5 research outputs found

    Human Factors in Automated and Robotic Space Systems: Proceedings of a symposium. Part 1

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    Human factors research likely to produce results applicable to the development of a NASA space station is discussed. The particular sessions covered in Part 1 include: (1) system productivity -- people and machines; (2) expert systems and their use; (3) language and displays for human-computer communication; and (4) computer aided monitoring and decision making. Papers from each subject area are reproduced and the discussions from each area are summarized

    Transfigurations: Violence, Death and Masculinity in American Cinema

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    In many senses, viewers have cut their teeth on the violence in American cinema: from Anthony Perkins slashing Janet Leigh in the most infamous of shower scenes; to the 1970s masterpieces of Martin Scorsese, Sam Peckinpah and Francis Ford Coppola; to our present-day undertakings in imagining global annihilations through terrorism, war, and alien grudges. Transfigurations brings our cultural obsession with film violence into a renewed dialogue with contemporary theory. Grønstad argues that the use of violence in Hollywood films should be understood semiotically rather than viewed realistically; Tranfigurations thus alters both our methodology of reading violence in films and the meanings we assign to them, depicting violence not as a self-contained incident, but as a convoluted network of our own cultural ideologies and beliefs.Bij veel mensen en vooral filmliefhebbers is het geweld in Amerikaanse cinema er met de paplepel ingegoten: van Anthony Perkins die Janet Leigh aan stukken rijt in een van de meest beruchte douchescenes, via de meesterwerken uit de jaren zeventig van Martin Scorsese, Sam Peckinpah en Francis Ford Coppola, tot de hedendaagse verbeeldingen van de algehele vernietiging van de wereld door terrorisme, oorlog of wraakzuchtige aliens. Transfigurations geeft een geheel nieuwe kijk op de manier waarop wij omgaan met fictieve vormen van geweld. Asbjørn Grønstad stelt in zijn studie orthodoxe opvattingen en hedendaagse paradigma's over onderzoek naar filmgeweld op de proef. Het verandert onze kijk op de methodiek waarmee we geweld in films analyseren en de betekenis ervan; niet als een opzichzelfstaand iets, maar als een gevolg van onze eigen ideeën over culturele ideologieën en overtuigingen

    Transfigurations

    Get PDF
    In many senses, viewers have cut their teeth on the violence in American cinema: from Anthony Perkins slashing Janet Leigh in the most infamous of shower scenes; to the 1970s masterpieces of Martin Scorsese, Sam Peckinpah and Francis Ford Coppola; to our present-day undertakings in imagining global annihilations through terrorism, war, and alien grudges. Transfigurations brings our cultural obsession with film violence into a renewed dialogue with contemporary theory. Grønstad argues that the use of violence in Hollywood films should be understood semiotically rather than viewed realistically; Tranfigurations thus alters both our methodology of reading violence in films and the meanings we assign to them, depicting violence not as a self-contained incident, but as a convoluted network of our own cultural ideologies and beliefs

    The MiTable engine for multi-touch and multi-user tabletop applications.

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    A definiçãoo e o reconhecimento de gestos multi-toque s~ao dois dos maiores desafios encontrados por desenvolvedores de aplicações para tabletops. Após a escolha dos gestos, geralmente após um longo e custoso estudo de usuário, os desenvolvedores precisam selecionar ou criar um algorítimo para reconhecê-los e integrá-lo à aplicação e ao hardware. Muitas bibliotecas e arcabouços para o reconhecimento de gestos multi-toque foram propostos nos últimos anos. Cada um deles buscou endereçar um dos diversos desafios encontrados pelos desenvolvedores quando desenvolvendo protótipos e implementando novas aplicações para tabletops, como a integração entre a camada de aplicação e a interface de hardware. Em uma das etapas de nossa pesquisa, foram identificados quatorze requisitos para tais arcabouços, variando desde o suporte ao multi-toque ao suporte a gestos colaborativo não conseguiram endereçar todos os requisitos identificados. Neste trabalho, nós apresentamos o MiTable Engine: um arcabouço flexível e configurável, criado com o objetivo de atender a todos os quatorze requisitos. Esta proposta pode ser utilizada tanto para suportar aplicações em mesas interativas para diversos usuários quanto aplicações para tablets e smartphones. O MiTable Engine foi construído a partir de uma arquitetura de quatro camadas com uma nova proposta de reconhecimento de gestos baseada em pipeline. Nossa proposta é capaz de processar diversas entradas de toque simultaneamente com grande desempenho e se torna muito flexível para personalizações. O MiTable também inclui alguns dos algorítmos do estado-da-arte para reconhecimento de gestos além de um conjunto de ferramentas para criação e inclusão de novos gestos nas aplicações. Neste trabalho, nós discutimos a engine proposta em detalhes, incluindo sua arquitetura, algorítmos e como cada requisito é endereçado. Para exercitar a engine e verificar seu funcionamento, nós apresentamos duas provas de conceito e desenvolvemos diversos testes unitários automatizados.Gestures denition and recognition are two of the major challenges for tabletop developers. After choosing the gestures, usually after a costly user study, developers must select or create an algorithm to recognize them and integrate it to the main application layer and to the hardware interface layer. Several multi-touch gestures recognition systems and frameworks were proposed in the past years. Each of them tried to address one of several challenges developers have when prototyping and implementing new tabletop applications and to provide a seamless integration between the hardware interface and the main application. During our research, we identified fourteen requirements for multi-touch frameworks, ranging from supporting multi-touch to collaborative gestures. Although current state of art multi-touch gestures frameworks addresses several of them, there is no unique solution which addresses all the developers needs. In this work, we present the MiTable Engine: a flexible and configurable multi-touch gestures engine aimed to address all these requirements. The proposed engine is suitable for both large multi-user surfaces and for small single-user tabletops, such as tablets and smartphones. The MiTable Engine is built on top of a four layers architecture and introduces a novel multi-touch gestures recognition pipeline which can process several multi-touch inputs simultaneously with high performance and flexibility for customizations. The Engine also includes some of the state-of-art multi-touch gestures recognizers and a set of tools for creating and adding custom gestures to the application. In this work, we discuss the proposed engine in deep details, including its architecture, its algorithms and how it addresses each requirement. In order to exercise the engine and verify its functionality, we present two proof of concept applications and developed several automated unit tests

    Report of the Secretary of War; being part of the message and documents communicated to the two Houses of Congress at the beginning of the second session of the Forty-fifth Congress : Report of the Secretary of War, 1877

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    Annual Message to Congress with Documents; Pres. Hayes. 3 Dec. HED 1. 45-2, v1-10, 7184p. [ 1793-1802] Nez Perce campaign; recommends abolishment of tribal relations, and citizenship for Indians; annual report of the Sec. of War (Serials 1794-1978); annual report of the Sec. of Interior (Serials 1800-1801); annual report of the Gen. Land Office (Serial 1800); annual report of the CIA (Serial 1800). including the Nez Perce and Sioux wars. removals to Indian Territory, the Sioux Commission. the Sitting Bull Commission. Alaska Indians, and reports of Supts ..agents. schools. and farms; etc
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