1,029 research outputs found

    Synchronization of Multi-Sourced Multimedia Data for Heterogeneous Target Systems

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    Accessing multimedia information in a networked environment introduces problems to an application designer that don't exist when the same information is fetched locally. These problems include "competing" for the allocation of network resources across applications, synchronizing data arrivals from various sources within an application, and supporting multiple data representations across heterogeneous hosts. In this paper, we present a general framework for addressing these problems that is based on the assumption that time-sensitive data can only be controlled by having the application, the operating system(s) and a set of active, intelligent information object coordinate their activities based on a

    Specification and support of adaptable networked multimedia

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    Enhancing Mobile Capacity through Generic and Efficient Resource Sharing

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    Mobile computing devices are becoming indispensable in every aspect of human life, but diverse hardware limits make current mobile devices far from ideal for satisfying the performance requirements of modern mobile applications and being used anytime, anywhere. Mobile Cloud Computing (MCC) could be a viable solution to bypass these limits which enhances the mobile capacity through cooperative resource sharing, but is challenging due to the heterogeneity of mobile devices in both hardware and software aspects. Traditional schemes either restrict to share a specific type of hardware resource within individual applications, which requires tremendous reprogramming efforts; or disregard the runtime execution pattern and transmit too much unnecessary data, resulting in bandwidth and energy waste.To address the aforementioned challenges, we present three novel designs of resource sharing frameworks which utilize the various system resources from a remote or personal cloud to enhance the mobile capacity in a generic and efficient manner. First, we propose a novel method-level offloading methodology to run the mobile computational workload on the remote cloud CPU. Minimized data transmission is achieved during such offloading by identifying and selectively migrating the memory contexts which are necessary to the method execution. Second, we present a systematic framework to maximize the mobile performance of graphics rendering with the remote cloud GPU, during which the redundant pixels across consecutive frames are reused to reduce the transmitted frame data. Last, we propose to exploit the unified mobile OS services and generically interconnect heterogeneous mobile devices towards a personal mobile cloud, which complement and flexibly share mobile peripherals (e.g., sensors, camera) with each other

    XML descriptor based approach for real time data messaging

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    This paper presents an overview of the Real Time Markup Language (RTML). RTML is an XML profile which provides the syntactic representation for describing the semantics of real time data for exchange over distributed networked real time systems. For the basis of interoperability, this profile is described in the XML Schema language. This paper describes the background of this work and shows how the vocabularies are developed, and how it derives the extensibility of XML Schema in aiding the definition of data in real time systems in order to achieve the goal of interoperability

    Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis

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    Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online viewers. To fulfill the demands from both massive and heterogeneous broadcasters and viewers, expensive server clusters have been deployed to provide video ingesting and transcoding services. Despite the existence of highly popular channels, a significant portion of the channels is indeed unpopular. Yet as our measurement shows, these broadcasters are consuming considerable system resources; in particular, 25% (resp. 30%) of bandwidth (resp. computation) resources are used by the broadcasters who do not have any viewers at all. In this paper, we closely examine the challenge of handling unpopular live-broadcasting channels in CLS systems and present a comprehensive solution for service partitioning on hybrid cloud. The trace-driven evaluation shows that our hybrid cloud-assisted design can smartly assign ingesting and transcoding tasks to the elastic cloud virtual machines, providing flexible system deployment cost-effectively
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