896,239 research outputs found

    MESURE Tool to benchmark Java Card platforms

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    The advent of the Java Card standard has been a major turning point in smart card technology. With the growing acceptance of this standard, understanding the performance behavior of these platforms is becoming crucial. To meet this need, we present in this paper a novel benchmarking framework to test and evaluate the performance of Java Card platforms. MESURE tool is the first framework which accuracy and effectiveness are independent from the particular Java Card platform tested and CAD used.Comment: International Journal of Computer Science Issues, Volume 1, pp49-57, August 200

    On potential cognitive abilities in the machine kingdom

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s11023-012-9299-6Animals, including humans, are usually judged on what they could become, rather than what they are. Many physical and cognitive abilities in the ‘animal kingdom’ are only acquired (to a given degree) when the subject reaches a certain stage of development, which can be accelerated or spoilt depending on how the environment, training or education is. The term ‘potential ability’ usually refers to how quick and likely the process of attaining the ability is. In principle, things should not be different for the ‘machine kingdom’. While machines can be characterised by a set of cognitive abilities, and measuring them is already a big challenge, known as ‘universal psychometrics’, a more informative, and yet more challenging, goal would be to also determine the potential cognitive abilities of a machine. In this paper we investigate the notion of potential cognitive ability for machines, focussing especially on universality and intelligence. We consider several machine characterisations (non-interactive and interactive) and give definitions for each case, considering permanent and temporal potentials. From these definitions, we analyse the relation between some potential abilities, we bring out the dependency on the environment distribution and we suggest some ideas about how potential abilities can be measured. Finally, we also analyse the potential of environments at different levels and briefly discuss whether machines should be designed to be intelligent or potentially intelligent.We thank the anonymous reviewers for their comments, which have helped to significantly improve this paper. This work was supported by the MEC-MINECO projects CONSOLIDER-INGENIO CSD2007-00022 and TIN 2010-21062-C02-02, GVA project PROMETEO/2008/051, the COST - European Cooperation in the field of Scientific and Technical Research IC0801 AT. Finally, we thank three pioneers ahead of their time(s). We thank Ray Solomonoff (1926-2009) and Chris Wallace (1933-2004) for all that they taught us, directly and indirectly. And, in his centenary year, we thank Alan Turing (1912-1954), with whom it perhaps all began.Hernández-Orallo, J.; Dowe, DL. (2013). On potential cognitive abilities in the machine kingdom. Minds and Machines. 23(2):179-210. https://doi.org/10.1007/s11023-012-9299-6S179210232Amari, S., Fujita, N., Shinomoto, S. (1992). Four types of learning curves. Neural Computation 4(4), 605–618.Aristotle (Translation, Introduction, and Commentary by Ross, W.D.) (1924). Aristotle’s Metaphysics. Oxford: Clarendon Press.Barmpalias, G. & Dowe, D. L. (2012). 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    Formally Real Fields

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    Summary We extend the algebraic theory of ordered fields [7, 6] in Mizar [1, 2, 3]: we show that every preordering can be extended into an ordering, i.e. that formally real and ordered fields coincide.We further prove some characterizations of formally real fields, in particular the one by Artin and Schreier using sums of squares [4]. In the second part of the article we define absolute values and the square root function [5].Institute of Informatics, Faculty of Mathematics, Physics and Informatics, University of Gdansk Wita Stwosza 57, 80-308 Gdansk, PolandGrzegorz Bancerek, Czesław Bylinski, Adam Grabowski, Artur Korniłowicz, Roman Matuszewski, Adam Naumowicz, Karol Pak, and Josef Urban. Mizar: State-of-the-art and beyond. In Manfred Kerber, Jacques Carette, Cezary Kaliszyk, Florian Rabe, and Volker Sorge, editors, Intelligent Computer Mathematics, volume 9150 of Lecture Notes in Computer Science, pages 261-279. Springer International Publishing, 2015. ISBN 978-3-319-20614-1. doi: 10.1007/978-3-319-20615-8 17.Adam Grabowski, Artur Korniłowicz, and Adam Naumowicz. Four decades of Mizar. Journal of Automated Reasoning, 55(3):191-198, 2015. doi: 10.1007/s10817-015-9345-1.Adam Grabowski, Artur Korniłowicz, and Christoph Schwarzweller. On algebraic hierarchies in mathematical repository of Mizar. In M. Ganzha, L. Maciaszek, and M. Paprzycki, editors, Proceedings of the 2016 Federated Conference on Computer Science and Infor mation Systems (FedCSIS), volume 8 of Annals of Computer Science and Information Systems, pages 363-371, 2016. doi: 10.15439/2016F520.Nathan Jacobson. Lecture Notes in Abstract Algebra, III. Theory of Fields and Galois Theory. Springer-Verlag, 1964.Manfred Knebusch and Claus Scheiderer. Einf¨uhrung in die reelle Algebra. Vieweg-Verlag, 1989.Alexander Prestel. Lectures on Formally Real Fields. Springer-Verlag, 1984.Knut Radbruch. Geordnete K¨orper. Lecture Notes, University of Kaiserslautern, Germany, 1991.Christoph Schwarzweller. The binomial theorem for algebraic structures. Formalized Mathematics, 9(3):559-564, 2001.Christoph Schwarzweller. Ordered rings and fields. Formalized Mathematics, 25(1):63-72, 2017. doi: 10.1515/forma-2017-0006.Christoph Schwarzweller. On roots of polynomials and algebraically closed fields. Formalized Mathematics, 25(3):185-195, 2017. doi: 10.1515/forma-2017-0018.Christoph Schwarzweller and Artur Korniłowicz. Characteristic of rings. Prime fields. Formalized Mathematics, 23(4):333-349, 2015. doi: 10.1515/forma-2015-0027.25424925

    Key Steps in Developing a Cognitive Vaccine against Traumatic Flashbacks: Visuospatial Tetris versus Verbal Pub Quiz

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    Background: Flashbacks (intrusive memories of a traumatic event) are the hallmark feature of Post Traumatic Stress Disorder, however preventative interventions are lacking. Tetris may offer a 'cognitive vaccine' [1] against flashback development after trauma exposure. We previously reported that playing the computer game Tetris soon after viewing traumatic material reduced flashbacks compared to no-task [1]. However, two criticisms need to be addressed for clinical translation: (1) Would all games have this effect via distraction/enjoyment, or might some games even be harmful? (2) Would effects be found if administered several hours post-trauma? Accordingly, we tested Tetris versus an alternative computer game - Pub Quiz - which we hypothesized not to be helpful (Experiments 1 and 2), and extended the intervention interval to 4 hours (Experiment 2).Methodology/Principal Findings: The trauma film paradigm was used as an experimental analog for flashback development in healthy volunteers. In both experiments, participants viewed traumatic film footage of death and injury before completing one of the following: (1) no-task control condition (2) Tetris or (3) Pub Quiz. Flashbacks were monitored for 1 week. Experiment 1: 30 min after the traumatic film, playing Tetris led to a significant reduction in flashbacks compared to no-task control, whereas Pub Quiz led to a significant increase in flashbacks. Experiment 2: 4 hours post-film, playing Tetris led to a significant reduction in flashbacks compared to no-task control, whereas Pub Quiz did not.Conclusions/Significance: First, computer games can have differential effects post-trauma, as predicted by a cognitive science formulation of trauma memory. In both Experiments, playing Tetris post-trauma film reduced flashbacks. Pub Quiz did not have this effect, even increasing flashbacks in Experiment 1. Thus not all computer games are beneficial or merely distracting post-trauma - some may be harmful. Second, the beneficial effects of Tetris are retained at 4 hours post-trauma. Clinically, this delivers a feasible time-window to administer a post-trauma "cognitive vaccine''

    STV-based Video Feature Processing for Action Recognition

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    In comparison to still image-based processes, video features can provide rich and intuitive information about dynamic events occurred over a period of time, such as human actions, crowd behaviours, and other subject pattern changes. Although substantial progresses have been made in the last decade on image processing and seen its successful applications in face matching and object recognition, video-based event detection still remains one of the most difficult challenges in computer vision research due to its complex continuous or discrete input signals, arbitrary dynamic feature definitions, and the often ambiguous analytical methods. In this paper, a Spatio-Temporal Volume (STV) and region intersection (RI) based 3D shape-matching method has been proposed to facilitate the definition and recognition of human actions recorded in videos. The distinctive characteristics and the performance gain of the devised approach stemmed from a coefficient factor-boosted 3D region intersection and matching mechanism developed in this research. This paper also reported the investigation into techniques for efficient STV data filtering to reduce the amount of voxels (volumetric-pixels) that need to be processed in each operational cycle in the implemented system. The encouraging features and improvements on the operational performance registered in the experiments have been discussed at the end

    Using Noninvasive Brain Measurement to Explore the Psychological Effects of Computer Malfunctions on Users during Human-Computer Interactions

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    In today’s technologically driven world, there is a need to better understand the ways that common computer malfunctions affect computer users. These malfunctions may have measurable influences on computer user’s cognitive, emotional, and behavioral responses. An experiment was conducted where participants conducted a series of web search tasks while wearing functional nearinfrared spectroscopy (fNIRS) and galvanic skin response sensors. Two computer malfunctions were introduced during the sessions which had the potential to influence correlates of user trust and suspicion. Surveys were given after each session to measure user’s perceived emotional state, cognitive load, and perceived trust. Results suggest that fNIRS can be used to measure the different cognitive and emotional responses associated with computer malfunctions. These cognitive and emotional changes were correlated with users’ self-report levels of suspicion and trust, and they in turn suggest future work that further explores the capability of fNIRS for the measurement of user experience during human-computer interactions
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