3,069 research outputs found

    Assessment of cockpit interface concepts for data link retrofit

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    The problem is examined of retrofitting older generation aircraft with data link capability. The approach taken analyzes requirements for the cockpit interface, based on review of prior research and opinions obtained from subject matter experts. With this background, essential functions and constraints for a retrofit installation are defined. After an assessment of the technology available to meet the functions and constraints, candidate design concepts are developed. The most promising design concept is described in detail. Finally, needs for further research and development are identified

    Army-NASA aircrew/aircraft integration program (A3I) software detailed design document, phase 3

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    The capabilities and design approach of the MIDAS (Man-machine Integration Design and Analysis System) computer-aided engineering (CAE) workstation under development by the Army-NASA Aircrew/Aircraft Integration Program is detailed. This workstation uses graphic, symbolic, and numeric prototyping tools and human performance models as part of an integrated design/analysis environment for crewstation human engineering. Developed incrementally, the requirements and design for Phase 3 (Dec. 1987 to Jun. 1989) are described. Software tools/models developed or significantly modified during this phase included: an interactive 3-D graphic cockpit design editor; multiple-perspective graphic views to observe simulation scenarios; symbolic methods to model the mission decomposition, equipment functions, pilot tasking and loading, as well as control the simulation; a 3-D dynamic anthropometric model; an intermachine communications package; and a training assessment component. These components were successfully used during Phase 3 to demonstrate the complex interactions and human engineering findings involved with a proposed cockpit communications design change in a simulated AH-64A Apache helicopter/mission that maps to empirical data from a similar study and AH-1 Cobra flight test

    Making intelligent systems team players: Case studies and design issues. Volume 1: Human-computer interaction design

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    Initial results are reported from a multi-year, interdisciplinary effort to provide guidance and assistance for designers of intelligent systems and their user interfaces. The objective is to achieve more effective human-computer interaction (HCI) for systems with real time fault management capabilities. Intelligent fault management systems within the NASA were evaluated for insight into the design of systems with complex HCI. Preliminary results include: (1) a description of real time fault management in aerospace domains; (2) recommendations and examples for improving intelligent systems design and user interface design; (3) identification of issues requiring further research; and (4) recommendations for a development methodology integrating HCI design into intelligent system design

    BioIMAX : a Web2.0 approach to visual data mining in bioimage data

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    Loyek C. BioIMAX : a Web2.0 approach to visual data mining in bioimage data. Bielefeld: Universität Bielefeld; 2012

    Quantifying aesthetics of visual design applied to automatic design

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    In today\u27s Instagram world, with advances in ubiquitous computing and access to social networks, digital media is adopted by art and culture. In this dissertation, we study what makes a good design by investigating mechanisms to bring aesthetics of design from realm of subjection to objection. These mechanisms are a combination of three main approaches: learning theories and principles of design by collaborating with professional designers, mathematically and statistically modeling good designs from large scale datasets, and crowdscourcing to model perceived aesthetics of designs from general public responses. We then apply the knowledge gained in automatic design creation tools to help non-designers in self-publishing, and designers in inspiration and creativity. Arguably, unlike visual arts where the main goals may be abstract, visual design is conceptualized and created to convey a message and communicate with audiences. Therefore, we develop a semantic design mining framework to automatically link the design elements, layout, color, typography, and photos to linguistic concepts. The inferred semantics are applied to a design expert system to leverage user interactions in order to create personalized designs via recommendation algorithms based on the user\u27s preferences

    Analyzing Qualitative Data with MAXQDA

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    “To begin at the beginning” is the opening line of the play Under Milk Wood by Welsh poet Dylan Thomas. So, we also want to start here at the beginning and start with some information about the history of the analysis software MAXQDA. This story is quite long; it begins in 1989 with a first version of the software, then just called “MAX,” for the operating system DOS and a book in the German language. The book’s title was Text Analysis Software for the Social Sciences. Introduction to MAX and Textbase Alpha written by Udo Kuckartz, published by Gustav Fischer in 1992. Since then, there have been many changes and innovations: technological, conceptual, and methodological. MAXQDA has its roots in social science methodology; the original name MAX was reference to the sociologist Max Weber, whose methodology combined quantitative and qualitative methods, explanation, and understanding in a way that was unique at the time, the beginning of the twentieth century. Since the first versions, MAX (later named winMAX and MAXQDA) has always been a very innovative analysis software. In 1994, it was one of the first programs with a graphical user interface; since 2001, it has used Rich Text Format with embedded graphics and objects. Later, MAXQDA was the first QDA program (QDA stands for qualitative data analysis) with a special version for Mac computers that included all analytical functions. Since autumn 2015, MAXQDA has been available in almost identical versions for Windows and Mac, so that users can switch between operating systems without having to familiarize themselves with a new interface or changed functionality. This compatibility and feature equality between Mac and Windows versions is unique and greatly facilitates team collaboration. MAXQDA has also come up with numerous innovations in the intervening years: a logically and very intuitively designed user interface, very versatile options for memos and comments, numerous visualization options, the summary grid as a middle level of analysis between primary data and categories, and much more, for instance, transcription, geolinks, weight scores for coding, analysis of PDF files, and Twitter analysis. Last but not least, the mixed methods features are worth mentioning, in which MAXQDA has long played a pioneering role. This list already shows that today MAXQDA is much more than text analysis software: the first chapter of this book contains a representation of the data types that MAXQDA can analyze today (in version 2018) and shows which file formats can be processed. The large variety of data types is contrasted by an even greater number o

    Proceedings of the 1st joint workshop on Smart Connected and Wearable Things 2016

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    These are the Proceedings of the 1st joint workshop on Smart Connected and Wearable Things (SCWT'2016, Co-located with IUI 2016). The SCWT workshop integrates the SmartObjects and IoWT workshops. It focusses on the advanced interactions with smart objects in the context of the Internet-of-Things (IoT), and on the increasing popularity of wearables as advanced means to facilitate such interactions
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