6 research outputs found

    To Explore the Influence of AR-Filtered Selfies on Impression Management in Users' Intrapersonal Communication Under Computer-Mediated Communication (CMC)

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    Selfies are increasingly being shared on social media. On the basis of selfies, traditional beauty filters only finish tasks like whitening and face-lifting. However, with the introduction of augmented reality technology into selfie filters, more and more virtual impressions are presented, causing new influences on social media.This paper explores the influence of AR filters on the impressions management of selfie under Computer Mediad Communication (CMC) from the perspective of Goffman's (1959) dramaturgical theory. This study adopts a qualitative phenomenological research paradigm. Data were collected using document analysis, focus groups and in-depth interviews at two universities in Pingdingshan, China. Research has found that the media characteristics of AR filter selfies allow users to have a rich ability to choose and present their impressions, prompting users to project multiple impressions of themselves on social media. Let users be willing to communicate intrapersonally with AR selfies, thereby achieving self-improvement. This article expands the application scope of new media AR filters of dramaturgical theory in CMC. It also provides a basic understanding of the further communication influence of AR selfies on senders and receivers in CMC. This can provide relevant reference for the government to formulate media policies and manage social media platforms. It can also provide relevant research results as research by other relevant scholars

    “Is it all just lip service?”:On Instagram and the normalisation of the cosmetic servicescape

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    Purpose To better understand the uptake of cosmetic procedures in the wake of Instagram, this study aims to unravel how the aesthetic labour of influencers acts as the packaging of the cosmetic servicescape. In doing so, the authors contribute to theorising of aesthetic and emotional labour within the services marketing literature, fleshing out the bodywork of influential others not as employees but endorsers, who act like the “walking billboards” (Zeithaml and Bitner, 2003) for the cosmetic service industry. Design/methodology/approach This study adopts a dual qualitative approach to data collection, coupling netnographic material from Instagram posts with 16 in-depth interviews with female Instagram users who have undergone or hope to undergo cosmetic surgery. Using mediated discourse analysis, the authors weave their visual and discursive data together for a richer account of the commoditisation of cosmetic surgery. Findings Adopting a postfeminist neoliberal lens, where women are viewed as aesthetic entrepreneurs who are constantly working on the body and the self, the findings of the study reveal how influencers’ aesthetic and emotional labour help package, propagate and demystify the cosmetic servicescape. Through their visual storytelling, we see how influencers help endorse (local) cosmetic services; commoditise cosmetic procedures through the conspicuous display of their ongoing body projects whilst masking the labour and pain involved; and how face-filters that use augmented reality (AR) technology foster new forms of (digitised) body dysmorphia. Originality/value The authors shed light on the darker side of social media and body-enhancing technologies, where tales of body transformation trivialise cosmetic intervention and AR technology induces a digitised body dysmorphia

    States of being: art and identity in digital space and time

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    This one-day Symposium explored themes of personhood, modernity and digital art, bringing together speakers from a range of disciplines to consider technology, artistic practice and society. It seeks a renewed consideration of the role of art in illuminating human identity in a positive relation with technology, and its transformative effects upon space and time. The concerns for the role of art amidst the forces of a post-modern world are influenced by important legacies of the past, by which ideas about human identity and difference have been made meaningful in the relation of history and technology. In the frequently transient and conflicting forces of humanness and forces of modernity, the digital world of the arts emerges as a means by which new ideas of space and time can be considered, with new perspectives of human identity seen as states of being, towards the possibilities of experience, technology, individuality and society

    States of Being: Art and identity in digital space and time

    Get PDF
    This one-day Symposium explored themes of personhood, modernity and digital art, bringing together speakers from a range of disciplines to consider technology, artistic practice and society. It seeks a renewed consideration of the role of art in illuminating human identity in a positive relation with technology, and its transformative effects upon space and time. The concerns for the role of art amidst the forces of a post-modern world are influenced by important legacies of the past, by which ideas about human identity and difference have been made meaningful in the relation of history and technology. In the frequently transient and conflicting forces of humanness and forces of modernity, the digital world of the arts emerges as a means by which new ideas of space and time can be considered, with new perspectives of human identity seen as states of being, towards the possibilities of experience, technology, individuality and society

    SABAS: A Smartphone-Aided Training Simulator based on Virtual and Augmented Reality for Brain Anatomy Assessment

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    Many application areas for augmented reality (AR) and virtual reality (VR) emerged with the technological advances. These technologies, which initially appeared in sectors such as entertainment and games, are now widely used in the field of health care. In this study, a traditional simulator named SABAS is designed with its all components to be used in the training of brain anatomy. The designed simulator is equipped with AR and VR supported innovative e-learning technologies in order to examine and learn the structure of the human brain, whose anatomical structure and functioning is complex, using 3D models in anatomy education. This smartphone-aided application is achieved a high level of success in examination of brain anatomy with the additional features such as interface design and application usability. After the cornerstones of this designed prototype application are presented, the required suggestions are obtained from experts and healthcare professionals and it is observed that the application worked with maximum efficiency. In the study, the effectiveness of the VR and AR aided SABAS mobile application simulator, developed to teach the anatomical structure of the brain, is evaluated based on the experiences of 30 participants who wanted to voluntarily participate in the study.</em

    Protopian mises-en-scène: The collaborative design of a queer femme augmented reality face filter

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    Augmented reality face filters, found on social media platforms such as Instagram and Snapchat, have gained in popularity in recent years. While some are amusing and playful, like butterflies flying around you, the filter landscape is primarily populated by “beauty filters”, a digital beautification of face features that reinforce heteronormative standards. While this research-creation project aims to challenge the current filter norms, it does so with a reparative approach: it focuses on the generative potential of face filters and offers a gender nonconformant alternative by creating a face filter through a participatory methodology. I led two workshops that I held with three queer femme friends of mine who were also invested in challenging the norms of face filters. The result, seen more as an experimental prototype than a final design, was shared with participants to get their feedback. A key aim was to create visions for a non-heteronormative augmented reality future. As such, protopian futurism, the prototyping of hopeful and radically inclusive futures, as developed by Monika Bielskyte, is a guiding concept along Eve Sedgwick’s reparative reading. The workshops resulted in a collaborative experience of self-discovery and the development of new face filter themes
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