1,112,833 research outputs found

    System architecture design

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    Formalization and visualization of domain-specific software architectures

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    This paper describes a domain-specific software design system based on the concepts of software architectures engineering and domain-specific models and languages. In this system, software architectures are used as high level abstractions to formulate a domain-specific software design. The software architecture serves as a framework for composing architectural fragments (e.g., domain objects, system components, and hardware interfaces) that make up the knowledge (or model) base for solving a problem in a particular application area. A corresponding software design is generated by analyzing and describing a system in the context of the software architecture. While the software architecture serves as the framework for the design, this concept is insufficient by itself for supplying the additional details required for a specific design. Additional domain knowledge is still needed to instantiate components of the architecture and develop optimized algorithms for the problem domain. One possible way to obtain the additional details is through the use of domain-specific languages. Thus, the general concept of a software architecture and the specific design details provided by domain-specific languages are combined to create what can be termed a domain-specific software architecture (DSSA)

    System Architecture and Design

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    Two Case Studies of Subsystem Design for General-Purpose CSCW Software Architectures

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    This paper discusses subsystem design guidelines for the software architecture of general-purpose computer supported cooperative work systems, i.e., systems that are designed to be applicable in various application areas requiring explicit collaboration support. In our opinion, guidelines for subsystem level design are rarely given most guidelines currently given apply to the programming language level. We extract guidelines from a case study of the redesign and extension of an advanced commercial workflow management system and place them into the context of existing software engineering research. The guidelines are then validated against the design decisions made in the construction of a widely used web-based groupware system. Our approach is based on the well-known distinction between essential (logical) and physical architectures. We show how essential architecture design can be based on a direct mapping of abstract functional concepts as found in general-purpose systems to modules in the essential architecture. The essential architecture is next mapped to a physical architecture by applying software clustering and replication to achieve the required distribution and performance characteristics

    A Low Cost Two-Tier Architecture Model For High Availability Clusters Application Load Balancing

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    This article proposes a design and implementation of a low cost two-tier architecture model for high availability cluster combined with load-balancing and shared storage technology to achieve desired scale of three-tier architecture for application load balancing e.g. web servers. The research work proposes a design that physically omits Network File System (NFS) server nodes and implements NFS server functionalities within the cluster nodes, through Red Hat Cluster Suite (RHCS) with High Availability (HA) proxy load balancing technologies. In order to achieve a low-cost implementation in terms of investment in hardware and computing solutions, the proposed architecture will be beneficial. This system intends to provide steady service despite any system components fails due to uncertainly such as network system, storage and applications.Comment: Load balancing, high availability cluster, web server cluster

    Design techniques for low-power systems

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    Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low-power design and techniques to exploit them on the architecture of the system. We focus on: minimizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system including error control, system decomposition, communication and MAC protocols, and low-power short range networks

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
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