2,935 research outputs found

    noteEd - A web-based lecture capture system

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    Electronic capture and playback of lectures has long been the aim of many academic projects. Synote is an application developed under MACFoB (Multimedia Annotation and Community Folksonomy Building) project to synchronise the playback of lecture materials. However, Synote provides no functionality to capture such multimedia. This project involves the creation of a system called noteEd, which will capture a range of multimedia from lectures and make them available to Synote. This report describes the evolution of the noteEd project throughout the design and implementation of the proposed system. The performance of the system was checked in a user acceptance test with the customer, which is discussed after screenshots of our solution. Finally, the project management is presented containing a final project evaluation

    The role of voice technology in advanced helicopter cockpits

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    The status of voice output and voice recognition technology in relation to helicopter cockpit applications is described. The maturing of this technology provides many opportunities for new approaches to crew workload reduction. The helicopter operating environment, potential application areas, and the impact on advanced cockpit design are discussed

    Towards a conceptual framework for touchscreen 360° video on small mobile screens: Praxis in action

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    This paper describes a praxis approach to the conceptual framework required for producing touchscreen 360° video on small mobile screens, using a Point Grey Ladybug 3 camera. It is specifically concerned with how theory can help inform practice within a tertiary education environment, through a survey of the available literature of this emerging field. It concludes with a brief summary of a 360° video project shot as a result of these preliminary findings, and offers some possibilities for further development

    Reducing the confusion and clicks and its impact on learning

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    With the increased importance placed on first-year university units to transition, retain and engage new students, there is a need to carefully design the navigation within a unit of study. The importance of reducing confusion for new students and the cognitive load placed on them during their first experience of university learning may assist with retention. This paper presents a collaborative project between a first-year Unit Coordinator and Senior Learning Designer to redesign the navigation of a core communications unit in a Bachelor of Science (Nursing) degree. The purpose was to reduce the confusion over what was required of the students each week and to reduce the number of clicks and scrolls through the weekly content, allowing students to focus on the content itself

    Perceived quality of multimedia educational content: A cognitive style approach

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    This is the post-print version of the Article. The oficial published version can be accessed from the link below - Copyright, 2006 SpringerCognitive styles influence the way how humans process information, with previous research demonstrating that they have significant effects on student learning in multimedia environments. On the other hand, the perceptual quality of the human multimedia experience is notoriously difficult to measure. In this paper, we report the results of an empirical study, which investigated the relationship between user cognitive styles and perceptual multimedia quality, in which users had the possibility to specify their desired Quality of Service settings — in terms of frame rates and color depth. Results show that whilst color choice is impacted by a participant's cognitive style, such Quality of Service parameters do not significantly affect perceived multimedia quality, and that users do not necessarily choose optimum presentation settings to enhance their perceived enjoyment and assimilation of multimedia informational content

    The design and evaluation of non-visual information systems for blind users

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    This research was motivated by the sudden increase of hypermedia information (such as that found on CD-ROMs and on the World Wide Web), which was not initially accessible to blind people, although offered significant advantages over traditional braille and audiotape information. Existing non-visual information systems for blind people had very different designs and functionality, but none of them provided what was required according to user requirements studies: an easy-to-use non-visual interface to hypermedia material with a range of input devices for blind students. Furthermore, there was no single suitable design and evaluation methodology which could be used for the development of non-visual information systems. The aims of this research were therefore: (1) to develop a generic, iterative design and evaluation methodology consisting of a number of techniques suitable for formative evaluation of non-visual interfaces; (2) to explore non-visual interaction possibilities for a multimodal hypermedia browser for blind students based on user requirements; and (3) to apply the evaluation methodology to non-visual information systems at different stages of their development. The methodology developed and recommended consists of a range of complementary design and evaluation techniques, and successfully allowed the systematic development of prototype non-visual interfaces for blind users by identifying usability problems and developing solutions. Three prototype interfaces are described: the design and evaluation of two versions of a hypermedia browser; and an evaluation of a digital talking book. Recommendations made from the evaluations for an effective non-visual interface include the provision of a consistent multimodal interface, non-speech sounds for information and feedback, a range of simple and consistent commands for reading, navigation, orientation and output control, and support features. This research will inform developers of similar systems for blind users, and in addition, the methodology and design ideas are considered sufficiently generic, but also sufficiently detailed, that the findings could be applied successfully to the development of non-visual interfaces of any type

    Negotiating Large Obstacles with a Humanoid Robot via Multi-Contact Motion Planning

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    Incremental progress in humanoid robot locomotion over the years has achieved essential capabilities such as navigation over at or uneven terrain, stepping over small obstacles and imbing stairls. However, the locomotion research has mostly been limited to using only bipedal gait and only foot contacts with the environment, using the upper body for balancing without considering additional external contacts. As a result, challenging locomotion tasks like climbing over large obstacles relative to the size of the robot have remained unsolved. In this paper, we address this class of open problems with an approach based on multi-contact motion planning, guided by physical human demonstrations. Our goal is to make humanoid locomotion problem more tractable by taking advantage of objects in the surrounding environment instead of avoiding them. We propose a multi-contact motion planning algorithm for humanoid robot locomotion which exploits the multi-contacts at the upper and lower body limbs. We propose a contact stability measure, which simplies the contact search from demonstration and contact transition motion generation for the multi-contact motion planning algorithm. The algorithm uses the whole-body motions generated via Quadratic Programming (QP) based solver methods. The multi-contact motion planning algorithm is applied for a challenging task of climbing over a relatively larger obstacle compared to the robot. We validate our planning approach with simulations and experiments for climbing over a large wooden obstacle with COMAN, which is a complaint humanoid robot with 23 degrees of freedom (DOF). We also propose a generalization method, the \Policy-Contraction Learning Method" to extend the algorithm for generating new multi-contact plans for our multi-contact motion planner, that can adapt to changes in the environment. The method learns a general policy and the multi-contact behavior from the human demonstrations, for generating new multi-contact plans for the obstacle-negotiation

    Student Perceptions of Streaming-Media Effectiveness

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    The purpose of this mixed-methods study was to investigate cognitive-load theory as applied to the design of streaming media. In this study, student learning preferences and cognitive style were measured on a visualizer-verbalizer scale to determine the perceived importance of visual and audio components of streaming media used to supplement classroom instruction. Additionally, this study investigated cognitive-load theory by assessing attitudes regarding the importance of learner control when accessing streaming media files. The writer used 4 existing visualizer-verbalizer instruments in combination with 1 original survey that was designed to gather student perceptions and attitudes regarding the effectiveness of streaming media to support instruction. A group of participants was randomly selected to participate in an interview in order to probe more deeply into respondents’ perceptions. An analysis of the data revealed a weak to modest correlation among the existing instruments and the streaming-media items, which did, however, correlate strongly with one another. It is clear that visual and verbal learners perceive control over online instruction to be an important component in their understanding of content. Overall, participants responded positively in regard to the use of streaming media as an aid to understanding

    Improving the energy efficiency of autonomous underwater vehicles by learning to model disturbances

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    Energy efficiency is one of the main challenges for long-term autonomy of AUVs (Autonomous Underwater Vehicles). We propose a novel approach for improving the energy efficiency of AUV controllers based on the ability to learn which external disturbances can safely be ignored. The proposed learning approach uses adaptive oscillators that are able to learn online the frequency, amplitude and phase of zero-mean periodic external disturbances. Such disturbances occur naturally in open water due to waves, currents, and gravity, but also can be caused by the dynamics and hydrodynamics of the AUV itself. We formulate the theoretical basis of the approach, and demonstrate its abilities on a number of input signals. Further experimental evaluation is conducted using a dynamic model of the Girona 500 AUV in simulation on two important underwater scenarios: hovering and trajectory tracking. The proposed approach shows significant energy-saving capabilities while at the same time maintaining high controller gains. The approach is generic and applicable not only for AUV control, but also for other type of control where periodic disturbances exist and could be accounted for by the controller. © 2013 IEEE
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