4,104 research outputs found
Planning and Real Time Control of a Minimally Invasive Robotic Surgery System
This paper introduces the planning and control software of a teleoperating robotic system for minimally invasive surgery. It addresses the problem of how to organize a complex system with 41 degrees of freedom including robot setup planning, force feedback control and nullspace handling with three robotic arms. The planning software is separated into sequentially executed planning and registration procedures. An optimal setup is first planned in virtual reality and then adapted to variations in the operating room. The real time control system is composed of hierarchical layers. The design is flexible and expandable without losing performance. Structure, functionality and implementation of planning and control are described. The robotic system provides the surgeon with an intuitive hand-eye-coordination and force feedback in teleoperation for both hands
Haptic feedback in teleoperation in Micro-and Nano-Worlds.
International audienceRobotic systems have been developed to handle very small objects, but their use remains complex and necessitates long-duration training. Simulators, such as molecular simulators, can provide access to large amounts of raw data, but only highly trained users can interpret the results of such systems. Haptic feedback in teleoperation, which provides force-feedback to an operator, appears to be a promising solution for interaction with such systems, as it allows intuitiveness and flexibility. However several issues arise while implementing teleoperation schemes at the micro-nanoscale, owing to complex force-fields that must be transmitted to users, and scaling differences between the haptic device and the manipulated objects. Major advances in such technology have been made in recent years. This chapter reviews the main systems in this area and highlights how some fundamental issues in teleoperation for micro- and nano-scale applications have been addressed. The chapter considers three types of teleoperation, including: (1) direct (manipulation of real objects); (2) virtual (use of simulators); and (3) augmented (combining real robotic systems and simulators). Remaining issues that must be addressed for further advances in teleoperation for micro-nanoworlds are also discussed, including: (1) comprehension of phenomena that dictate very small object (< 500 micrometers) behavior; and (2) design of intuitive 3-D manipulation systems. Design guidelines to realize an intuitive haptic feedback teleoperation system at the micro-nanoscale level are proposed
A Review of Haptic Feedback Teleoperation Systems for Micromanipulation and Microassembly
International audienceThis paper presents a review of the major haptic feedback teleoperation systems for micromanipulation. During the last decade, the handling of micrometer-sized objects has become a critical issue. Fields of application from material science to electronics demonstrate an urgent need for intuitive and flexible manipulation systems able to deal with small-scale industrial projects and assembly tasks. Two main approaches have been considered: fully automated tasks and manual operation. The first one require fully pre determined tasks, while the later necessitates highly trained operators. To overcome these issues the use of haptic feedback teleoperation where the user manipulates the tool through a joystick whilst feeling a force feedback, appears to be a promising solution as it allows high intuitiveness and flexibility. Major advances have been achieved during this last decade, starting with systems that enable the operator to feel the substrate topology, to the current state-of-the-art where 3D haptic feedback is provided to aid manipulation tasks. This paper details the major achievements and the solutions that have been developed to propose 3D haptic feedback for tools that often lack 3D force measurements. The use of virtual reality to enhance the immersion is also addressed. The strategies developed provide haptic feedback teleoperation systems with a high degree of assistance and for a wide range of micromanipulation tools. Based on this expertise on haptic for micromanipulation and virtual reality assistance it is now possible to propose microassembly systems for objects as small as 1 to 10 micrometers. This is a mature field and will benefit small-scale industrial projects where precision and flexibility in microassembly are required
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Haptic Effects of Surgical Teleoperator Flexibility
Minimally invasive surgery systems typically involve thin and cable-driven surgical instruments. This introduces link and joint flexibility in the slave robot of a master-slave teleoperation system, reducing the effective stiffness of the slave and the transparency of teleoperation. In this paper, we analyze transparency under slave link and joint flexibility (tool flexibility). We also evaluate the added benefits of using extra sensors at the tip of the flexible robot. It is shown that tip velocity (or position) feedback improves free-space position tracking performance in the presence of robot flexibility. Also, when the interaction forces with an environment are measured by a force sensor and fed back to the user’s hand, tip velocity feedback improves hard-contact force tracking performance. During a hard contact task, tip velocity feedback can also eliminate the transmission of robot flexibility to the user’s hand. Parts of this research have previously been published as M. Tavakoli, R.D. Howe, The Effect of Joint Elasticity on Bilateral Teleoperation, In Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots & Systems, pp. 1618-1623, San Diego, CA, 2007, and as M. Tavakoli, R.D. Howe, Haptic Implications of Tool Flexibility in Surgical Teleoperation, In Proceedings of the 16th Symposium on Haptic Interfaces for Virtual Environments & Teleoperator Systems, pp. 377-378, Reno, NV, March 2008.Engineering and Applied Science
Cutaneous Force Feedback as a Sensory Subtraction Technique in Haptics
A novel sensory substitution technique is presented. Kinesthetic and
cutaneous force feedback are substituted by cutaneous feedback (CF) only,
provided by two wearable devices able to apply forces to the index finger and
the thumb, while holding a handle during a teleoperation task. The force
pattern, fed back to the user while using the cutaneous devices, is similar, in
terms of intensity and area of application, to the cutaneous force pattern
applied to the finger pad while interacting with a haptic device providing both
cutaneous and kinesthetic force feedback. The pattern generated using the
cutaneous devices can be thought as a subtraction between the complete haptic
feedback (HF) and the kinesthetic part of it. For this reason, we refer to this
approach as sensory subtraction instead of sensory substitution. A needle
insertion scenario is considered to validate the approach. The haptic device is
connected to a virtual environment simulating a needle insertion task.
Experiments show that the perception of inserting a needle using the
cutaneous-only force feedback is nearly indistinguishable from the one felt by
the user while using both cutaneous and kinesthetic feedback. As most of the
sensory substitution approaches, the proposed sensory subtraction technique
also has the advantage of not suffering from stability issues of teleoperation
systems due, for instance, to communication delays. Moreover, experiments show
that the sensory subtraction technique outperforms sensory substitution with
more conventional visual feedback (VF)
Interest of the dual hybrid control scheme for teleoperation with time delays
A new scheme of teleoperation called "dual hybrid control" is described. It is shown that telepresence is increased compared to traditional force feedback schemes. It is particulary well suited for time delay teleoperation
Towards a Twisted String Actuated Haptic Device: Experimental Testing of a 2-D Virtual Environment and Teleoperation Interface
In the article, a first stage implementation of a haptic device towards a complete 3-D workspace twisted-string actuated haptic interface is discussed. In the present work, a 2-D setup is presented, with the aim of preliminarly testing the behaviour of this novel haptic system, especially with respect to the adopted cable-based actuation solution. In particular, the component descriptions, kinematics of the planar device and the controller for teleoperation purposes are illustrated. Results regarding the behaviour of the system in rendering a virtual environment and in a robot teleoperation scenario with haptic force feedback are reported. The experimental outcomes show that the designed and implemented system is suitable for teleoperation with haptic interfaces, providing positive perspectives for the realization of the fully functional 3-D haptic interface in the future work
Autonomy Infused Teleoperation with Application to BCI Manipulation
Robot teleoperation systems face a common set of challenges including
latency, low-dimensional user commands, and asymmetric control inputs. User
control with Brain-Computer Interfaces (BCIs) exacerbates these problems
through especially noisy and erratic low-dimensional motion commands due to the
difficulty in decoding neural activity. We introduce a general framework to
address these challenges through a combination of computer vision, user intent
inference, and arbitration between the human input and autonomous control
schemes. Adjustable levels of assistance allow the system to balance the
operator's capabilities and feelings of comfort and control while compensating
for a task's difficulty. We present experimental results demonstrating
significant performance improvement using the shared-control assistance
framework on adapted rehabilitation benchmarks with two subjects implanted with
intracortical brain-computer interfaces controlling a seven degree-of-freedom
robotic manipulator as a prosthetic. Our results further indicate that shared
assistance mitigates perceived user difficulty and even enables successful
performance on previously infeasible tasks. We showcase the extensibility of
our architecture with applications to quality-of-life tasks such as opening a
door, pouring liquids from containers, and manipulation with novel objects in
densely cluttered environments
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