quantitating disease severity, and providing a quantitative outcome measure of therapy
A factorization approach to inertial affine structure from motion
We consider the problem of reconstructing a 3-D scene from a moving camera with high frame rate using the affine projection model. This problem is traditionally known as Affine Structure from Motion (Affine SfM), and can be solved using an elegant low-rank factorization formulation. In this paper, we assume that an accelerometer and gyro are rigidly mounted with the camera, so that synchronized linear acceleration and angular velocity measurements are available together with the image measurements. We extend the standard Affine SfM algorithm to integrate these measurements through the use of image derivatives
Colour Constancy: Biologically-inspired Contrast Variant Pooling Mechanism
Pooling is a ubiquitous operation in image processing algorithms that allows
for higher-level processes to collect relevant low-level features from a region
of interest. Currently, max-pooling is one of the most commonly used operators
in the computational literature. However, it can lack robustness to outliers
due to the fact that it relies merely on the peak of a function. Pooling
mechanisms are also present in the primate visual cortex where neurons of
higher cortical areas pool signals from lower ones. The receptive fields of
these neurons have been shown to vary according to the contrast by aggregating
signals over a larger region in the presence of low contrast stimuli. We
hypothesise that this contrast-variant-pooling mechanism can address some of
the shortcomings of max-pooling. We modelled this contrast variation through a
histogram clipping in which the percentage of pooled signal is inversely
proportional to the local contrast of an image. We tested our hypothesis by
applying it to the phenomenon of colour constancy where a number of popular
algorithms utilise a max-pooling step (e.g. White-Patch, Grey-Edge and
Double-Opponency). For each of these methods, we investigated the consequences
of replacing their original max-pooling by the proposed
contrast-variant-pooling. Our experiments on three colour constancy benchmark
datasets suggest that previous results can significantly improve by adopting a
contrast-variant-pooling mechanism
Music Maker – A Camera-based Music Making Tool for Physical Rehabilitation
The therapeutic effects of playing music are being recognized increasingly in the field of rehabilitation medicine. People with physical disabilities, however, often do not have the motor dexterity needed to play an instrument. We developed a camera-based human-computer interface called "Music Maker" to provide such people with a means to make music by performing therapeutic exercises. Music Maker uses computer vision techniques to convert the movements of a patient's body part, for example, a finger, hand, or foot, into musical and visual feedback using the open software platform EyesWeb. It can be adjusted to a patient's particular therapeutic needs and provides quantitative tools for monitoring the recovery process and assessing therapeutic outcomes. We tested the potential of Music Maker as a rehabilitation tool with six subjects who responded to or created music in various movement exercises. In these proof-of-concept experiments, Music Maker has performed reliably and shown its promise as a therapeutic device.National Science Foundation (IIS-0308213, IIS-039009, IIS-0093367, P200A01031, EIA-0202067 to M.B.); National Institutes of Health (DC-03663 to E.S.); Boston University (Dudley Allen Sargent Research Fund (to A.L.)
Multi-layer Architecture For Storing Visual Data Based on WCF and Microsoft SQL Server Database
In this paper we present a novel architecture for storing visual data.
Effective storing, browsing and searching collections of images is one of the
most important challenges of computer science. The design of architecture for
storing such data requires a set of tools and frameworks such as SQL database
management systems and service-oriented frameworks. The proposed solution is
based on a multi-layer architecture, which allows to replace any component
without recompilation of other components. The approach contains five
components, i.e. Model, Base Engine, Concrete Engine, CBIR service and
Presentation. They were based on two well-known design patterns: Dependency
Injection and Inverse of Control. For experimental purposes we implemented the
SURF local interest point detector as a feature extractor and -means
clustering as indexer. The presented architecture is intended for content-based
retrieval systems simulation purposes as well as for real-world CBIR tasks.Comment: Accepted for the 14th International Conference on Artificial
Intelligence and Soft Computing, ICAISC, June 14-18, 2015, Zakopane, Polan
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