4 research outputs found

    FROM WIDE- TO SHORT-RANGE COMMUNICATIONS: USING HUMAN INTERACTIONS TO DESIGN NEW MOBILE SYSTEMS AND SERVICES

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    The widespread diffusion of mobile devices has radically changed the way people interact with each other and with object of their daily life. In particular, modern mobile devices are equipped with multiple radio interfaces allowing users to interact at different spatial granularities according to the various radio technology they use. The research community is progressively moving to heterogeneous network solutions which include many different wireless technologies seamlessly integrated to address a wide variety of use cases and requirements. In 5th- Generation (5G) of mobile network we can find multiple network typology such as device-to-device (D2D), vehicular networks, machine-to-machine(M2M), and more, which are integrated in the existing mobile-broadband technology such as LTE and its future evolutions. In this complex and rich scenario, many issues and challenges are still open from a technological, architectural, and mobile services and applications points of view. In this work we provide network solutions, mobile services, and applications consistent with the 5G mobile network vision by using users interactions as a common starting point. We focus on three different spatial granularities, long, medium/short, and micro mediated by cellular network, Wi-Fi, and NFC radio technologies, respectively. We deal with various kinds of issues and challenges according to the distinct spatial granularity we consider. We start with an user centric approach based on the analysis of the characteristics and the peculiarities of each kind of interaction. Following this path, we provide contributions to support the design of new network architectures, and the development of novel mobile services and applications

    The survey on Near Field Communication

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    PubMed ID: 26057043Near Field Communication (NFC) is an emerging short-range wireless communication technology that offers great and varied promise in services such as payment, ticketing, gaming, crowd sourcing, voting, navigation, and many others. NFC technology enables the integration of services from a wide range of applications into one single smartphone. NFC technology has emerged recently, and consequently not much academic data are available yet, although the number of academic research studies carried out in the past two years has already surpassed the total number of the prior works combined. This paper presents the concept of NFC technology in a holistic approach from different perspectives, including hardware improvement and optimization, communication essentials and standards, applications, secure elements, privacy and security, usability analysis, and ecosystem and business issues. Further research opportunities in terms of the academic and business points of view are also explored and discussed at the end of each section. This comprehensive survey will be a valuable guide for researchers and academicians, as well as for business in the NFC technology and ecosystem.Publisher's Versio

    FROM SMALL-WORLDS TO BIG DATA:TEMPORAL AND MULTIDIMENSIONAL ASPECTS OF HUMAN NETWORKS

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    In this thesis we address the close interplay among mobility, offline relationships and online interactions and the related human networks at different dimensional scales and temporal granularities. By generally adopting a data-driven approach, we move from small datasets about physical interactions mediated by human-carried devices, describing small social realities, to large-scale graphs that evolve over time, as well as from human mobility trajectories to face-to-face contacts occurring in different geographical contexts. We explore in depth the relation between human mobility and the social structure induced by the overlapping of different people's trajectories on GPS traces collected in urban and metropolitan areas. We define the notions of geo-location and geo-community which are operational in describing in a unique framework both spatial and social aspects of human behavior. Through the concept of geo-community we model the human mobility adopting a bipartite graph. Thanks to this graph representation we can generate a social structure that is plausible w.r.t. the real interactions. In general the modeling approach have the merit for reporting the mobility in a graph-theoretic framework making the study of the interplay mobility/sociality more affordable and intuitive. Our modeling approach also results in a mobility model, Geo-CoMM, which lies on and exploits the idea of geo-community. The model represents a particular instance of a general framework we provide. A framework where the social structure behind the preferred-location based mobility models emerges. We validate Geo-CoMM on spatial, temporal, pairwise connectivity and social features showing that it reproduces the main statistical properties observed in real traces. As concerns the offline/online interplay we provide a complete overview of the close connection between online and offline sociality. To reach our goal we gather data about offline contacts and social interactions on Facebook of a group of students and we propose a multidimensional network analysis which allows us to deeply understand how the characteristics of users in the distinct networks impact each other. Results show how offline and Facebook friends are different. This way we confirm and worsen the general intuition that online social networks have shifted away from their original goal to mirror the offline sociality of individuals. As for the role and the social importance, it becomes apparent that social features such as user popularity or community structure do not transfer along social dimensions, as confirmed by our correlation analysis of the network layers and by the comparison among the communities. In the last chapters we analyze the evolution of the online social network from a physical time perspective, i.e. considering the graph evolution as a graph time-series and not as a function of the network basic properties (number of nodes or links). As for the physical time in a user-centric viewpoint, we investigate the bursty nature of the link creation process in online social network. We prove not only that it is a highly inhomogeneous process, but also identify patterns of burstiness common to all nodes. Then we focus on the dynamic formation of two fundamental network building components: dyads and triads. We propose two new metrics to aid the temporal analysis on physical time: link creation delay and triangle closure delay. These two metrics enable us to study the dynamic creation of dyads and triads, and to highlight network behavior that would otherwise remain hidden. In our analysis, we find that link delays are generally very low in absolute time and are largely independent of the dates people join the network. To highlight the social nature of this metric, we introduce the term \textit{peerness} to quantify how well linked users overlap in lifetimes. As for triadic closure delay we first introduce an algorithm to extract of temporal triangle which enables us to monitor the triangle formation process, and to detect sudden changes in the triangle formation behavior, possibly related to external events. In particular, we show that the introduction of new service functionalities had a disruptive impact on the triangle creation process in the network

    THINPLE- the new online Sociality is built on top of NFC-based Contacts

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    Abstract—The rapid densification of today’s online social networks is progressively draining their early value of mirroring real life sociality. This paper describes THINPLE, a novel mobile computing app aiming at building a protected and trusted online social space where the growth of the sociality of a person is only fuelled by contacts in the physical world. THINPLE exploits each physical contact, through the short radio range of Near Field Communication, NFC, to capture the explicit willingness and trustworthiness to initiate a online relationship. Moreover, through physical contacts, inanimate objects of the real world can be added to the online sociality of individuals, thus turning into practice the concept of Internet of things and people. Keywords-Near Field Communication, Mobile social networks, Internet of thing
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