9 research outputs found

    Accountability, Responsibility and Robustness in Agent Organizations

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    Abstract and Concrete Decision Graphs for Choosing Extensions of Argumentation Frameworks

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    Most argumentation semantics allow for multiple extensions, which raises the question of how to choose among extensions. We propose to study this question as a decision problem. Inspired by decision trees commonly used in economics, we introduce the notion of a decision graph for deciding between the multiple extensions of a given AF in a given semantics. We distinguish between abstract decision graphs and concrete instantiations thereof. Inspired by the principle-based approach to argumentation, we formulate two principles that mappings from argumentation frameworks to decision graphs should satisfy, the principles of decision-graph directionality and that of directional decision-making. We then propose a concrete instantiation of decision graphs, which satisfies one of these principles. Finally, we discuss the potential for further research based on this novel methodology

    Abstract and Concrete Decision Graphs for Choosing Extensions of Argumentation Frameworks - Technical Report

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    Most argumentation semantics allow for multiple extensions, which raises the question of how to choose among extensions. We propose to study this question as a decision problem. Inspired by decision trees commonly used in economics, we introduce the notion of a decision graph for deciding between the multiple extensions of a given AF in a given semantics. We distinguish between abstract decision graphs and concrete instantiations thereof. Inspired by the principle-based approach to argumentation, we formulate two principles that mappings from argumentation frameworks to decision graphs should satisfy, the principle of decision-graph directionality and the one of directional decision-making. We then propose a concrete instantiation of decision graphs, which satisfies one of these principles. Finally, we discuss the potential for further research based on this novel methodology

    A multi-agent reinforcement learning model of common-pool resource appropriation

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    Humanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems. Abstract models of common-pool resource appropriation based on non-cooperative game theory predict that self-interested agents will generally fail to find socially positive equilibria---a phenomenon called the tragedy of the commons. However, in reality, human societies are sometimes able to discover and implement stable cooperative solutions. Decades of behavioral game theory research have sought to uncover aspects of human behavior that make this possible. Most of that work was based on laboratory experiments where participants only make a single choice: how much to appropriate. Recognizing the importance of spatial and temporal resource dynamics, a recent trend has been toward experiments in more complex real-time video game-like environments. However, standard methods of non-cooperative game theory can no longer be used to generate predictions for this case. Here we show that deep reinforcement learning can be used instead. To that end, we study the emergent behavior of groups of independently learning agents in a partially observed Markov game modeling common-pool resource appropriation. Our experiments highlight the importance of trial-and-error learning in common-pool resource appropriation and shed light on the relationship between exclusion, sustainability, and inequality

    Bounds and dynamics for empirical game theoretic analysis

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    This paper provides several theoretical results for empirical game theory. Specifically, we introduce bounds for empirical game theoretical analysis of complex multi-agent interactions. In doing so we provide insights in the empirical meta game showing that a Nash equilibrium of the estimated meta-game is an approximate Nash equilibrium of the true underlying meta-game. We investigate and show how many data samples are required to obtain a close enough approximation of the underlying game. Additionally, we extend the evolutionary dynamics analysis of meta-games using heuristic payoff tables (HPTs) to asymmetric games. The state-of-the-art has only considered evolutionary dynamics of symmetric HPTs in which agents have access to the same strategy sets and the payoff structure is symmetric, implying that agents are interchangeable. Finally, we carry out an empirical illustration of the generalised method in several domains, illustrating the theory and evolutionary dynamics of several versions of the AlphaGo algorithm (symmetric), the dynamics of the Colonel Blotto game played by human players on Facebook (symmetric), the dynamics of several teams of players in the capture the flag game (symmetric), and an example of a meta-game in Leduc Poker (asymmetric), generated by the policy-space response oracle multi-agent learning algorithm

    An Argumentation-Based Approach to Normative Practical Reasoning

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    A systematic approach for detecting faults in agent designs

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    This thesis proposes a mechanism, including automated tool support, for early-phase defect detection by comparing the plan structures of a belief-desire-intention (BDI) agent design against the following: (1) requirement models, specified in terms of scenarios and goals; and (2) agent communication models. The intuition of our approach is to extract sets of possible behaviour runs from the agent-behaviour models and to verify whether these runs conform to the specifications of the system-to-be. The proposed approach in this thesis is applicable at design time and does not require source code. Our approach is based on the Prometheus agent-design methodology but is applicable to other methodologies that support the same notions. We evaluate the proposed verification framework on designs, ranging from student projects to case studies of industry-level projects. Our evaluation demonstrates that even a simple specification developed by relatively experienced developers is prone to defects, and our approach is successful in uncovering most of these defects. In addition, we conduct a scalability analysis of our methods, and the outcomes reveal that our approach can scale when designs grow in size
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