21 research outputs found

    How nouns and verbs differentially affect the behavior of artificial organisms

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    This paper presents an Artificial Life and Neural Network (ALNN) model for the evolution of syntax. The simulation methodology provides a unifying approach for the study of the evolution of language and its interaction with other behavioral and neural factors. The model uses an object manipulation task to simulate the evolution of language based on a simple verb-noun rule. The analyses of results focus on the interaction between language and other non-linguistic abilities, and on the neural control of linguistic abilities. The model shows that the beneficial effects of language on non-linguistic behavior are explained by the emergence of distinct internal representation patterns for the processing of verbs and nouns

    The adaptive advantage of symbolic theft over sensorimotor toil: Grounding language in perceptual categories

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    Using neural nets to simulate learning and the genetic algorithm to simulate evolution in a toy world of mushrooms and mushroom-foragers, we place two ways of acquiring categories into direct competition with one another: In (1) "sensorimotor toil,” new categories are acquired through real-time, feedback-corrected, trial and error experience in sorting them. In (2) "symbolic theft,” new categories are acquired by hearsay from propositions – boolean combinations of symbols describing them. In competition, symbolic theft always beats sensorimotor toil. We hypothesize that this is the basis of the adaptive advantage of language. Entry-level categories must still be learned by toil, however, to avoid an infinite regress (the “symbol grounding problem”). Changes in the internal representations of categories must take place during the course of learning by toil. These changes can be analyzed in terms of the compression of within-category similarities and the expansion of between-category differences. These allow regions of similarity space to be separated, bounded and named, and then the names can be combined and recombined to describe new categories, grounded recursively in the old ones. Such compression/expansion effects, called "categorical perception" (CP), have previously been reported with categories acquired by sensorimotor toil; we show that they can also arise from symbolic theft alone. The picture of natural language and its origins that emerges from this analysis is that of a powerful hybrid symbolic/sensorimotor capacity, infinitely superior to its purely sensorimotor precursors, but still grounded in and dependent on them. It can spare us from untold time and effort learning things the hard way, through direct experience, but it remain anchored in and translatable into the language of experience

    Human, Not Humanoid, Robots

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    Robots that resemble human beings can be useful artefacts (humanoid robots) or they can be a new way of expressing scientific theories about human beings and human societies (human robots), and while humanoid robots must necessarily be physically realized, human robots may be just simulated in a computer. If the simulated robots do everything that human beings do, the theory which has been used to construct the robots explains human behaviour and human societies. This chapter is dedicated to human robots and it describes a number of individual and social human phenomena that have already been replicated by constructing simulated human robots and simulated robotic societies. At the end of the chapter, we briefly discuss some of the problems that human robots will pose to human beings

    Producer biases and kin selection in the evolution of communication

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    The evolution of communication requires the co-evolution of two abilities: the ability of sending useful signals and the ability of reacting appropriately to perceived signals. This fact poses two related but distinct problems, which are often confused the one with the other: (1) the phylogenetic problem regarding how can communication evolve if the two traits that are necessary for its emergence are complementary and seem to require each other for providing reproductive advantages; (2) the adaptive problem regarding how can communication systems that do not advantage both signallers and receivers in the same way emerge, given their altruistic character. Here we clarify the distinction, and provide some insights on how these problems can be solved in both real and artificial systems by reporting experiments on the evolution of artificial agents that have to evolve a simple food-call communication system. Our experiments show that (1) the phylogenetic problem can be solved thanks to the presence of producer biases that make agents spontaneously produce useful signals, an idea that is complementary to the well-known ?receiver bias? hyopthesis found in the biological literature, and (2) the adaptive problem can be solved by having agents communicate preferentially among kin, as predicted by kin selection theory. We discuss these results with respect both to the scientific understanding of the evolution of communication and to the design of embodied and communicating artificial agents

    Continu et discret en sémantique lexicale

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    Ce sont les phénomènes de polysémie et de synonymie partielle qui rendent nécessaire l’utilisation du continu dans la modélisation en sémantique lexicale. Un modèle extrêmement simplifié d’évolution dynamique du découpage d’un espace sémantique continu par des unités discrètes permet de simuler les conditions dans lesquelles ces phénomènes émergent et se stabilisent.The phenomena of polysemy and partial synonymy make necessary the use of continuous modelling in lexical semantics. An extremely simple model of the dynamic evolution of the division of a continuous semantic space by discrete units allows to simulate the conditions of the emergence and stabilization of these phenomena

    Simulating Grice: Emergent Pragmatics in Spatialized Game Theory

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    How do conventions of communication emerge? How do sounds or gestures take on a semantic meaning, and how do pragmatic conventions emerge regarding the passing of adequate, reliable, and relevant information? My colleagues and I have attempted in earlier work to extend spatialized game theory to questions of semantics. Agent-based simulations indicate that simple signaling systems emerge fairly naturally on the basis of individual information maximization in environments of wandering food sources and predators. Simple signaling emerges by means of any of various forms of updating on the behavior of immediate neighbors: imitation, localized genetic algorithms, and partial training in neural nets. Here the goal is to apply similar techniques to questions of pragmatics. The motivating idea is the same: the idea that important aspects of pragmatics, like important aspects of semantics, may fall out as a natural results of information maximization in informational networks. The attempt below is to simulate fundamental elements of the Gricean picture: in particular, to show within networks of very simple agents the emergence of behavior in accord with the Gricean maxims. What these simulations suggest is that important features of pragmatics, like important aspects of semantics, don't have to be added in a theory of informational networks. They come for free

    How producer biases can favor the evolution of communication: an analysis of evolutionary dynamics

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    As any other biological trait, communication can be studied under at least four perspectives: mechanistic, ontogenetic, functional, and phylogenetic (Tinbergen, 1963). Here we focus on the following phylogenetic question: how can communication emerge given that both signal-producing and signal-responding abilities seem to be adaptively neutral until the complementary ability is present in the population? We explore the problem of co-evolution of speakers and hearers with artificial life simulations: a population of artificial neural networks evolving a food call system. The core of the paper is devoted to the careful analysis of the complex evolutionary dynamics demonstrated by our simple simulation. Our analyzes reveal an important factor which might solve the phylogenetic problem: the spontaneous production of good (meaningful) signals by speakers due to the need for organisms to categorize their experience in adaptively relevant ways. We discuss our results with respect both to previous simulative work and to the biological literature on the evolution of communication

    Evolution of communication and language using signals, symbols, and words

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