5,550 research outputs found

    Survey of Inter-satellite Communication for Small Satellite Systems: Physical Layer to Network Layer View

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    Small satellite systems enable whole new class of missions for navigation, communications, remote sensing and scientific research for both civilian and military purposes. As individual spacecraft are limited by the size, mass and power constraints, mass-produced small satellites in large constellations or clusters could be useful in many science missions such as gravity mapping, tracking of forest fires, finding water resources, etc. Constellation of satellites provide improved spatial and temporal resolution of the target. Small satellite constellations contribute innovative applications by replacing a single asset with several very capable spacecraft which opens the door to new applications. With increasing levels of autonomy, there will be a need for remote communication networks to enable communication between spacecraft. These space based networks will need to configure and maintain dynamic routes, manage intermediate nodes, and reconfigure themselves to achieve mission objectives. Hence, inter-satellite communication is a key aspect when satellites fly in formation. In this paper, we present the various researches being conducted in the small satellite community for implementing inter-satellite communications based on the Open System Interconnection (OSI) model. This paper also reviews the various design parameters applicable to the first three layers of the OSI model, i.e., physical, data link and network layer. Based on the survey, we also present a comprehensive list of design parameters useful for achieving inter-satellite communications for multiple small satellite missions. Specific topics include proposed solutions for some of the challenges faced by small satellite systems, enabling operations using a network of small satellites, and some examples of small satellite missions involving formation flying aspects.Comment: 51 pages, 21 Figures, 11 Tables, accepted in IEEE Communications Surveys and Tutorial

    Event-based State Estimation: An Emulation-based Approach

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    An event-based state estimation approach for reducing communication in a networked control system is proposed. Multiple distributed sensor agents observe a dynamic process and sporadically transmit their measurements to estimator agents over a shared bus network. Local event-triggering protocols ensure that data is transmitted only when necessary to meet a desired estimation accuracy. The event-based design is shown to emulate the performance of a centralised state observer design up to guaranteed bounds, but with reduced communication. The stability results for state estimation are extended to the distributed control system that results when the local estimates are used for feedback control. Results from numerical simulations and hardware experiments illustrate the effectiveness of the proposed approach in reducing network communication.Comment: 21 pages, 8 figures, this article is based on the technical report arXiv:1511.05223 and is accepted for publication in IET Control Theory & Application

    Distributed Event-Based State Estimation for Networked Systems: An LMI-Approach

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    In this work, a dynamic system is controlled by multiple sensor-actuator agents, each of them commanding and observing parts of the system's input and output. The different agents sporadically exchange data with each other via a common bus network according to local event-triggering protocols. From these data, each agent estimates the complete dynamic state of the system and uses its estimate for feedback control. We propose a synthesis procedure for designing the agents' state estimators and the event triggering thresholds. The resulting distributed and event-based control system is guaranteed to be stable and to satisfy a predefined estimation performance criterion. The approach is applied to the control of a vehicle platoon, where the method's trade-off between performance and communication, and the scalability in the number of agents is demonstrated.Comment: This is an extended version of an article to appear in the IEEE Transactions on Automatic Control (additional parts in the Appendix

    Efficient Multi-way Theta-Join Processing Using MapReduce

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    Multi-way Theta-join queries are powerful in describing complex relations and therefore widely employed in real practices. However, existing solutions from traditional distributed and parallel databases for multi-way Theta-join queries cannot be easily extended to fit a shared-nothing distributed computing paradigm, which is proven to be able to support OLAP applications over immense data volumes. In this work, we study the problem of efficient processing of multi-way Theta-join queries using MapReduce from a cost-effective perspective. Although there have been some works using the (key,value) pair-based programming model to support join operations, efficient processing of multi-way Theta-join queries has never been fully explored. The substantial challenge lies in, given a number of processing units (that can run Map or Reduce tasks), mapping a multi-way Theta-join query to a number of MapReduce jobs and having them executed in a well scheduled sequence, such that the total processing time span is minimized. Our solution mainly includes two parts: 1) cost metrics for both single MapReduce job and a number of MapReduce jobs executed in a certain order; 2) the efficient execution of a chain-typed Theta-join with only one MapReduce job. Comparing with the query evaluation strategy proposed in [23] and the widely adopted Pig Latin and Hive SQL solutions, our method achieves significant improvement of the join processing efficiency.Comment: VLDB201

    Building real-time embedded applications on QduinoMC: a web-connected 3D printer case study

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    Single Board Computers (SBCs) are now emerging with multiple cores, ADCs, GPIOs, PWM channels, integrated graphics, and several serial bus interfaces. The low power consumption, small form factor and I/O interface capabilities of SBCs with sensors and actuators makes them ideal in embedded and real-time applications. However, most SBCs run non-realtime operating systems based on Linux and Windows, and do not provide a user-friendly API for application development. This paper presents QduinoMC, a multicore extension to the popular Arduino programming environment, which runs on the Quest real-time operating system. QduinoMC is an extension of our earlier single-core, real-time, multithreaded Qduino API. We show the utility of QduinoMC by applying it to a specific application: a web-connected 3D printer. This differs from existing 3D printers, which run relatively simple firmware and lack operating system support to spool multiple jobs, or interoperate with other devices (e.g., in a print farm). We show how QduinoMC empowers devices with the capabilities to run new services without impacting their timing guarantees. While it is possible to modify existing operating systems to provide suitable timing guarantees, the effort to do so is cumbersome and does not provide the ease of programming afforded by QduinoMC.http://www.cs.bu.edu/fac/richwest/papers/rtas_2017.pdfAccepted manuscrip

    Space time pixels

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    This paper reports the design of a networked system, the aim of which is to provide an intermediate virtual space that will establish a connection and support interaction between multiple participants in two distant physical spaces. The intention of the project is to explore the potential of the digital space to generate original social relationships between people that their current (spatial or social) position can difficultly allow the establishment of innovative connections. Furthermore, to explore if digital space can sustain, in time, low-level connections like these, by balancing between the two contradicting needs of communication and anonymity. The generated intermediate digital space is a dynamic reactive environment where time and space information of two physical places is superimposed to create a complex common ground where interaction can take place. It is a system that provides awareness of activity in a distant space through an abstract mutable virtual environment, which can be perceived in several different ways – varying from a simple dynamic background image to a common public space in the junction of two private spaces or to a fully opened window to the other space – according to the participants will. The thesis is that the creation of an intermediary environment that operates as an activity abstraction filter between several users, and selectively communicates information, could give significance to the ambient data that people unconsciously transmit to others when co-existing. It can therefore generate a new layer of connections and original interactivity patterns; in contrary to a straight-forward direct real video and sound system, that although it is functionally more feasible, it preserves the existing social constraints that limit interaction into predefined patterns

    A two-level structure for advanced space power system automation

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    The tasks to be carried out during the three-year project period are: (1) performing extensive simulation using existing mathematical models to build a specific knowledge base of the operating characteristics of space power systems; (2) carrying out the necessary basic research on hierarchical control structures, real-time quantitative algorithms, and decision-theoretic procedures; (3) developing a two-level automation scheme for fault detection and diagnosis, maintenance and restoration scheduling, and load management; and (4) testing and demonstration. The outlines of the proposed system structure that served as a master plan for this project, work accomplished, concluding remarks, and ideas for future work are also addressed
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