15,788 research outputs found

    InfoVis experience enhancement through mediated interaction

    Get PDF
    Information visualization is an experience in which both the aesthetic representations and interaction are part. Such an experience can be augmented through close consideration of its major components. Interaction is crucial to the experience, yet it has seldom been adequately explored in the field. We claim that direct mediated interaction can augment such an experience. This paper discusses the reasons behind such a claim and proposes a mediated interactive manipulation scheme based on the notion of directness. It also describes the ways in which such a claim will be validated. The Literature Knowledge Domain (LKD) is used as the concrete domain around which the discussions will be held

    Using visual analytics to develop situation awareness in astrophysics

    Get PDF
    We present a novel collaborative visual analytics application for cognitively overloaded users in the astrophysics domain. The system was developed for scientists who need to analyze heterogeneous, complex data under time pressure, and make predictions and time-critical decisions rapidly and correctly under a constant influx of changing data. The Sunfall Data Taking system utilizes several novel visualization and analysis techniques to enable a team of geographically distributed domain specialists to effectively and remotely maneuver a custom-built instrument under challenging operational conditions. Sunfall Data Taking has been in production use for 2 years by a major international astrophysics collaboration (the largest data volume supernova search currently in operation), and has substantially improved the operational efficiency of its users. We describe the system design process by an interdisciplinary team, the system architecture and the results of an informal usability evaluation of the production system by domain experts in the context of Endsley's three levels of situation awareness

    Mobile learning: benefits of augmented reality in geometry teaching

    Get PDF
    As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils’ learning experiences. This paper presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex and face in 3D solids.This research was supported by the Arts and Humanities Research Council Design Star CDT (AH/L503770/1), the Portuguese Foundation for Science and Technology (FCT) projects LARSyS (UID/EEA/50009/2013) and CIAC-Research Centre for Arts and Communication.info:eu-repo/semantics/publishedVersio

    A document-like software visualization method for effective cognition of c-based software systems

    Get PDF
    It is clear that maintenance is a crucial and very costly process in a software life cycle. Nowadays there are a lot of software systems particularly legacy systems that are always maintained from time to time as new requirements arise. One important source to understand a software system before it is being maintained is through the documentation, particularly system documentation. Unfortunately, not all software systems developed or maintained are accompanied with their reliable and updated documents. In this case, source codes will be the only reliable source for programmers. A number of studies have been carried out in order to assist cognition based on source codes. One way is through tool automation via reverse engineering technique in which source codes will be parsed and the information extracted will be visualized using certain visualization methods. Most software visualization methods use graph as the main element to represent extracted software artifacts. Nevertheless, current methods tend to produce more complicated graphs and do not grant an explicit, document-like re-documentation environment. Hence, this thesis proposes a document-like software visualization method called DocLike Modularized Graph (DMG). The method is realized in a prototype tool named DocLike Viewer that targets on C-based software systems. The main contribution of the DMG method is to provide an explicit structural re-document mechanism in the software visualization tool. Besides, the DMG method provides more level of information abstractions via less complex graph that include inter-module dependencies, inter-program dependencies, procedural abstraction and also parameter passing. The DMG method was empirically evaluated based on the Goal/Question/Metric (GQM) paradigm and the findings depict that the method can improve productivity and quality in the aspect of cognition or program comprehension. A usability study was also conducted and DocLike Viewer had the most positive responses from the software practitioners

    Digital interaction: where are we going?

    Get PDF
    In the framework of the AVI 2018 Conference, the interuniversity center ECONA has organized a thematic workshop on "Digital Interaction: where are we going?". Six contributions from the ECONA members investigate different perspectives around this thematic

    An Introduction to 3D User Interface Design

    Get PDF
    3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article
    corecore