860 research outputs found

    The one-round Voronoi game replayed

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    We consider the one-round Voronoi game, where player one (``White'', called ``Wilma'') places a set of n points in a rectangular area of aspect ratio r <=1, followed by the second player (``Black'', called ``Barney''), who places the same number of points. Each player wins the fraction of the board closest to one of his points, and the goal is to win more than half of the total area. This problem has been studied by Cheong et al., who showed that for large enough nn and r=1, Barney has a strategy that guarantees a fraction of 1/2+a, for some small fixed a. We resolve a number of open problems raised by that paper. In particular, we give a precise characterization of the outcome of the game for optimal play: We show that Barney has a winning strategy for n>2 and r>sqrt{2}/n, and for n=2 and r>sqrt{3}/2. Wilma wins in all remaining cases, i.e., for n>=3 and r<=sqrt{2}/n, for n=2 and r<=sqrt{3}/2, and for n=1. We also discuss complexity aspects of the game on more general boards, by proving that for a polygon with holes, it is NP-hard to maximize the area Barney can win against a given set of points by Wilma.Comment: 14 pages, 6 figures, Latex; revised for journal version, to appear in Computational Geometry: Theory and Applications. Extended abstract version appeared in Workshop on Algorithms and Data Structures, Springer Lecture Notes in Computer Science, vol.2748, 2003, pp. 150-16

    The use of GeoGebra in Discrete Mathematics

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    In this paper we explain how to make use of the commands that are available in GeoGebra to deal with some realistic problems related to the field of Discrete Mathematics. We also expose how to define new tools that make possible the study of theoretical results in Graph theory

    Voronoi languages: Equilibria in cheap-talk games with high-dimensional types and few signals

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    We study a communication game of common interest in which the sender observes one of infinite types and sends one of finite messages which is interpreted by the receiver. In equilibrium there is no full separation but types are clustered into convex categories. We give a full characterization of the strict Nash equilibria of this game by representing these categories by Voronoi languages. As the strategy set is infinite static stability concepts for finite games such as ESS are no longer sufficient for Lyapunov stability in the replicator dynamics. We give examples of unstable strict Nash equilibria and stable inefficient Voronoi Languages. We derive efficient Voronoi languages with a large number of categories and numerically illustrate stability of some Voronoi languages with large message spaces and non-uniformly distributed types.Cheap Talk, Signaling Game, Communication Game, Dynamic stability, Voronoi tesselation

    The use of GeoGebra in Discrete Mathematics

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    In this paper we explain how to make use of the commands that are available in GeoGebra to deal with some realistic problems related to the field of Discrete Mathematics. We also expose how to define new tools that make possible the study of theoretical results in Graph theory

    Gap Processing for Adaptive Maximal Poisson-Disk Sampling

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    In this paper, we study the generation of maximal Poisson-disk sets with varying radii. First, we present a geometric analysis of gaps in such disk sets. This analysis is the basis for maximal and adaptive sampling in Euclidean space and on manifolds. Second, we propose efficient algorithms and data structures to detect gaps and update gaps when disks are inserted, deleted, moved, or have their radius changed. We build on the concepts of the regular triangulation and the power diagram. Third, we will show how our analysis can make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201
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