35,263 research outputs found
The Multimodal Experience of Art
The aim of this paper is to argue that our experience of artworks is normally multimodal. It is the
result of perceptual processing in more than one sense modality. In other words, multimodal experience
of art is not the exception; it is the rule. I use the example of music in order to demonstrate the various
ways in which the visual sense modality influences the auditory processing of music and conclude that
this should make us look more closely at our practices of engaging with artworks
The sound motion controller: a distributed system for interactive music performance
We developed an interactive system for music performance, able to
control sound parameters in a responsive way with respect to the
userâs movements. This system is conceived as a mobile application,
provided with beat tracking and an expressive parameter modulation,
interacting with motion sensors and effector units, which are
connected to a music output, such as synthesizers or sound effects.
We describe the various types of usage of our system and our
achievements, aimed to increase the expression of music
performance and provide an aid to music interaction. The results
obtained outline a first level of integration and foresee future
cognitive and technological research related to it
The coupling of action and perception in musical meaning formation
The embodied perspective on music cognition has stressed the central role of the body and body move- ments in musical meaning formation processes. In the present study, we investigate by means of a behavioral experiment how free body movements in response to music (i.e., action) can be linked to specific linguistic, metaphorical descriptions people use to describe the expressive qualities they perceive in the music (i.e., per- ception). We introduce a dimensional model based on the Effort/Shape theory of Laban in order to target musical expressivity from an embodied perspective. Also, we investigate whether a coupling between action and perception is dependent on the musical background of the participants (i.e., trained versus untrained). The results show that the physical appearance of the free body movements that participants perform in response to music are reliably linked to the linguistic descriptions of musical expressiveness in terms of the underlying quality. Moreover, this result is found to be independent of the participantsâ musical background
Embodiment, sound and visualization : a multimodal perspective in music education
Recently, many studies have emphasized the role of body movements in
processing, sharing and giving meaning to music. At the same time, neuroscience
studies, suggest that different parts of the brain are integrated and activated by the same
stimuli: sounds, for example, can be perceived by touch and can evoke imagery, energy,
fluency and periodicity. This interaction of auditory, visual and motor senses can be
found in the verbal descriptions of music and among children during their spontaneous
games. The question to be asked is, if a more multisensory and embodied approach
could redefine some of our assumptions regarding musical education. Recent research
on embodiment and multimodal perception in instrumental teaching could suggest new
directions in musical education. Can we consider the integration between the activities
of body movement, listening, metaphor visualization, and singing, as more effective
than a disembodied and fragmented approach for the process of musical understanding
Action-based effects on music perception
The classical, disembodied approach to music cognition conceptualizes action and perception as separate, peripheral processes. In contrast, embodied accounts of music cognition emphasize the central role of the close coupling of action and perception. It is a commonly established fact that perception spurs action tendencies. We present a theoretical framework that captures the ways in which the human motor system and its actions can reciprocally influence the perception of music. The cornerstone of this framework is the common coding theory, postulating a representational overlap in the brain between the planning, the execution, and the perception of movement. The integration of action and perception in so-called internal models is explained as a result of associative learning processes. Characteristic of internal models is that they allow intended or perceived sensory states to be transferred into corresponding motor commands (inverse modeling), and vice versa, to predict the sensory outcomes of planned actions (forward modeling). Embodied accounts typically refer to inverse modeling to explain action effects on music perception (Leman, 2007). We extend this account by pinpointing forward modeling as an alternative mechanism by which action can modulate perception. We provide an extensive overview of recent empirical evidence in support of this idea. Additionally, we demonstrate that motor dysfunctions can cause perceptual disabilities, supporting the main idea of the paper that the human motor system plays a functional role in auditory perception. The finding that music perception is shaped by the human motor system and its actions suggests that the musical mind is highly embodied. However, we advocate for a more radical approach to embodied (music) cognition in the sense that it needs to be considered as a dynamical process, in which aspects of action, perception, introspection, and social interaction are of crucial importance
Musical gestures and embodied cognition
In this keynote, musical gestures will be discussed in relation to the basic concepts of the embodied music cognition paradigm. Video examples are given of stud- ies and applications that are based on these concepts.
Design and semantics of form and movement (DeSForM 2006)
Design and Semantics of Form and Movement (DeSForM) grew from applied research exploring emerging design methods and practices to support new generation product and interface design. The products and interfaces are concerned with: the context of ubiquitous computing and ambient technologies and the need for greater empathy in the pre-programmed behaviour of the âmachinesâ that populate our lives. Such explorative research in the CfDR has been led by Young, supported by Kyffin, Visiting Professor from Philips Design and sponsored by Philips Design over a period of four years (research funding ÂŁ87k). DeSForM1 was the first of a series of three conferences that enable the presentation and debate of international work within this field: âą 1st European conference on Design and Semantics of Form and Movement (DeSForM1), Baltic, Gateshead, 2005, Feijs L., Kyffin S. & Young R.A. eds. âą 2nd European conference on Design and Semantics of Form and Movement (DeSForM2), Evoluon, Eindhoven, 2006, Feijs L., Kyffin S. & Young R.A. eds. âą 3rd European conference on Design and Semantics of Form and Movement (DeSForM3), New Design School Building, Newcastle, 2007, Feijs L., Kyffin S. & Young R.A. eds. Philips sponsorship of practice-based enquiry led to research by three teams of research students over three years and on-going sponsorship of research through the Northumbria University Design and Innovation Laboratory (nuDIL). Young has been invited on the steering panel of the UK Thinking Digital Conference concerning the latest developments in digital and media technologies. Informed by this research is the work of PhD student Yukie Nakano who examines new technologies in relation to eco-design textiles
Basic gestures as spatiotemporal reference frames for repetitive dance/music patterns in samba and charleston
THE GOAL OF THE PRESENT STUDY IS TO GAIN BETTER insight into how dancers establish, through dancing, a spatiotemporal reference frame in synchrony with musical cues. With the aim of achieving this, repetitive dance patterns of samba and Charleston were recorded using a three-dimensional motion capture system. Geometric patterns then were extracted from each joint of the dancer's body. The method uses a body-centered reference frame and decomposes the movement into non-orthogonal periodicities that match periods of the musical meter. Musical cues (such as meter and loudness) as well as action-based cues (such as velocity) can be projected onto the patterns, thus providing spatiotemporal reference frames, or 'basic gestures,' for action-perception couplings. Conceptually speaking, the spatiotemporal reference frames control minimum effort points in action-perception couplings. They reside as memory patterns in the mental and/or motor domains, ready to be dynamically transformed in dance movements. The present study raises a number of hypotheses related to spatial cognition that may serve as guiding principles for future dance/music studies
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