4,137 research outputs found

    How to accelerate and increase user involvement in camping product development?

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    This study has been performed in the conception site of Decathlon Quechua Nature Hiking in France (Haute-Savoie, 74). It proposes the evaluation of two methods for accelerating and increasing user involvement in the product development process without reducing the quality. Co-creation, which consists in ideating products in collaboration with users, is performed in order to accelerate the ideation step. Fast prototyping experiments coupled with efficient feedback collection are proposed in order to make conception choices faster. These two methods are applied to the development of a product named inflatable shelves and evaluated in this context. A presentation of Decathlon traditional product development with timelines associated with each step is proposed in the beginning of this study. A comparison between the traditional approach and the development of the inflatable shelves gives an idea of the efficiency of the two methods used for accelerating the product development. Quality of the methods used is evaluated according to two definitions. Individual quality of each experiment is assessed by comparing the initial objectives and results obtained. Global quality of the product is determined by the user centeredness of ideation and conception choices. This study shows that co-creation and user involvement increase strongly the coherence of conception choices. User centeredness is at the heart of co-creation. Collaboration with users and potential customers is not the right solution for accelerating the ideation step but makes it more concrete. Fast prototyping experiments coupled with feedback collection from targeted populations have been performed. These experiments were based on continuous improvement of very rough prototypes, for function validations step by step. It reduced the conception time by half. Thanks to fast prototyping, conception step of inflatable shelves took four months instead of height for a traditional development. A new methodology for accelerating the product development process is proposed as a perspective of this study. It has been elaborated by redefining co-creation and fast prototyping real added values. Co-creation will be used for elaborating a coherent product brief and generate ideas for technical solutions. Fast prototyping experiments will be performed in order to collect feedback from experts and customers and increase the user centeredness of the product development

    A Feature-based Configurtor for CAM

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    Include 2011 : The role of inclusive design in making social innovation happen.

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    Include is the biennial conference held at the RCA and hosted by the Helen Hamlyn Centre for Design. The event is directed by Jo-Anne Bichard and attracts an international delegation

    High-end fashion manufacturing in the UK - product, process and vision: Recommendations for a Designer and Fashion Manufacturer Alliance and a Designer Innovation and Sampling Centre

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    The Centre for Fashion Enterprise (CFE) was commissioned by the Department of Culture, Media and Sport (DCMS) to undertake a feasibility study to explore fully the market need for a new high-end production hub. This was in direct response to the need highlighted in the DCMS report, Creative Britain - New Talents For The New Economy, published in 2008. This study has confirmed that there is a need. However the need is for a sampling and innovation facility rather than a production hub. Designers reported a shortage of high quality sampling capacity in the UK, as well as difficulties in getting small quantities produced. Additionally, they do not know where or how to source appropriate manufacturing in the UK, Europe or globally, at the quality the market requires

    Information technology for purchasing

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    Space biology initiative program definition review. Trade study 1: Automation costs versus crew utilization

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    A significant emphasis upon automation within the Space Biology Initiative hardware appears justified in order to conserve crew labor and crew training effort. Two generic forms of automation were identified: automation of data and information handling and decision making, and the automation of material handling, transfer, and processing. The use of automatic data acquisition, expert systems, robots, and machine vision will increase the volume of experiments and quality of results. The automation described may also influence efforts to miniaturize and modularize the large array of SBI hardware identified to date. The cost and benefit model developed appears to be a useful guideline for SBI equipment specifiers and designers. Additional refinements would enhance the validity of the model. Two NASA automation pilot programs, 'The Principal Investigator in a Box' and 'Rack Mounted Robots' were investigated and found to be quite appropriate for adaptation to the SBI program. There are other in-house NASA efforts that provide technology that may be appropriate for the SBI program. Important data is believed to exist in advanced medical labs throughout the U.S., Japan, and Europe. The information and data processing in medical analysis equipment is highly automated and future trends reveal continued progress in this area. However, automation of material handling and processing has progressed in a limited manner because the medical labs are not affected by the power and space constraints that Space Station medical equipment is faced with. Therefore, NASA's major emphasis in automation will require a lead effort in the automation of material handling to achieve optimal crew utilization

    Blending the Material and Digital World for Hybrid Interfaces

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    The development of digital technologies in the 21st century is progressing continuously and new device classes such as tablets, smartphones or smartwatches are finding their way into our everyday lives. However, this development also poses problems, as these prevailing touch and gestural interfaces often lack tangibility, take little account of haptic qualities and therefore require full attention from their users. Compared to traditional tools and analog interfaces, the human skills to experience and manipulate material in its natural environment and context remain unexploited. To combine the best of both, a key question is how it is possible to blend the material world and digital world to design and realize novel hybrid interfaces in a meaningful way. Research on Tangible User Interfaces (TUIs) investigates the coupling between physical objects and virtual data. In contrast, hybrid interfaces, which specifically aim to digitally enrich analog artifacts of everyday work, have not yet been sufficiently researched and systematically discussed. Therefore, this doctoral thesis rethinks how user interfaces can provide useful digital functionality while maintaining their physical properties and familiar patterns of use in the real world. However, the development of such hybrid interfaces raises overarching research questions about the design: Which kind of physical interfaces are worth exploring? What type of digital enhancement will improve existing interfaces? How can hybrid interfaces retain their physical properties while enabling new digital functions? What are suitable methods to explore different design? And how to support technology-enthusiast users in prototyping? For a systematic investigation, the thesis builds on a design-oriented, exploratory and iterative development process using digital fabrication methods and novel materials. As a main contribution, four specific research projects are presented that apply and discuss different visual and interactive augmentation principles along real-world applications. The applications range from digitally-enhanced paper, interactive cords over visual watch strap extensions to novel prototyping tools for smart garments. While almost all of them integrate visual feedback and haptic input, none of them are built on rigid, rectangular pixel screens or use standard input modalities, as they all aim to reveal new design approaches. The dissertation shows how valuable it can be to rethink familiar, analog applications while thoughtfully extending them digitally. Finally, this thesis’ extensive work of engineering versatile research platforms is accompanied by overarching conceptual work, user evaluations and technical experiments, as well as literature reviews.Die Durchdringung digitaler Technologien im 21. Jahrhundert schreitet stetig voran und neue Geräteklassen wie Tablets, Smartphones oder Smartwatches erobern unseren Alltag. Diese Entwicklung birgt aber auch Probleme, denn die vorherrschenden berührungsempfindlichen Oberflächen berücksichtigen kaum haptische Qualitäten und erfordern daher die volle Aufmerksamkeit ihrer Nutzer:innen. Im Vergleich zu traditionellen Werkzeugen und analogen Schnittstellen bleiben die menschlichen Fähigkeiten ungenutzt, die Umwelt mit allen Sinnen zu begreifen und wahrzunehmen. Um das Beste aus beiden Welten zu vereinen, stellt sich daher die Frage, wie neuartige hybride Schnittstellen sinnvoll gestaltet und realisiert werden können, um die materielle und die digitale Welt zu verschmelzen. In der Forschung zu Tangible User Interfaces (TUIs) wird die Verbindung zwischen physischen Objekten und virtuellen Daten untersucht. Noch nicht ausreichend erforscht wurden hingegen hybride Schnittstellen, die speziell darauf abzielen, physische Gegenstände des Alltags digital zu erweitern und anhand geeigneter Designparameter und Entwurfsräume systematisch zu untersuchen. In dieser Dissertation wird daher untersucht, wie Materialität und Digitalität nahtlos ineinander übergehen können. Es soll erforscht werden, wie künftige Benutzungsschnittstellen nützliche digitale Funktionen bereitstellen können, ohne ihre physischen Eigenschaften und vertrauten Nutzungsmuster in der realen Welt zu verlieren. Die Entwicklung solcher hybriden Ansätze wirft jedoch übergreifende Forschungsfragen zum Design auf: Welche Arten von physischen Schnittstellen sind es wert, betrachtet zu werden? Welche Art von digitaler Erweiterung verbessert das Bestehende? Wie können hybride Konzepte ihre physischen Eigenschaften beibehalten und gleichzeitig neue digitale Funktionen ermöglichen? Was sind geeignete Methoden, um verschiedene Designs zu erforschen? Wie kann man Technologiebegeisterte bei der Erstellung von Prototypen unterstützen? Für eine systematische Untersuchung stützt sich die Arbeit auf einen designorientierten, explorativen und iterativen Entwicklungsprozess unter Verwendung digitaler Fabrikationsmethoden und neuartiger Materialien. Im Hauptteil werden vier Forschungsprojekte vorgestellt, die verschiedene visuelle und interaktive Prinzipien entlang realer Anwendungen diskutieren. Die Szenarien reichen von digital angereichertem Papier, interaktiven Kordeln über visuelle Erweiterungen von Uhrarmbändern bis hin zu neuartigen Prototyping-Tools für intelligente Kleidungsstücke. Um neue Designansätze aufzuzeigen, integrieren nahezu alle visuelles Feedback und haptische Eingaben, um Alternativen zu Standard-Eingabemodalitäten auf starren Pixelbildschirmen zu schaffen. Die Dissertation hat gezeigt, wie wertvoll es sein kann, bekannte, analoge Anwendungen zu überdenken und sie dabei gleichzeitig mit Bedacht digital zu erweitern. Dabei umfasst die vorliegende Arbeit sowohl realisierte technische Forschungsplattformen als auch übergreifende konzeptionelle Arbeiten, Nutzerstudien und technische Experimente sowie die Analyse existierender Forschungsarbeiten

    COMMERCIALIZATION OF A SMALL, LIGHTWEIGHT, LOW-COST SEISMIC BOREHOLE RECEIVER

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    Herein, conceptualization of a recently patented seismic borehole receiver and its components is developed for commercialization. The device is significantly cheaper, lighter, and smaller than existing technologies on the market. Additionally, it has the potential to achieve better seismic readings than its competitors via patented sensor-to-borehole coupling mechanism. It is the hope that the commercialization of this device will not only provide a more affordable alternative to engineers and geophysicists in the existing market, but the significant cost difference may open new seismic measurement opportunities in the developing world. Its compact size and light weight will increase mobility, allowing investigators to conduct surveys where previously deemed infeasible. Many impoverished states in regions of high seismicity lack the seismic data this and other such devices can provide. This data has been crucial to infrastructure advancements and public safety in seismic hazard areas of the developed world, yet the technology used to ascertain it is inaccessible in the developing world due to cost and availability. This thesis will outline the potential impact of the device, review governing seismic wave behavior and the current state of the seismic measurement field, as well as outline the components, development, and future development of the instrument

    National Aeronautics and Space Administration (NASA)/American Society for Engineering Education (ASEE) Summer Faculty Fellowship Program 1988, volume 1

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    The 1988 Johnson Space Center (JSC) National Aeronautics and Space Administration (NASA)/American Society for Engineering Education (ASEE) Summer Faculty Fellowship Program was conducted by the University of Houston and JSC. The 10-week program was operated under the auspices of the ASEE. The program at JSC, as well as the programs at other NASA Centers, was funded by the Office of University Affairs, NASA Headquarters, Washington, D.C. The objectives of the program, which began in 1965 at JSC and in 1964 nationally, are (1) to further the professional knowledge of qualified engineering and science faculty members; (2) to stimulate an exchange of ideas between participants and NASA; (3) to enrich and refresh the research and teaching activities of participants' institutions; and (4) to contribute to the research objectives of the NASA Centers
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