17,955 research outputs found

    Barrier efficiency of sponge-like La2Zr2O7 buffer layers for YBCO-coated conductors

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    Solution derived La2Zr2O7 films have drawn much attention for potential applications as thermal barriers or low-cost buffer layers for coated conductor technology. Annealing and coating parameters strongly affect the microstructure of La2Zr2O7, but different film processing methods can yield similar microstructural features such as nanovoids and nanometer-sized La2Zr2O7 grains. Nanoporosity is a typical feature found in such films and the implications for the functionality of the films is investigated by a combination of scanning transmission electron microscopy, electron energy-loss spectroscopy and quantitative electron tomography. Chemical solution based La2Zr2O7 films deposited on flexible Ni-5at.%W substrates with a {100} biaxial texture were prepared for an in-depth characterization. A sponge-like structure composed of nanometer sized voids is revealed by high-angle annular dark-field scanning transmission electron microscopy in combination with electron tomography. A three-dimensional quantification of nanovoids in the La2Zr2O7 film is obtained on a local scale. Mostly non-interconnected highly facetted nanovoids compromise more than one-fifth of the investigated sample volume. The diffusion barrier efficiency of a 170 nm thick La2Zr2O7 film is investigated by STEM-EELS yielding a 1.8 \pm 0.2 nm oxide layer beyond which no significant nickel diffusion can be detected and intermixing is observed. This is of particular significance for the functionality of YBa2Cu3O7-{\delta} coated conductor architectures based on solution derived La2Zr2O7 films as diffusion barriers.Comment: Accepted for publication in Superconductor Science and Technolog

    Structural models of random packing of spheres extended to bricks: Simulation of the nanoporous calcium silicate hydrates

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    Structure simulation algorithms of random packing of spheres and bricks have been developed. These algorithms were used to reproduce the nanostructure of the cementitious calcium silicate hydrates. The textural parameters (specific surface area, porosity, pore size, etc.) of a calcium silicate hydrates (C-S-H) sample, the main binding phase of hydrated cements, have been derived from N2-physisorption experiments. At the same time, these parameters have been simulated by using a sphere-based structural model, where the spheres are randomly packed according to several hierarchical levels. The corresponding algorithm has been extended for managing cuboids instead of spheres. The C-S-H sample density is successfully predicted by considering the presence of water in pores defined by the sphere network within 10-nm-size globules and assuming a tobermorite-like skeleton. Simulations with bricks (321.4nm3) yield also textural parameters that are consistent with N2-physisorption data, but with a globule radius (22nm) twice as big as that obtained when using spheres.European Union MRTN-CT-2006-03586

    Non-parametric synthesis of laminar volumetric texture

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    International audienceThe goal of this paper is to evaluate several extensions of Wei and Levoy's algorithm for the synthesis of laminar volumetric textures constrained only by a single 2D sample. Hence, we shall also review in a unified form the improved algorithm proposed by Kopf et al. and the particular histogram matching approach of Chen and Wang. Developing a genuine quantitative study we are able to compare the performances of these algorithms that we have applied to the synthesis of volumetric structures of dense carbons. The 2D samples are lattice fringe images obtained by high resolution transmission electronic microscopy (HRTEM)

    In-Band Disparity Compensation for Multiview Image Compression and View Synthesis

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    Depth-based Multi-View 3D Video Coding

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    LANDSAT-D investigations in snow hydrology

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    Work undertaken during the contract and its results are described. Many of the results from this investigation are available in journal or conference proceedings literature - published, accepted for publication, or submitted for publication. For these the reference and the abstract are given. Those results that have not yet been submitted separately for publication are described in detail. Accomplishments during the contract period are summarized as follows: (1) analysis of the snow reflectance characteristics of the LANDSAT Thematic Mapper, including spectral suitability, dynamic range, and spectral resolution; (2) development of a variety of atmospheric models for use with LANDSAT Thematic Mapper data. These include a simple but fast two-stream approximation for inhomogeneous atmospheres over irregular surfaces, and a doubling model for calculation of the angular distribution of spectral radiance at any level in an plane-parallel atmosphere; (3) incorporation of digital elevation data into the atmospheric models and into the analysis of the satellite data; and (4) textural analysis of the spatial distribution of snow cover

    Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications

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    Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications

    Fast wavelet transform domain texture synthesis

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    Block based texture synthesis algorithms have shown better results than others as they help to preserve the global structure. Previous research has proposed several approaches in the pixel domain, but little effort has been taken in the synthesis of texture in a multiresolution domain. We propose a multiresolution framework in which coefficient-blocks of the spatio-frequency components of the input texture are efficiently stitched together to form the corresponding components of the output texture. We propose two algorithms to this effect. In the first, we use a constant block size throughout the algorithm. In the second, we adaptively split blocks so as to use the largest possible block size in order to preserve the global structure, while maintaining the mismatched error of the overlapped boundaries below a certain error tolerance. Special consideration is given to minimization of the computational cost, throughout the algorithm designs. We show that the adaptation of the multiresolution approach results in a fast, cost-effective, flexible texture synthesis algorithm that is capable of being used in modern, bandwidth-adaptive, real-time imaging applications. A collection of regular and stochastic test textures is used to prove the effectiveness of the proposed algorithm
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