7,320 research outputs found

    A Practical Approach to Protect IoT Devices against Attacks and Compile Security Incident Datasets

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    open access articleThe Internet of Things (IoT) introduced the opportunity of remotely manipulating home appliances (such as heating systems, ovens, blinds, etc.) using computers and mobile devices. This idea fascinated people and originated a boom of IoT devices together with an increasing demand that was difficult to support. Many manufacturers quickly created hundreds of devices implementing functionalities but neglected some critical issues pertaining to device security. This oversight gave rise to the current situation where thousands of devices remain unpatched having many security issues that manufacturers cannot address after the devices have been produced and deployed. This article presents our novel research protecting IOT devices using Berkeley Packet Filters (BPFs) and evaluates our findings with the aid of our Filter.tlk tool, which is able to facilitate the development of BPF expressions that can be executed by GNU/Linux systems with a low impact on network packet throughput

    Hyp3rArmor: reducing web application exposure to automated attacks

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    Web applications (webapps) are subjected constantly to automated, opportunistic attacks from autonomous robots (bots) engaged in reconnaissance to discover victims that may be vulnerable to specific exploits. This is a typical behavior found in botnet recruitment, worm propagation, largescale fingerprinting and vulnerability scanners. Most anti-bot techniques are deployed at the application layer, thus leaving the network stack of the webappā€™s server exposed. In this paper we present a mechanism called Hyp3rArmor, that addresses this vulnerability by minimizing the webappā€™s attack surface exposed to automated opportunistic attackers, for JavaScriptenabled web browser clients. Our solution uses port knocking to eliminate the webappā€™s visible network footprint. Clients of the webapp are directed to a visible static web server to obtain JavaScript that authenticates the client to the webapp server (using port knocking) before making any requests to the webapp. Our implementation of Hyp3rArmor, which is compatible with all webapp architectures, has been deployed and used to defend single and multi-page websites on the Internet for 114 days. During this time period the static web server observed 964 attempted attacks that were deflected from the webapp, which was only accessed by authenticated clients. Our evaluation shows that in most cases client-side overheads were negligible and that server-side overheads were minimal. Hyp3rArmor is ideal for critical systems and legacy applications that must be accessible on the Internet. Additionally Hyp3rArmor is composable with other security tools, adding an additional layer to a defense in depth approach.This work has been supported by the National Science Foundation (NSF) awards #1430145, #1414119, and #1012798

    Polygraph: Automatically generating signatures for polymorphic worms

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    It is widely believed that content-signature-based intrusion detection systems (IDSes) are easily evaded by polymorphic worms, which vary their payload on every infection attempt. In this paper, we present Polygraph, a signature generation system that successfully produces signatures that match polymorphic worms. Polygraph generates signatures that consist of multiple disjoint content sub-strings. In doing so, Polygraph leverages our insight that for a real-world exploit to function properly, multiple invariant substrings must often be present in all variants of a payload; these substrings typically correspond to protocol framing, return addresses, and in some cases, poorly obfuscated code. We contribute a definition of the polymorphic signature generation problem; propose classes of signature suited for matching polymorphic worm payloads; and present algorithms for automatic generation of signatures in these classes. Our evaluation of these algorithms on a range of polymorphic worms demonstrates that Polygraph produces signatures for polymorphic worms that exhibit low false negatives and false positives. Ā© 2005 IEEE

    Exploratory study to explore the role of ICT in the process of knowledge management in an Indian business environment

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    In the 21st century and the emergence of a digital economy, knowledge and the knowledge base economy are rapidly growing. To effectively be able to understand the processes involved in the creating, managing and sharing of knowledge management in the business environment is critical to the success of an organization. This study builds on the previous research of the authors on the enablers of knowledge management by identifying the relationship between the enablers of knowledge management and the role played by information communication technologies (ICT) and ICT infrastructure in a business setting. This paper provides the findings of a survey collected from the four major Indian cities (Chennai, Coimbatore, Madurai and Villupuram) regarding their views and opinions about the enablers of knowledge management in business setting. A total of 80 organizations participated in the study with 100 participants in each city. The results show that ICT and ICT infrastructure can play a critical role in the creating, managing and sharing of knowledge in an Indian business environment

    Malware Detection Module using Machine Learning Algorithms to Assist in Centralized Security in Enterprise Networks

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    Malicious software is abundant in a world of innumerable computer users, who are constantly faced with these threats from various sources like the internet, local networks and portable drives. Malware is potentially low to high risk and can cause systems to function incorrectly, steal data and even crash. Malware may be executable or system library files in the form of viruses, worms, Trojans, all aimed at breaching the security of the system and compromising user privacy. Typically, anti-virus software is based on a signature definition system which keeps updating from the internet and thus keeping track of known viruses. While this may be sufficient for home-users, a security risk from a new virus could threaten an entire enterprise network. This paper proposes a new and more sophisticated antivirus engine that can not only scan files, but also build knowledge and detect files as potential viruses. This is done by extracting system API calls made by various normal and harmful executable, and using machine learning algorithms to classify and hence, rank files on a scale of security risk. While such a system is processor heavy, it is very effective when used centrally to protect an enterprise network which maybe more prone to such threats.Comment: 6 page

    Cybersecurity Games: Mathematical Approaches for Cyber Attack and Defense Modeling

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    Cyber-attacks targeting individuals and enterprises have become a predominant part of the computer/information age. Such attacks are becoming more sophisticated and prevalent on a day-to-day basis. The exponential growth of cyber plays and cyber players necessitate the inauguration of new methods and research for better understanding the cyber kill chain, particularly with the rise of advanced and novel malware and the extraordinary growth in the population of Internet residents, especially connected Internet of Things (IoT) devices. Mathematical modeling could be used to represent real-world cyber-attack situations. Such models play a beneficial role when it comes to the secure design and evaluation of systems/infrastructures by providing a better understanding of the threat itself and the attacker\u27s conduct during the lifetime of a cyber attack. Therefore, the main goal of this dissertation is to construct a proper theoretical framework to be able to model and thus evaluate the defensive strategies/technologies\u27 effectiveness from a security standpoint. To this end, we first present a Markov-based general framework to model the interactions between the two famous players of (network) security games, i.e., a system defender and an attacker taking actions to reach its attack objective(s) in the game. We mainly focus on the most significant and tangible aspects of sophisticated cyber attacks: (1) the amount of time it takes for the adversary to accomplish its mission and (2) the success probabilities of fulfilling the attack objective(s) by translating attacker-defender interactions into well-defined games and providing rigorous cryptographic security guarantees for a system given both players\u27 tactics and strategies. We study various attack-defense scenarios, including Moving Target Defense (MTD) strategies, multi-stage attacks, and Advanced Persistent Threats (APT). We provide general theorems about how the probability of a successful adversary defeating a defenderā€™s strategy is related to the amount of time (or any measure of cost) spent by the adversary in such scenarios. We also introduce the notion of learning in cybersecurity games and describe a general game of consequences meaning that each player\u27s chances of making a progressive move in the game depend on its previous actions. Finally, we walk through a malware propagation and botnet construction game in which we investigate the importance of defense systems\u27 learning rates to fight against the self-propagating class of malware such as worms and bots. We introduce a new propagation modeling and containment strategy called the learning-based model and study the containment criterion for the propagation of the malware based on theoretical and simulation analysis
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