3,572 research outputs found
A parallel genetic algorithm for the Steiner Problem in Networks
This paper presents a parallel genetic algorithm to the
Steiner Problem in Networks. Several previous papers
have proposed the adoption of GAs and others
metaheuristics to solve the SPN demonstrating the
validity of their approaches. This work differs from them
for two main reasons: the dimension and the
characteristics of the networks adopted in the experiments
and the aim from which it has been originated. The reason
that aimed this work was namely to build a comparison
term for validating deterministic and computationally
inexpensive algorithms which can be used in practical
engineering applications, such as the multicast
transmission in the Internet. On the other hand, the large
dimensions of our sample networks require the adoption
of a parallel implementation of the Steiner GA, which is
able to deal with such large problem instances
QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts
Large inter-datacenter transfers are crucial for cloud service efficiency and
are increasingly used by organizations that have dedicated wide area networks
between datacenters. A recent work uses multicast forwarding trees to reduce
the bandwidth needs and improve completion times of point-to-multipoint
transfers. Using a single forwarding tree per transfer, however, leads to poor
performance because the slowest receiver dictates the completion time for all
receivers. Using multiple forwarding trees per transfer alleviates this
concern--the average receiver could finish early; however, if done naively,
bandwidth usage would also increase and it is apriori unclear how best to
partition receivers, how to construct the multiple trees and how to determine
the rate and schedule of flows on these trees. This paper presents QuickCast, a
first solution to these problems. Using simulations on real-world network
topologies, we see that QuickCast can speed up the average receiver's
completion time by as much as while only using more
bandwidth; further, the completion time for all receivers also improves by as
much as faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018,
Honolulu, H
Analysis of Steiner subtrees of Random Trees for Traceroute Algorithms
We consider in this paper the problem of discovering, via a traceroute
algorithm, the topology of a network, whose graph is spanned by an infinite
branching process. A subset of nodes is selected according to some criterion.
As a measure of efficiency of the algorithm, the Steiner distance of the
selected nodes, i.e. the size of the spanning sub-tree of these nodes, is
investigated. For the selection of nodes, two criteria are considered: A node
is randomly selected with a probability, which is either independent of the
depth of the node (uniform model) or else in the depth biased model, is
exponentially decaying with respect to its depth. The limiting behavior the
size of the discovered subtree is investigated for both models
Bi-velocity discrete particle swarm optimization and its application to multicast routing problem in communication networks
This paper proposes a novel bi-velocity discrete particle swarm optimization (BVDPSO) approach and extends its application to the NP-complete multicast routing problem (MRP). The main contribution is the extension of PSO from continuous domain to the binary or discrete domain. Firstly, a novel bi-velocity strategy is developed to represent possibilities of each dimension being 1 and 0. This strategy is suitable to describe the binary characteristic of the MRP where 1 stands for a node being selected to construct the multicast tree while 0 stands for being otherwise. Secondly, BVDPSO updates the velocity and position according to the learning mechanism of the original PSO in continuous domain. This maintains the fast convergence speed and global search ability of the original PSO. Experiments are comprehensively conducted on all of the 58 instances with small, medium, and large scales in the OR-library (Operation Research Library). The results confirm that BVDPSO can obtain optimal or near-optimal solutions rapidly as it only needs to generate a few multicast trees. BVDPSO outperforms not only several state-of-the-art and recent heuristic algorithms for the MRP problems, but also algorithms based on GA, ACO, and PSO
Networking - A Statistical Physics Perspective
Efficient networking has a substantial economic and societal impact in a
broad range of areas including transportation systems, wired and wireless
communications and a range of Internet applications. As transportation and
communication networks become increasingly more complex, the ever increasing
demand for congestion control, higher traffic capacity, quality of service,
robustness and reduced energy consumption require new tools and methods to meet
these conflicting requirements. The new methodology should serve for gaining
better understanding of the properties of networking systems at the macroscopic
level, as well as for the development of new principled optimization and
management algorithms at the microscopic level. Methods of statistical physics
seem best placed to provide new approaches as they have been developed
specifically to deal with non-linear large scale systems. This paper aims at
presenting an overview of tools and methods that have been developed within the
statistical physics community and that can be readily applied to address the
emerging problems in networking. These include diffusion processes, methods
from disordered systems and polymer physics, probabilistic inference, which
have direct relevance to network routing, file and frequency distribution, the
exploration of network structures and vulnerability, and various other
practical networking applications.Comment: (Review article) 71 pages, 14 figure
Low Cost Quality of Service Multicast Routing in High Speed Networks
Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.
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