3,494 research outputs found

    A Non-Blocking Priority Queue for the Pending Event Set

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    The large diffusion of shared-memory multi-core machines has impacted the way Parallel Discrete Event Simulation (PDES) engines are built. While they were originally conceived as data-partitioned platforms, where each thread is in charge of managing a subset of simulation objects, nowadays the trend is to shift towards share-everything settings. In this scenario, any thread can (in principle) take care of CPU-dispatching pending events bound to whichever simulation object, which helps to fully share the load across the available CPU-cores. Hence, a fundamental aspect to be tackled is to provide an efficient globally-shared pending events’ set from which multiple worker threads can concurrently extract events to be processed, and into which they can concurrently insert new produced events to be processed in the future. To cope with this aspect, we present the design and implementation of a concurrent non-blocking pending events’ set data structure, which can be seen as a variant of a classical calendar queue. Early experimental data collected with a synthetic stress test are reported, showing excellent scalability of our proposal on a machine equipped with 32 CPU-cores

    The Lock-free kk-LSM Relaxed Priority Queue

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    Priority queues are data structures which store keys in an ordered fashion to allow efficient access to the minimal (maximal) key. Priority queues are essential for many applications, e.g., Dijkstra's single-source shortest path algorithm, branch-and-bound algorithms, and prioritized schedulers. Efficient multiprocessor computing requires implementations of basic data structures that can be used concurrently and scale to large numbers of threads and cores. Lock-free data structures promise superior scalability by avoiding blocking synchronization primitives, but the \emph{delete-min} operation is an inherent scalability bottleneck in concurrent priority queues. Recent work has focused on alleviating this obstacle either by batching operations, or by relaxing the requirements to the \emph{delete-min} operation. We present a new, lock-free priority queue that relaxes the \emph{delete-min} operation so that it is allowed to delete \emph{any} of the ρ+1\rho+1 smallest keys, where ρ\rho is a runtime configurable parameter. Additionally, the behavior is identical to a non-relaxed priority queue for items added and removed by the same thread. The priority queue is built from a logarithmic number of sorted arrays in a way similar to log-structured merge-trees. We experimentally compare our priority queue to recent state-of-the-art lock-free priority queues, both with relaxed and non-relaxed semantics, showing high performance and good scalability of our approach.Comment: Short version as ACM PPoPP'15 poste

    HaTS: Hardware-Assisted Transaction Scheduler

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    In this paper we present HaTS, a Hardware-assisted Transaction Scheduler. HaTS improves performance of concurrent applications by classifying the executions of their atomic blocks (or in-memory transactions) into scheduling queues, according to their so called conflict indicators. The goal is to group those transactions that are conflicting while letting non-conflicting transactions proceed in parallel. Two core innovations characterize HaTS. First, HaTS does not assume the availability of precise information associated with incoming transactions in order to proceed with the classification. It relaxes this assumption by exploiting the inherent conflict resolution provided by Hardware Transactional Memory (HTM). Second, HaTS dynamically adjusts the number of the scheduling queues in order to capture the actual application contention level. Performance results using the STAMP benchmark suite show up to 2x improvement over state-of-the-art HTM-based scheduling techniques

    Relaxed Schedulers Can Efficiently Parallelize Iterative Algorithms

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    There has been significant progress in understanding the parallelism inherent to iterative sequential algorithms: for many classic algorithms, the depth of the dependence structure is now well understood, and scheduling techniques have been developed to exploit this shallow dependence structure for efficient parallel implementations. A related, applied research strand has studied methods by which certain iterative task-based algorithms can be efficiently parallelized via relaxed concurrent priority schedulers. These allow for high concurrency when inserting and removing tasks, at the cost of executing superfluous work due to the relaxed semantics of the scheduler. In this work, we take a step towards unifying these two research directions, by showing that there exists a family of relaxed priority schedulers that can efficiently and deterministically execute classic iterative algorithms such as greedy maximal independent set (MIS) and matching. Our primary result shows that, given a randomized scheduler with an expected relaxation factor of kk in terms of the maximum allowed priority inversions on a task, and any graph on nn vertices, the scheduler is able to execute greedy MIS with only an additive factor of poly(kk) expected additional iterations compared to an exact (but not scalable) scheduler. This counter-intuitive result demonstrates that the overhead of relaxation when computing MIS is not dependent on the input size or structure of the input graph. Experimental results show that this overhead can be clearly offset by the gain in performance due to the highly scalable scheduler. In sum, we present an efficient method to deterministically parallelize iterative sequential algorithms, with provable runtime guarantees in terms of the number of executed tasks to completion.Comment: PODC 2018, pages 377-386 in proceeding

    Analysis, classification and comparison of scheduling techniques for software transactional memories

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    Transactional Memory (TM) is a practical programming paradigm for developing concurrent applications. Performance is a critical factor for TM implementations, and various studies demonstrated that specialised transaction/thread scheduling support is essential for implementing performance-effective TM systems. After one decade of research, this article reviews the wide variety of scheduling techniques proposed for Software Transactional Memories. Based on peculiarities and differences of the adopted scheduling strategies, we propose a classification of the existing techniques, and we discuss the specific characteristics of each technique. Also, we analyse the results of previous evaluation and comparison studies, and we present the results of a new experimental study encompassing techniques based on different scheduling strategies. Finally, we identify potential strengths and weaknesses of the different techniques, as well as the issues that require to be further investigated

    Engineering MultiQueues: Fast relaxed concurrent priority queues

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    Priority queues with parallel access are an attractive data structure for applications like prioritized online scheduling, discrete event simulation, or greedy algorithms. However, a classical priority queue constitutes a severe bottleneck in this context, leading to very small throughput. Hence, there has been significant interest in concurrent priority queues with relaxed semantics. We investigate the complementary quality criteria rank error (how close are deleted elements to the global minimum) and delay (for each element x, how many elements with lower priority are deleted before x). In this paper, we introduce MultiQueues as a natural approach to relaxed priority queues based on multiple sequential priority queues. Their naturally high theoretical scalability is further enhanced by using three orthogonal ways of batching operations on the sequential queues. Experiments indicate that MultiQueues present a very good performance-quality tradeoff and considerably outperform competing approaches in at least one of these aspects. We employ a seemingly paradoxical technique of "wait-free locking" that might be of more general interest to convert sequential data structures to relaxed concurrent data structures

    Optimizing simulation on shared-memory platforms: The smart cities case

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    Modern advancements in computing architectures have been accompanied by new emergent paradigms to run Parallel Discrete Event Simulation models efficiently. Indeed, many new paradigms to effectively use the available underlying hardware have been proposed in the literature. Among these, the Share-Everything paradigm tackles massively-parallel shared-memory machines, in order to support speculative simulation by taking into account the limits and benefits related to this family of architectures. Previous results have shown how this paradigm outperforms traditional speculative strategies (such as data-separated Time Warp systems) whenever the granularity of executed events is small. In this paper, we show performance implications of this simulation-engine organization when the simulation models have a variable granularity. To this end, we have selected a traffic model, tailored for smart cities-oriented simulation. Our assessment illustrates the effects of the various tuning parameters related to the approach, opening to a higher understanding of this innovative paradigm
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