5,550 research outputs found
Survey of Inter-satellite Communication for Small Satellite Systems: Physical Layer to Network Layer View
Small satellite systems enable whole new class of missions for navigation,
communications, remote sensing and scientific research for both civilian and
military purposes. As individual spacecraft are limited by the size, mass and
power constraints, mass-produced small satellites in large constellations or
clusters could be useful in many science missions such as gravity mapping,
tracking of forest fires, finding water resources, etc. Constellation of
satellites provide improved spatial and temporal resolution of the target.
Small satellite constellations contribute innovative applications by replacing
a single asset with several very capable spacecraft which opens the door to new
applications. With increasing levels of autonomy, there will be a need for
remote communication networks to enable communication between spacecraft. These
space based networks will need to configure and maintain dynamic routes, manage
intermediate nodes, and reconfigure themselves to achieve mission objectives.
Hence, inter-satellite communication is a key aspect when satellites fly in
formation. In this paper, we present the various researches being conducted in
the small satellite community for implementing inter-satellite communications
based on the Open System Interconnection (OSI) model. This paper also reviews
the various design parameters applicable to the first three layers of the OSI
model, i.e., physical, data link and network layer. Based on the survey, we
also present a comprehensive list of design parameters useful for achieving
inter-satellite communications for multiple small satellite missions. Specific
topics include proposed solutions for some of the challenges faced by small
satellite systems, enabling operations using a network of small satellites, and
some examples of small satellite missions involving formation flying aspects.Comment: 51 pages, 21 Figures, 11 Tables, accepted in IEEE Communications
Surveys and Tutorial
Event-based State Estimation: An Emulation-based Approach
An event-based state estimation approach for reducing communication in a
networked control system is proposed. Multiple distributed sensor agents
observe a dynamic process and sporadically transmit their measurements to
estimator agents over a shared bus network. Local event-triggering protocols
ensure that data is transmitted only when necessary to meet a desired
estimation accuracy. The event-based design is shown to emulate the performance
of a centralised state observer design up to guaranteed bounds, but with
reduced communication. The stability results for state estimation are extended
to the distributed control system that results when the local estimates are
used for feedback control. Results from numerical simulations and hardware
experiments illustrate the effectiveness of the proposed approach in reducing
network communication.Comment: 21 pages, 8 figures, this article is based on the technical report
arXiv:1511.05223 and is accepted for publication in IET Control Theory &
Application
Distributed Event-Based State Estimation for Networked Systems: An LMI-Approach
In this work, a dynamic system is controlled by multiple sensor-actuator
agents, each of them commanding and observing parts of the system's input and
output. The different agents sporadically exchange data with each other via a
common bus network according to local event-triggering protocols. From these
data, each agent estimates the complete dynamic state of the system and uses
its estimate for feedback control. We propose a synthesis procedure for
designing the agents' state estimators and the event triggering thresholds. The
resulting distributed and event-based control system is guaranteed to be stable
and to satisfy a predefined estimation performance criterion. The approach is
applied to the control of a vehicle platoon, where the method's trade-off
between performance and communication, and the scalability in the number of
agents is demonstrated.Comment: This is an extended version of an article to appear in the IEEE
Transactions on Automatic Control (additional parts in the Appendix
Efficient Multi-way Theta-Join Processing Using MapReduce
Multi-way Theta-join queries are powerful in describing complex relations and
therefore widely employed in real practices. However, existing solutions from
traditional distributed and parallel databases for multi-way Theta-join queries
cannot be easily extended to fit a shared-nothing distributed computing
paradigm, which is proven to be able to support OLAP applications over immense
data volumes. In this work, we study the problem of efficient processing of
multi-way Theta-join queries using MapReduce from a cost-effective perspective.
Although there have been some works using the (key,value) pair-based
programming model to support join operations, efficient processing of multi-way
Theta-join queries has never been fully explored. The substantial challenge
lies in, given a number of processing units (that can run Map or Reduce tasks),
mapping a multi-way Theta-join query to a number of MapReduce jobs and having
them executed in a well scheduled sequence, such that the total processing time
span is minimized. Our solution mainly includes two parts: 1) cost metrics for
both single MapReduce job and a number of MapReduce jobs executed in a certain
order; 2) the efficient execution of a chain-typed Theta-join with only one
MapReduce job. Comparing with the query evaluation strategy proposed in [23]
and the widely adopted Pig Latin and Hive SQL solutions, our method achieves
significant improvement of the join processing efficiency.Comment: VLDB201
Building real-time embedded applications on QduinoMC: a web-connected 3D printer case study
Single Board Computers (SBCs) are now emerging
with multiple cores, ADCs, GPIOs, PWM channels, integrated
graphics, and several serial bus interfaces. The low power
consumption, small form factor and I/O interface capabilities of
SBCs with sensors and actuators makes them ideal in embedded
and real-time applications. However, most SBCs run non-realtime
operating systems based on Linux and Windows, and do
not provide a user-friendly API for application development. This
paper presents QduinoMC, a multicore extension to the popular
Arduino programming environment, which runs on the Quest
real-time operating system. QduinoMC is an extension of our earlier
single-core, real-time, multithreaded Qduino API. We show
the utility of QduinoMC by applying it to a specific application: a
web-connected 3D printer. This differs from existing 3D printers,
which run relatively simple firmware and lack operating system
support to spool multiple jobs, or interoperate with other devices
(e.g., in a print farm). We show how QduinoMC empowers devices with the capabilities to run new services without impacting their timing guarantees. While it is possible to modify existing operating systems to provide suitable timing guarantees, the effort to do so is cumbersome and does not provide the ease of programming afforded by QduinoMC.http://www.cs.bu.edu/fac/richwest/papers/rtas_2017.pdfAccepted manuscrip
Space time pixels
This paper reports the design of a networked system, the aim of
which is to provide an intermediate virtual space that will
establish a connection and support interaction between multiple
participants in two distant physical spaces.
The intention of the project is to explore the potential of the
digital space to generate original social relationships between
people that their current (spatial or social) position can
difficultly allow the establishment of innovative connections.
Furthermore, to explore if digital space can sustain, in time,
low-level connections like these, by balancing between the two
contradicting needs of communication and anonymity.
The generated intermediate digital space is a dynamic reactive
environment where time and space information of two physical
places is superimposed to create a complex common ground where
interaction can take place. It is a system that provides
awareness of activity in a distant space through an abstract
mutable virtual environment, which can be perceived in several
different ways – varying from a simple dynamic background image
to a common public space in the junction of two private spaces or
to a fully opened window to the other space – according to the
participants will.
The thesis is that the creation of an intermediary environment
that operates as an activity abstraction filter between several
users, and selectively communicates information, could give
significance to the ambient data that people unconsciously
transmit to others when co-existing. It can therefore generate a new layer of connections and original interactivity patterns; in contrary to a straight-forward direct real video and sound
system, that although it is functionally more feasible, it
preserves the existing social constraints that limit interaction
into predefined patterns
A two-level structure for advanced space power system automation
The tasks to be carried out during the three-year project period are: (1) performing extensive simulation using existing mathematical models to build a specific knowledge base of the operating characteristics of space power systems; (2) carrying out the necessary basic research on hierarchical control structures, real-time quantitative algorithms, and decision-theoretic procedures; (3) developing a two-level automation scheme for fault detection and diagnosis, maintenance and restoration scheduling, and load management; and (4) testing and demonstration. The outlines of the proposed system structure that served as a master plan for this project, work accomplished, concluding remarks, and ideas for future work are also addressed
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