9,322 research outputs found

    Asymptotic merging of nodes set for stochastic networks with nonhomogeneous input

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    When one investigate mathematical models of information-computing networks, data networks, and mobile communications, one of the main problems is connected with the large dimension of descriptive processes and complexity of the phase space of the stochastic model. To overcome such problems, the approach of asymptotic merging for nodes set of multichannel stochastic networks is proposed in the work. For the first time the problem of asymptotic merging phase for complex stochastic systems was considered by V.S. Korolyuk. His works contain methodological aspects of this problem. In our work we use the approach of asymptotic merging for investigation of multichannel stochastic networks as queueing networks operating in a heavy traffic regime. Input flows of calls are Poisson processes with their rates can be dependent on time. For such networks we consider a multidimensional service process that is a stochastic process indicating the number of calls at the nodes of the network at the instant of time. Under heavy traffic conditions the service process of calls is studied for networks with generally distributed service times and two types of an input flow. For the service process of the merged network a limit Gaussian process is constructed. Due to the approach with merging, dimension of the limit process is reduced.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tec

    An Enhanced Multiway Sorting Network Based on n-Sorters

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    Merging-based sorting networks are an important family of sorting networks. Most merge sorting networks are based on 2-way or multi-way merging algorithms using 2-sorters as basic building blocks. An alternative is to use n-sorters, instead of 2-sorters, as the basic building blocks so as to greatly reduce the number of sorters as well as the latency. Based on a modified Leighton's columnsort algorithm, an n-way merging algorithm, referred to as SS-Mk, that uses n-sorters as basic building blocks was proposed. In this work, we first propose a new multiway merging algorithm with n-sorters as basic building blocks that merges n sorted lists of m values each in 1 + ceil(m/2) stages (n <= m). Based on our merging algorithm, we also propose a sorting algorithm, which requires O(N log2 N) basic sorters to sort N inputs. While the asymptotic complexity (in terms of the required number of sorters) of our sorting algorithm is the same as the SS-Mk, for wide ranges of N, our algorithm requires fewer sorters than the SS-Mk. Finally, we consider a binary sorting network, where the basic sorter is implemented in threshold logic and scales linearly with the number of inputs, and compare the complexity in terms of the required number of gates. For wide ranges of N, our algorithm requires fewer gates than the SS-Mk.Comment: 13 pages, 14 figure

    Coalitional Games in MISO Interference Channels: Epsilon-Core and Coalition Structure Stable Set

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    The multiple-input single-output interference channel is considered. Each transmitter is assumed to know the channels between itself and all receivers perfectly and the receivers are assumed to treat interference as additive noise. In this setting, noncooperative transmission does not take into account the interference generated at other receivers which generally leads to inefficient performance of the links. To improve this situation, we study cooperation between the links using coalitional games. The players (links) in a coalition either perform zero forcing transmission or Wiener filter precoding to each other. The ϵ\epsilon-core is a solution concept for coalitional games which takes into account the overhead required in coalition deviation. We provide necessary and sufficient conditions for the strong and weak ϵ\epsilon-core of our coalitional game not to be empty with zero forcing transmission. Since, the ϵ\epsilon-core only considers the possibility of joint cooperation of all links, we study coalitional games in partition form in which several distinct coalitions can form. We propose a polynomial time distributed coalition formation algorithm based on coalition merging and prove that its solution lies in the coalition structure stable set of our coalition formation game. Simulation results reveal the cooperation gains for different coalition formation complexities and deviation overhead models.Comment: to appear in IEEE Transactions on Signal Processing, 14 pages, 14 figures, 3 table

    An Efficient Multiway Mergesort for GPU Architectures

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    Sorting is a primitive operation that is a building block for countless algorithms. As such, it is important to design sorting algorithms that approach peak performance on a range of hardware architectures. Graphics Processing Units (GPUs) are particularly attractive architectures as they provides massive parallelism and computing power. However, the intricacies of their compute and memory hierarchies make designing GPU-efficient algorithms challenging. In this work we present GPU Multiway Mergesort (MMS), a new GPU-efficient multiway mergesort algorithm. MMS employs a new partitioning technique that exposes the parallelism needed by modern GPU architectures. To the best of our knowledge, MMS is the first sorting algorithm for the GPU that is asymptotically optimal in terms of global memory accesses and that is completely free of shared memory bank conflicts. We realize an initial implementation of MMS, evaluate its performance on three modern GPU architectures, and compare it to competitive implementations available in state-of-the-art GPU libraries. Despite these implementations being highly optimized, MMS compares favorably, achieving performance improvements for most random inputs. Furthermore, unlike MMS, state-of-the-art algorithms are susceptible to bank conflicts. We find that for certain inputs that cause these algorithms to incur large numbers of bank conflicts, MMS can achieve up to a 37.6% speedup over its fastest competitor. Overall, even though its current implementation is not fully optimized, due to its efficient use of the memory hierarchy, MMS outperforms the fastest comparison-based sorting implementations available to date
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