2,128 research outputs found
An intuitive control space for material appearance
Many different techniques for measuring material appearance have been
proposed in the last few years. These have produced large public datasets,
which have been used for accurate, data-driven appearance modeling. However,
although these datasets have allowed us to reach an unprecedented level of
realism in visual appearance, editing the captured data remains a challenge. In
this paper, we present an intuitive control space for predictable editing of
captured BRDF data, which allows for artistic creation of plausible novel
material appearances, bypassing the difficulty of acquiring novel samples. We
first synthesize novel materials, extending the existing MERL dataset up to 400
mathematically valid BRDFs. We then design a large-scale experiment, gathering
56,000 subjective ratings on the high-level perceptual attributes that best
describe our extended dataset of materials. Using these ratings, we build and
train networks of radial basis functions to act as functionals mapping the
perceptual attributes to an underlying PCA-based representation of BRDFs. We
show that our functionals are excellent predictors of the perceived attributes
of appearance. Our control space enables many applications, including intuitive
material editing of a wide range of visual properties, guidance for gamut
mapping, analysis of the correlation between perceptual attributes, or novel
appearance similarity metrics. Moreover, our methodology can be used to derive
functionals applicable to classic analytic BRDF representations. We release our
code and dataset publicly, in order to support and encourage further research
in this direction
BRDF representation and acquisition
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.
Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area.
This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials
BRDF Representation and Acquisition
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design. Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area. This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials
New Approach for Temporal Stability Evaluation of Pseudo-Invariant Calibration Sites (PICS)
Pseudo-Invariant Calibration Sites (PICS) are one of the most popular methods for in-flight vicarious radiometric calibration of Earth remote sensing satellites. The fundamental question of PICS temporal stability has not been adequately addressed. However, the main purpose of this work is to evaluate the temporal stability of a few PICS using a new approach. The analysis was performed over six PICS (Libya 1, Libya 4, Niger 1, Niger 2, Egypt 1 and Sudan 1). The concept of a Virtual Constellation was developed to provide greater temporal coverage and also to overcome the dependence limitation of any specific characteristic derived from one particular sensor. TOA reflectance data from four sensors consistently demonstrating stable calibration to within 5%the Landsat 7 ETM+ (Enhanced Thematic Mapper Plus), Landsat 8 OLI (Operational Land Imager), Terra MODIS (Moderate Resolution Imaging Spectroradiometer) and Sentinel-2A MSI (Multispectral Instrument)were merged into a seamless dataset. Instead of using the traditional method of trend analysis (Students T test), a nonparametric Seasonal Mann-Kendall test was used for determining the PICS stability. The analysis results indicate that Libya 4 and Egypt 1 do not exhibit any monotonic trend in six reflective solar bands common to all of the studied sensors, indicating temporal stability. A decreasing monotonic trend was statistically detected in all bands, except SWIR 2, for Sudan 1 and the Green and Red bands for Niger 1. An increasing trend was detected in the Blue band for Niger 2 and the NIR band for Libya 1. These results do not suggest abandoning PICS as a viable calibration source. Rather, they indicate that PICS temporal stability cannot be assumed and should be regularly monitored as part of the sensor calibration process
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