629 research outputs found

    Assistance tactile à la localisation de cibles périphériques pour des personnes à vision tubulaire

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    International audienceLa vision tubulaire est une déficience visuelle dans laquelle seul le champ central de la vision est préservé. Elle génère de grandes difficultés dans la vie quotidienne, notamment lorsqu’il s’agit de repérer un objet d’intérêt dans l’environnement. Des informations tactiles, considérées comme discrètes, personnelles et peu invasives, peuvent permettre d’améliorer le comportement de recherche visuelle. Dans cette étude, nous avons conçu quatre techniques tactiles permettant de localiser un point spécifique dans l’espace. Les stimulations tactiles étaient soit un seul stimulus soit un train de stimuli transmis dans un système de coordonnées cartésien ou polaire. Les quatre techniques ont été comparées dans une tâche d’orientation de la tête. La plus efficace des techniques a été évaluée avec une tâche de recherche visuelle dans un environnement virtuel complexe. L’évaluation impliquait dix sujets avec un champ visuel artificiellement restreint à 10°, et un sujet avec une vision tubulaire due à un glaucome. Notre dispositif d’assistance a significativement amélioré l’efficacité de la recherche visuelle d’un facteur trois. Le dispositif pourrait être facilement intégré dans des lunettes intelligentes et détecter des cibles d’intérêt, soit sur demande, soit de façon automatique (par ex. les obstacles potentiels), facilitant ainsi, la recherche visuelle et la perception spatiale de l’environnement

    Vision périphérique, caractérisation et suppléance de ses fonctions spatiales

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    The loss of peripheral vision (tunnel vision) leads to numerous deficits, reducing both independence and quality of life. These deficits reflect spatial cognition impairments, and highlight the close relationship between peripheral vision and spatial representations. This thesis has two main objectives: reaching a better understanding of the nature of these relationships, and using the acquired knowledge in order to propose adaptive, performant and innovative assistive devices able to overcome the peripheral loss. At first, I address the role of peripheral vision in egocentric space coding. I collaborated in a psychophysics experiment, involving detection of visual objects placed in peripheral vision. The visual objects formed similar images on the retina and differed only with respect to their egocentric location: either straight-ahead or eccentric with respect to the head/body midline. We found that straight-ahead objects elicit consistently shorter behavioral responses than eccentric objects. I took in charge a second study evaluating the link between the privileged sensory processing of the straight ahead direction and the dynamic of ocular saccades. Comparison between centripetal and centrifugal pro-saccades and anti-saccades revealed that the superior dynamic of centripetal saccades comes from both sensory and oculomotor factors. These works reveal the early integration of both visual and oculomotor signals in peripheral vision, leading to egocentric representations in which the straight ahead direction is highlighted. Secondly, I investigated the influence of peripheral vision in extracting allocentric spatial representations. In order to assess the role of peripheral vision in allocentric coding, I performed a memory-based pointing task toward previously gazed targets, which were briefly superimposed with visual cues placed at different eccentricities. The results showed that visual cues in peripheral (>10°) vision can contribute to the allocentric coding of a fixated target. A complementary experiment showed that these peripheral allocentric cues play a functional role, notably by facilitating visual searches. These works highlight the importance of peripheral vision in extracting functional spatial relationships between distant elements of the visual environment. Finally, I wanted to promote the development of new assistive devices, able to substitute both egocentric and allocentric spatial functions of the peripheral vision. As a proof of concept, I designed and evaluated a tactile interface mounted on wrist, communicating the spatial location of specific objects and facilitating visual search. Results showed that healthy subjects with artificial tunnel vision (10°) were able to increase by three visual search speeds thank to this tactile interface. Similar results were obtained on a glaucoma subject (field of view 10x15°). My multidisciplinary thesis highlights new roles of peripheral vision in spatial representations and proposes an innovative solution to develop assistive device for tunnel vision.La perte de vision périphérique (vision tubulaire) a pour conséquence de nombreux déficits qui réduisent fortement l'autonomie des personnes qui en sont atteintes et par conséquent leur qualité de vie. Nombre de ces déficits témoignent d'une cognition spatiale dégradée mettant en jeu des relations étroites entre vision périphérique et représentations spatiales. Le double objectif de ce travail de thèse consiste à mieux comprendre la nature de ces relations et, sur la base de ces connaissances, contribuer à l'émergence de dispositifs d'assistance plus adaptés et performants, capables de suppléer l'absence de vision périphérique. Dans un premier temps, je me suis intéressé au rôle de la vision périphérique dans la construction de représentations spatiales égocentrées. J'ai d'abord collaboré à une expérience de psychophysique impliquant la détection en vision périphérique de cibles visuelles situées soit droit-devant, soit excentrées par rapport à l'axe du corps. En mesurant les temps de réaction nous avons pu démontrer que les sujets humains répondaient plus rapidement aux cibles présentées droit-devant qu'aux cibles excentrées. J'ai pris en charge une deuxième étude complémentaire portant sur le lien entre ce traitement sensoriel privilégié du droit-devant en vision périphérique et la dynamique des saccades oculaires de recentrage. En comparant les dynamiques de pro-saccades et d'anti-saccades de recentrage ou d' " excentrage ", j'ai pu mettre en évidence que la supériorité dynamique des saccades de recentrage guidées par la vision périphérique reposait à la fois sur des facteurs sensoriels et oculomoteurs. Ces travaux révèlent l'intégration précoce de signaux visuels et oculomoteurs en vision périphérique, pouvant servir à localiser les éléments visuels par rapport à soi et à privilégier le traitement des éléments situés dans l'axe droit-devant. Dans un deuxième temps, mes travaux ont abordé l'influence de la vision périphérique dans les représentations spatiales allocentrées. Pour étudier l'implication de la vision périphérique dans le codage allocentré, j'ai réalisé une expérience impliquant une tâche de pointage vers des cibles visuelles en vision centrale, accompagnées ou non d'indices visuels à différentes distances en vision périphérique. Les résultats obtenus montrent que des indices visuels capturés par la vision périphérique peuvent effectivement contribuer au codage allocentré d'une cible fixée, et ce même lorsque ces indices périphériques doivent être extraits de scène visuelles complexes en moins de 200 ms. Dans une étude complémentaire, j'ai montré que l'utilisation de ces indices allocentrés situés en périphérie avait un véritable rôle fonctionnel, accélérant les recherches visuelles. Ainsi, ces travaux révèlent une implication fonctionnelle forte de la vision périphérique dans l'extraction des relations spatiales entre éléments présents dans l'environnement visuel. J'ai voulu, durant la dernière partie de ma thèse, initier le développement d'un dispositif d'assistance dont la finalité est de suppléer les fonctions spatiales, égocentrées et allocentrées, de la vision périphérique. Comme preuve de concept, mon travail a consisté à concevoir et développer un dispositif tactile placé sur le poignet et capable de communiquer la position spatiale d'objets d'intérêt pour en simplifier leurs recherches visuelles. Les résultats obtenus chez des sujets sains avec un champ visuel artificiellement réduit (10°) montrent que l'interface tactile permet d'accélérer par trois la vitesse de recherche visuelle. Des résultats similaires ont été observés chez une personne atteinte de glaucome (champ visuel de 10x15°). Ma thèse pluridisciplinaire permet d'apporter un nouvel éclairage sur l'implication de la vision périphérique dans la construction de représentations spatiales, et elle propose de nouvelles pistes pour le développement de dispositifs d'assistance adaptés aux personnes atteintes de vision tubulaire

    Head Mounted Wind

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    Within the context of tele-presence and immersion for piloting light aircraft, knowledge about the surrounding wind offers useful information for piloting purposes. Rendering wind in virtual simulation or tele-presence application has been used still the early sixties [ ] to enhance immersion. However since then it has been rather limited to use a fan in front of the user to produce an illusion of speed. This paper presents the development of a new haptic device generating wind around the user head. The system is based on an embedded system driving 8 fan actuators regularly distributed around a Head Mounted Display (HMD). In order to validate the added value of the device in the context of tele-operation, an application has been developed around a flight simulator where wind direction and forces are passed to the user via our system. Feedback from the different users of the applications shows improvements of the immersion inside the simulation. It also gives reliable information about the wind direction and forces using the most natural cues

    Comparing the Effects of Mental Workload Between Visual and Auditory Secondary Tasks During Laparoscopy

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    The purpose of this study was to test Wickens’ Multiple Resource Theory (MRT) by comparing performance and subjective workload on a visual-spatial secondary task with an auditory-spatial analog when paired with visual-spatial laparoscopic primary tasks. Two primary tasks were performed with a laparoscopic box trainer: a high workload task that consisted of transferring rings from one peg to another and a low workload task that consisted of grasping and placing large pencil erasers in a bowl. It was predicted that the visual-spatial secondary task would be more sensitive when paired with the laparoscopic primary task than the auditory analog. Findings from the study mostly supported this prediction. Proportion of correct detections and subjective workload scores indicated that the auditory-spatial task secondary task was less demanding than the visual-spatial task in high workload, dual task conditions. However, no significant differences were found for response time and false alarms. Overall, these results support the modality predictions of MRT under high workload conditions. Additionally, this study provides further evidence supporting the use of the visual-spatial, ball-and-tunnel task as a measure of workload during laparoscopic surgery

    Human factors in instructional augmented reality for intravehicular spaceflight activities and How gravity influences the setup of interfaces operated by direct object selection

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    In human spaceflight, advanced user interfaces are becoming an interesting mean to facilitate human-machine interaction, enhancing and guaranteeing the sequences of intravehicular space operations. The efforts made to ease such operations have shown strong interests in novel human-computer interaction like Augmented Reality (AR). The work presented in this thesis is directed towards a user-driven design for AR-assisted space operations, iteratively solving issues arisen from the problem space, which also includes the consideration of the effect of altered gravity on handling such interfaces.Auch in der bemannten Raumfahrt steigt das Interesse an neuartigen Benutzerschnittstellen, um nicht nur die Mensch-Maschine-Interaktion effektiver zu gestalten, sondern auch um einen korrekten Arbeitsablauf sicherzustellen. In der Vergangenheit wurden wiederholt Anstrengungen unternommen, Innenbordarbeiten mit Hilfe von Augmented Reality (AR) zu erleichtern. Diese Arbeit konzentriert sich auf einen nutzerorientierten AR-Ansatz, welcher zum Ziel hat, die Probleme schrittweise in einem iterativen Designprozess zu lösen. Dies erfordert auch die Berücksichtigung veränderter Schwerkraftbedingungen

    A Hybrid Visual Control Scheme to Assist the Visually Impaired with Guided Reaching Tasks

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    In recent years, numerous researchers have been working towards adapting technology developed for robotic control to use in the creation of high-technology assistive devices for the visually impaired. These types of devices have been proven to help visually impaired people live with a greater degree of confidence and independence. However, most prior work has focused primarily on a single problem from mobile robotics, namely navigation in an unknown environment. In this work we address the issue of the design and performance of an assistive device application to aid the visually-impaired with a guided reaching task. The device follows an eye-in-hand, IBLM visual servoing configuration with a single camera and vibrotactile feedback to the user to direct guided tracking during the reaching task. We present a model for the system that employs a hybrid control scheme based on a Discrete Event System (DES) approach. This approach avoids significant problems inherent in the competing classical control or conventional visual servoing models for upper limb movement found in the literature. The proposed hybrid model parameterizes the partitioning of the image state-space that produces a variable size targeting window for compensatory tracking in the reaching task. The partitioning is created through the positioning of hypersurface boundaries within the state space, which when crossed trigger events that cause DES-controller state transition that enable differing control laws. A set of metrics encompassing, accuracy (DD), precision (θe\theta_{e}), and overall tracking performance (ψ\psi) are also proposed to quantity system performance so that the effect of parameter variations and alternate controller configurations can be compared. To this end, a prototype called \texttt{aiReach} was constructed and experiments were conducted testing the functional use of the system and other supporting aspects of the system behaviour using participant volunteers. Results are presented validating the system design and demonstrating effective use of a two parameter partitioning scheme that utilizes a targeting window with additional hysteresis region to filtering perturbations due to natural proprioceptive limitations for precise control of upper limb movement. Results from the experiments show that accuracy performance increased with the use of the dual parameter hysteresis target window model (0.91D10.91 \leq D \leq 1, μ(D)=0.9644\mu(D)=0.9644, σ(D)=0.0172\sigma(D)=0.0172) over the single parameter fixed window model (0.82D0.980.82 \leq D \leq 0.98, μ(D)=0.9205\mu(D)=0.9205, σ(D)=0.0297\sigma(D)=0.0297) while the precision metric, θe\theta_{e}, remained relatively unchanged. In addition, the overall tracking performance metric produces scores which correctly rank the performance of the guided reaching tasks form most difficult to easiest

    A psychology literature study on modality related issues for multimodal presentation in crisis management

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    The motivation of this psychology literature study is to obtain modality related guidelines for real-time information presentation in crisis management environment. The crisis management task is usually companied by time urgency, risk, uncertainty, and high information density. Decision makers (crisis managers) might undergo cognitive overload and tend to show biases in their performances. Therefore, the on-going crisis event needs to be presented in a manner that enhances perception, assists diagnosis, and prevents cognitive overload. To this end, this study looked into the modality effects on perception, cognitive load, working memory, learning, and attention. Selected topics include working memory, dual-coding theory, cognitive load theory, multimedia learning, and attention. The findings are several modality usage guidelines which may lead to more efficient use of the user’s cognitive capacity and enhance the information perception

    A white paper: NASA virtual environment research, applications, and technology

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    Research support for Virtual Environment technology development has been a part of NASA's human factors research program since 1985. Under the auspices of the Office of Aeronautics and Space Technology (OAST), initial funding was provided to the Aerospace Human Factors Research Division, Ames Research Center, which resulted in the origination of this technology. Since 1985, other Centers have begun using and developing this technology. At each research and space flight center, NASA missions have been major drivers of the technology. This White Paper was the joint effort of all the Centers which have been involved in the development of technology and its applications to their unique missions. Appendix A is the list of those who have worked to prepare the document, directed by Dr. Cynthia H. Null, Ames Research Center, and Dr. James P. Jenkins, NASA Headquarters. This White Paper describes the technology and its applications in NASA Centers (Chapters 1, 2 and 3), the potential roles it can take in NASA (Chapters 4 and 5), and a roadmap of the next 5 years (FY 1994-1998). The audience for this White Paper consists of managers, engineers, scientists and the general public with an interest in Virtual Environment technology. Those who read the paper will determine whether this roadmap, or others, are to be followed

    Tele-operation and Human Robots Interactions

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    Visual Perception and Cognition in Image-Guided Intervention

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    Surgical image visualization and interaction systems can dramatically affect the efficacy and efficiency of surgical training, planning, and interventions. This is even more profound in the case of minimally-invasive surgery where restricted access to the operative field in conjunction with limited field of view necessitate a visualization medium to provide patient-specific information at any given moment. Unfortunately, little research has been devoted to studying human factors associated with medical image displays and the need for a robust, intuitive visualization and interaction interfaces has remained largely unfulfilled to this day. Failure to engineer efficient medical solutions and design intuitive visualization interfaces is argued to be one of the major barriers to the meaningful transfer of innovative technology to the operating room. This thesis was, therefore, motivated by the need to study various cognitive and perceptual aspects of human factors in surgical image visualization systems, to increase the efficiency and effectiveness of medical interfaces, and ultimately to improve patient outcomes. To this end, we chose four different minimally-invasive interventions in the realm of surgical training, planning, training for planning, and navigation: The first chapter involves the use of stereoendoscopes to reduce morbidity in endoscopic third ventriculostomy. The results of this study suggest that, compared with conventional endoscopes, the detection of the basilar artery on the surface of the third ventricle can be facilitated with the use of stereoendoscopes, increasing the safety of targeting in third ventriculostomy procedures. In the second chapter, a contour enhancement technique is described to improve preoperative planning of arteriovenous malformation interventions. The proposed method, particularly when combined with stereopsis, is shown to increase the speed and accuracy of understanding the spatial relationship between vascular structures. In the third chapter, an augmented-reality system is proposed to facilitate the training of planning brain tumour resection. The results of our user study indicate that the proposed system improves subjects\u27 performance, particularly novices\u27, in formulating the optimal point of entry and surgical path independent of the sensorimotor tasks performed. In the last chapter, the role of fully-immersive simulation environments on the surgeons\u27 non-technical skills to perform vertebroplasty procedure is investigated. Our results suggest that while training surgeons may increase their technical skills, the introduction of crisis scenarios significantly disturbs the performance, emphasizing the need of realistic simulation environments as part of training curriculum
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