2,488 research outputs found

    Neuroeducation: Learning, Arts, and the Brain

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    Excerpts presentations and discussions from a May 2009 conference on the intersection of cognitive neuroscience, the arts, and learning -- the effects of early arts education on other aspects of cognition and implications for policy and practice

    From rituals to magic: Interactive art and HCI of the past, present, and future

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    The connection between art and technology is much tighter than is commonly recognized. The emergence of aesthetic computing in the early 2000s has brought renewed focus on this relationship. In this article, we articulate how art and Human–Computer Interaction (HCI) are compatible with each other and actually essential to advance each other in this era, by briefly addressing interconnected components in both areas—interaction, creativity, embodiment, affect, and presence. After briefly introducing the history of interactive art, we discuss how art and HCI can contribute to one another by illustrating contemporary examples of art in immersive environments, robotic art, and machine intelligence in art. Then, we identify challenges and opportunities for collaborative efforts between art and HCI. Finally, we reiterate important implications and pose future directions. This article is intended as a catalyst to facilitate discussions on the mutual benefits of working together in the art and HCI communities. It also aims to provide artists and researchers in this domain with suggestions about where to go next

    Composing with Matter: Interdisciplinary Explorations Between the Natural and the Artificial

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    This practice-based research, which includes a written thesis and a portfolio of creative practice, represents the interdisciplinary exploration of co-composition between natural and artificial matter as otherworldly phenomena. Accelerated by the application of recent technologies to control natural materials, matter has become merged between nature and artefacts, offering new potentials, where the boundaries are becoming increasingly blurred. This thesis presents a series of complementing sound art works, including transition [systemic], transition [characteristic], and moment, which were devised through co-composing towards a creative outcome that combines sonic and visual elements by integrating natural and artificial matter as co-authors and co-makers within the creative process to generate multiple perspectives. Raising questions of the boundary between nature and artificiality, it aims to consider a new methodology for sound art in the human-dominated, Anthropocene epoch. This research employs natural elements and processes to engage with sonic and visual anthropomorphism. It is focused on generative processes in the organisation of matter, here analysed and harnessed for sound expression, using acoustic phenomena including the inaudible range that can be perceived through matter. Through a laboratory-based study made in collaboration with scientists, three ‘life-like’ features of the generative processes of materials are discussed: 1) fusion and division, 2) network formation, and 3) pulse and rhythm. The practice explores these features to develop a new methodology of authorship and making, examining the following two questions. How can life-like behaviours of matter be portrayed through sonic and visual modes of expression? And in what ways might the expression of life-like behaviours be grasped by human perception? In conclusion, by integrating the agency of matter into the compositional processes, life-like features – as described by current theories in art, design, science, and philosophy – are made apparent

    A Survey of Evaluation in Music Genre Recognition

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    Cognitive Component Analysis

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    Pathway to Future Symbiotic Creativity

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    This report presents a comprehensive view of our vision on the development path of the human-machine symbiotic art creation. We propose a classification of the creative system with a hierarchy of 5 classes, showing the pathway of creativity evolving from a mimic-human artist (Turing Artists) to a Machine artist in its own right. We begin with an overview of the limitations of the Turing Artists then focus on the top two-level systems, Machine Artists, emphasizing machine-human communication in art creation. In art creation, it is necessary for machines to understand humans' mental states, including desires, appreciation, and emotions, humans also need to understand machines' creative capabilities and limitations. The rapid development of immersive environment and further evolution into the new concept of metaverse enable symbiotic art creation through unprecedented flexibility of bi-directional communication between artists and art manifestation environments. By examining the latest sensor and XR technologies, we illustrate the novel way for art data collection to constitute the base of a new form of human-machine bidirectional communication and understanding in art creation. Based on such communication and understanding mechanisms, we propose a novel framework for building future Machine artists, which comes with the philosophy that a human-compatible AI system should be based on the "human-in-the-loop" principle rather than the traditional "end-to-end" dogma. By proposing a new form of inverse reinforcement learning model, we outline the platform design of machine artists, demonstrate its functions and showcase some examples of technologies we have developed. We also provide a systematic exposition of the ecosystem for AI-based symbiotic art form and community with an economic model built on NFT technology. Ethical issues for the development of machine artists are also discussed
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