10 research outputs found

    Interactive sonification of spreadsheets

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    Presented at the 11th International Conference on Auditory Display (ICAD2005

    Developing an interactive overview for non-visual exploration of tabular numerical information

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    This thesis investigates the problem of obtaining overview information from complex tabular numerical data sets non-visually. Blind and visually impaired people need to access and analyse numerical data, both in education and in professional occupations. Obtaining an overview is a necessary first step in data analysis, for which current non-visual data accessibility methods offer little support. This thesis describes a new interactive parametric sonification technique called High-Density Sonification (HDS), which facilitates the process of extracting overview information from the data easily and efficiently by rendering multiple data points as single auditory events. Beyond obtaining an overview of the data, experimental studies showed that the capabilities of human auditory perception and cognition to extract meaning from HDS representations could be used to reliably estimate relative arithmetic mean values within large tabular data sets. Following a user-centred design methodology, HDS was implemented as the primary form of overview information display in a multimodal interface called TableVis. This interface supports the active process of interactive data exploration non-visually, making use of proprioception to maintain contextual information during exploration (non-visual focus+context), vibrotactile data annotations (EMA-Tactons) that can be used as external memory aids to prevent high mental workload levels, and speech synthesis to access detailed information on demand. A series of empirical studies was conducted to quantify the performance attained in the exploration of tabular data sets for overview information using TableVis. This was done by comparing HDS with the main current non-visual accessibility technique (speech synthesis), and by quantifying the effect of different sizes of data sets on user performance, which showed that HDS resulted in better performance than speech, and that this performance was not heavily dependent on the size of the data set. In addition, levels of subjective workload during exploration tasks using TableVis were investigated, resulting in the proposal of EMA-Tactons, vibrotactile annotations that the user can add to the data in order to prevent working memory saturation in the most demanding data exploration scenarios. An experimental evaluation found that EMA-Tactons significantly reduced mental workload in data exploration tasks. Thus, the work described in this thesis provides a basis for the interactive non-visual exploration of a broad range of sizes of numerical data tables by offering techniques to extract overview information quickly, performing perceptual estimations of data descriptors (relative arithmetic mean) and managing demands on mental workload through vibrotactile data annotations, while seamlessly linking with explorations at different levels of detail and preserving spatial data representation metaphors to support collaboration with sighted users

    The role of edutainment in e-learning: An empirical study.

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    Impersonal, non-face-to-face contact and text-based interfaces, in the e-Learning segment, present major problems that are encountered by learners, since they are out on vital personal interactions and useful feedback messages, as well as on real-time information about their learning performance. This research programme suggests a multimodal, combined with an edutainment approach, which is expected to improve the communications between users and e-Learning systems. This thesis empirically investigates users’ effectiveness; efficiency and satisfaction, in order to determine the influence of edutainment, (e.g. amusing speech and facial expressions), combined with multimodal metaphors, (e.g. speech, earcon, avatar, etc.), within e-Learning environments. Besides text, speech, visual, and earcon modalities, avatars are incorporated to offer a visual and listening realm, in online learning. The methodology used for this research project comprises a literature review, as well as three experimental platforms. The initial experiment serves as a first step towards investigating the feasibility of completing all the tasks and objectives in the research project, outlined above. The remaining two experiments explore, further, the role of edutainment in enhancing e-Learning user interfaces. The overall challenge is to enhance user-interface usability; to improve the presentation of learning, in e-Learning systems; to improve user enjoyment; to enhance interactivity and learning performance; and, also, to contribute in developing guidelines for multimodal involvement, in the context of edutainment. The results of the experiments presented in this thesis show an improvement in user enjoyment, through satisfaction measurements. In the first experiment, the enjoyment level increased by 11%, in the Edutainment (E) platform, compared to the Non-edutainment (NE) interface. In the second experiment, the Game-Based Learning (GBL) interface obtained 14% greater enhancement than the Virtual Class (VC) interface and 20.85% more than the Storytelling interface; whereas, the percentage obtained by the game incorporated with avatars increased by an extra 3%, compared with the other platforms, in the third experiment. In addition, improvement in both user performance and learning retention were detected through effective and efficiency measurements. In the first experiment, there was no significant difference between mean values of time, for both conditions (E) & (NE) which were not found to be significant, when tested using T-test. In the second experiment, the time spent in condition (GBL) was higher by 7-10 seconds, than in the other conditions. In the third experiment, the mean values of the time taken by the users, in all conditions, were comparable, with an average of 22.8%. With regards to effectiveness, the findings of the first experiment showed, generally, that the mean correct answer for condition (E) was higher by 20%, than the mean for condition (NE). Users in condition (GBL) performed better than the users in the other conditions, in the second experiment. The percentage of correct answers, in the second experiment, was higher by 20% and by 34.7%, in condition (GBL), than in the (VC) and (ST), respectively. Finally, a set of empirically derived guidelines was produced for the design of usable multimodal e-Learning and edutainment interfaces.Libyan Embass

    Collaborating through sounds: audio-only interaction with diagrams

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    PhDThe widening spectrum of interaction contexts and users’ needs continues to expose the limitations of the Graphical User Interface. But despite the benefits of sound in everyday activities and considerable progress in Auditory Display research, audio remains under-explored in Human- Computer Interaction (HCI). This thesis seeks to contribute to unveiling the potential of using audio in HCI by building on and extending current research on how we interact with and through the auditory modality. Its central premise is that audio, by itself, can effectively support collaborative interaction with diagrammatically represented information. Before exploring audio-only collaborative interaction, two preliminary questions are raised; first, how to translate a given diagram to an alternative form that can be accessed in audio; and second, how to support audio-only interaction with diagrams through the resulting form. An analysis of diagrams that emphasises their properties as external representations is used to address the first question. This analysis informs the design of a multiple perspective hierarchybased model that captures modality-independent features of a diagram when translating it into an audio accessible form. Two user studies then address the second question by examining the feasibility of the developed model to support the activities of inspecting, constructing and editing diagrams in audio. The developed model is then deployed in a collaborative lab-based context. A third study explores audio-only collaboration by examining pairs of participants who use audio as the sole means to communicate, access and edit shared diagrams. The channels through which audio is delivered to the workspace are controlled, and the effect on the dynamics of the collaborations is investigated. Results show that pairs of participants are able to collaboratively construct diagrams through sounds. Additionally, the presence or absence of audio in the workspace, and the way in which collaborators chose to work with audio were found to impact patterns of collaborative organisation, awareness of contribution to shared tasks and exchange of workspace awareness information. This work contributes to the areas of Auditory Display and HCI by providing empirically grounded evidence of how the auditory modality can be used to support individual and collaborative interaction with diagrams.Algerian Ministry of Higher Education and Scientific Research. (MERS

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools

    Interactive non-speech auditory display of multivariate data

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    The design and evaluation of auditory access to spreadsheets

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    Presented at the 10th International Conference on Auditory Display (ICAD2004)This project is concerned with the development and evaluation of an integrated approach to sound-based access to spreadsheets. The primary target user population is visually impaired users, employing speech-based screen readers as their main means of accessing the data. Other users may benefit from the approach in situations where sound may provide an effective alternative or complementary means of exploring complex data relationships, when the visual interface being employed is too small to afford effective spreadsheet display or in monitoring situations where the visual attention of users must be employed elsewhere. The paper begins with an introduction to the use of spreadsheets by visually impaired users, including the current state of auditory interfaces as provided by commercial screen reader (SR) systems. The development of a prototype system to enhance speech-based access through the use of data sonification is described. The results of a number of detailed evaluations are discussed, drawn from a number of ``real work'' situations. The paper concludes with an examination of the issues arising from the evaluations, and a program of future research

    THE DESIGN AND EVALUATION OF AUDITORY ACCESS TO SPREADSHEETS

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    This project is concerned with the development and evaluation of an integrated approach to sound-based access to spreadsheets. The primary target user population is visually impaired users, employing speech-based screen readers as their main means of accessing the data. Other users may benefit from the approach in situations where sound may provide an effective alternative or complementary means of exploring complex data relationships, when the visual interface being employed is too small to afford effective spreadsheet display or in monitoring situations where the visual attention of users must be employed elsewhere. The paper begins with an introduction to the use of spreadsheets by visually impaired users, including the current state of auditory interfaces as provided by commercial screen reader (SR) systems. The development of a prototype system to enhance speech-based access through the use of data sonification is described. The results of a number of detailed evaluations are discussed, drawn from a number of “real work” situations. The paper concludes with an examination of the issues arising from the evaluations, and a program of future research. 1
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