119 research outputs found

    IMPLEMENTATION OF FUSION TALK APPLICATION IN NARRATIVE WRITING

    Get PDF
    This study aims to determine: (1) differences in narrative writing between the groups using Talk Fusion applications and groups not using the Talk Fusion applications, and (2) the effectiveness of the use of Talk Fusion applications in narrative writing for semester VI students of University of Palangka Raya. The study was an experimental study. The design of the study was Pre-test and Post-test Control Group Design. There are two variables in this study, namely the independent variable in the form of Talk Fusion applications and the dependent variable namely the narrative writing. The results of t-test calculation shows t scores that is greater than t table (th: 4.711> tt: 1.980) at a significance level of 5% and db 70. This shows that there are significant differences in the narrative writing between groups by learning by using Talk Fusion applications and the group learning without the use of Talk Fusion applications. Scheffe test calculation results showed F count is higher than F table (Fh: 22.194> Ft: 3.98) with 70 db and at a significance level of 5% of 36 students. This indicates that the value of the struggle of a character in biographies by using Talk Fusion applications are more effective than learning character that is not using Talk Fusion applications in the control group. Thus, it can be concluded that the use of Talk Fusion applications can improve the ability to write narrative

    Xcast Based Routing Protocol For Push To Talk Application In Mobile Ad Hoc Networks

    Get PDF
    Mobile ad-hoc networks comprise a type of wireless network that can be easily created without the need for network infrastructure or administration. These networks are organized and administered into temporary and dynamic network topologies. Unfortunately, mobile ad-hoc networks suffer from some limitations related to insufficient bandwidth. The proliferation of new IP Multimedia subsystem services (IMs), such as Push-to-talk (PTT) applications consume large amounts of bandwidth, resulting in degraded QoS performance of mobile ad-hoc networks. In this thesis, a Priority XCAST based routing protocol (P-XCAST) is proposed for mobile ad-hoc networks to minimize bandwidth consumption. P-XCAST is based on demand route requests and route reply mechanisms for every destination in the PXCAST layer. To build the network topology and fill up the route table for nodes, the information in the route table is used to classify the XCAST list of destinations according to similarities on their next hop. Furthermore, P-XCAST is merged with a proposed Group Management algorithm to handle node mobility by classifying nodes into two types: group head and member. The proposed protocol was tested using the GloMoSim network simulator under different network scenarios to investigate Quality of Service (QoS) performance network metrics. P-XCAST performance was better by about 20% than those of other tested routing protocols by supporting of group size up to twenty receivers with an acceptable QoS. Therefore, it can be applied under different network scenarios (static or dynamic). In addition Link throughput and average delay was calculated using queuing network model; as this model is suitable for evaluating the IEEE 802.11 MAC that is used for push to talk applications. The analytical results for link throughput and average delay were used to validate the simulated results

    Digitising English language learning for early childhood educators in Malaysian context: The rationale

    Get PDF
    Nowadays, many kindergartens in Malaysia are striving toward using English in their daily activities with their children and some even use English language as their medium of instruction. However, some of the early childhood educators were not well equipped with the knowledge of English language. This paper aims to report the rationale for digitising English language learning through the development of Kindy Talk Application in terms of approach, content and design. Kindy Talk Application is a mobile application for Malaysian early childhood educators to utilize accurate language in their daily routine interactions and instructional language typically used at daycare centres. This development of the application stemmed from a series of workshops with 2 modules, namely Communication English and Storytelling techniques. These workshops aimed at increasing 30 Pahang early childhood educators' professional development. To ensure the sustainability of the training, the Kindy Talk Application, which uses augmented reality technology was developed to allow users to practice the daily routine and instructional language using their mobile phones in a safe autonomous learning environment. This enhances the language proficiency and confidence of Malaysian early childhood educators

    The Defense Of Oral Interaction In The Midst Of Whatsapp Use In The Learning Environment

    Get PDF
    This research aimed to explain the defense of oral interactions in the presence of information and communication technologies such as WhatsApp (WA) as well as to explore some of the positive contributions of WA used in building the Real Life Communication, especially in the learning environment. By applying the Exploratory design, this research involved 4 participants from various educational backgrounds as a purposively selected data source indicated as WA users at once. Data were collected through Focus Group Discussion, Interview, and Observation and analyzed by several stages i.e. data reduction, displaying data, categorizing, and verifying and concluding. The results showed that oral interactions can decrease both in the language community and learning environment as the dominant use of WA that is not wise. Nevertheless, the use of WA applications also had some positive contributions in building a real relationship. Finally, the assumption that the negative impact of using the WA application should be able to change the mindset and positive attitude of the scholars in initiating and defending an oral interaction in the learning environment

    Money Walks: A Human-Centric Study on the Economics of Personal Mobile Data

    Full text link
    In the context of a myriad of mobile apps which collect personally identifiable information (PII) and a prospective market place of personal data, we investigate a user-centric monetary valuation of mobile PII. During a 6-week long user study in a living lab deployment with 60 participants, we collected their daily valuations of 4 categories of mobile PII (communication, e.g. phonecalls made/received, applications, e.g. time spent on different apps, location and media, photos taken) at three levels of complexity (individual data points, aggregated statistics and processed, i.e. meaningful interpretations of the data). In order to obtain honest valuations, we employ a reverse second price auction mechanism. Our findings show that the most sensitive and valued category of personal information is location. We report statistically significant associations between actual mobile usage, personal dispositions, and bidding behavior. Finally, we outline key implications for the design of mobile services and future markets of personal data.Comment: 15 pages, 2 figures. To appear in ACM International Joint Conference on Pervasive and Ubiquitous Computing (Ubicomp 2014

    Student Perception and Experience with “Talk” - AI-Powered Speaking Partner Application

    Get PDF
    This fact highlights the increasing need for effective and accessible English education. Many schools and educational institutions are now developing modern and innovative methods for teaching English, encompassing both teaching approaches and tools that facilitate learners in enhancing their English language skills (Cong-Lem, 2018). In learning English, there are four essential competencies that must be mastered by the learners. These four competencies are proficiency in reading, listening, writing, and speaking (Pliushchenko & Zaslavskiy, 2021). However, the speaking skill is often considered as the most crucial among the other four abilities. Speaking is one of the most important skills of all four language skills, because individuals who learn a language are referred to as the speakers of that language. The main aim of English language teaching is to give learners the ability to use English language effectively and correctly in communication (Jarrín & Kim, 2019)

    THE EFFECT OF HELLO TALK APPLICATION ON STUDENTS’ VOCABULARY MASTERY AT SEVENTH GRADE AL- ABRAR SIHUIK HUIK TAPANULI SELATAN

    Get PDF
    The research that has been conducted entitled “The effect of Hello Talk application on students’ vocabulary mastery at seventh grade Al-Abrar Sihuik-huik Tapanuli Selatan”. The primary objective of this study is to assess whether the Hello Talk application has a significant impact on the vocabulary skills of seventh-grade students at MTs Al-Abrar Sihuik-huik during the 20232024 academic year. This research employs a quantitative quasi-experimental approach and was carried out with a total of 40 students, divided into two groups: 20 in the experimental group and 20 in the control group. Data collection involved the administration of multiple-choice tests as evaluation tools, including a pre-test conducted before the intervention and a post-test conducted afterward. The collected data were statistically analyzed using a t-test in SPSS 23, with a significance level set at 5% (0.05). Analysis revealed that the experimental group's mean post-test score (83.5) was higher than the control group's (72) after all. The t-test result (3.162) exceeded the threshold t-value of 2.024 with 38 degrees of freedom at a 5% significance level (0.05). As a result, the result of the t0 > t table resulted in the alternative hypothesis (Ha) being accepted and the null hypothesis (H0) being rejected. Additionally, the calculated effect size was 1.30, which is within the range for strong effects. As a result, it can be said that the Hello Talk app significantly affects the language competency of seventh-grade pupils at MTs AlAbrar Sihuik-huik

    THE EFFECTS OF VIDEO ACTIVITY SCHEDULES ON LIFE SKILLS FOR INDIVIDUALS WITH MILD INTELLECTUAL DISABILITY

    Get PDF
    This study used a multiple probe across settings design to evaluate the effects of video activity schedules (VidAS) on the acquisition of life skills in various settings within the home. In a technology training phase, participants were taught how to navigate a mobile application and use the pause and play feature of the video using a system of least prompts. In baseline, participants were given a task direction to complete the tasks within each setting with access to a static picture schedule. During intervention, participant task completion was evaluated when self-instructing with the use of VidAS in each setting. One participant’s settings consisted of the living room, kitchen, and outdoor schedule, the other participant’s settings consisted of a checkbook, kitchen, and laundry schedule. One participant learned to self-instruct using the mobile technology and independently complete and navigate between and within tasks within each schedule

    “Talk” an AI-Powered Speaking Partner Application

    Get PDF
    With the advancement of technology, there are currently numerous tools and applications that are designed to facilitate students in improving their English speaking skills (Chun et al., 2016). One of these tools is called TALK. TALK is an online platform which is designed to help users improve their spoken English skills. It utilizes advanced speech recognition technology to provide users with feedback on their pronunciation, intonation, and overall spoken language proficiency
    corecore