1,108 research outputs found

    Kompensation positionsbezogener Artefakte in Aktivitätserkennung

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    This thesis investigates, how placement variations of electronic devices influence the possibility of using sensors integrated in those devices for context recognition. The vast majority of context recognition research assumes well defined, fixed sen- sor locations. Although this might be acceptable for some application domains (e.g. in an industrial setting), users, in general, will have a hard time coping with these limitations. If one needs to remember to carry dedicated sensors and to adjust their orientation from time to time, the activity recognition system is more distracting than helpful. How can we deal with device location and orientation changes to make context sensing mainstream? This thesis presents a systematic evaluation of device placement effects in context recognition. We first deal with detecting if a device is carried on the body or placed somewhere in the environ- ment. If the device is placed on the body, it is useful to know on which body part. We also address how to deal with sensors changing their position and their orientation during use. For each of these topics some highlights are given in the following. Regarding environmental placement, we introduce an active sampling ap- proach to infer symbolic object location. This approach requires only simple sensors (acceleration, sound) and no infrastructure setup. The method works for specific placements such as "on the couch", "in the desk drawer" as well as for general location classes, such as "closed wood compartment" or "open iron sur- face". In the experimental evaluation we reach a recognition accuracy of 90% and above over a total of over 1200 measurements from 35 specific locations (taken from 3 different rooms) and 12 abstract location classes. To derive the coarse device placement on the body, we present a method solely based on rotation and acceleration signals from the device. It works independent of the device orientation. The on-body placement recognition rate is around 80% over 4 min. of unconstrained motion data for the worst scenario and up to 90% over a 2 min. interval for the best scenario. We use over 30 hours of motion data for the analysis. Two special issues of device placement are orientation and displacement. This thesis proposes a set of heuristics that significantly increase the robustness of motion sensor-based activity recognition with respect to sen- sor displacement. We show how, within certain limits and with modest quality degradation, motion sensor-based activity recognition can be implemented in a displacement tolerant way. We evaluate our heuristics first on a set of synthetic lower arm motions which are well suited to illustrate the strengths and limits of our approach, then on an extended modes of locomotion problem (sensors on the upper leg) and finally on a set of exercises performed on various gym machines (sensors placed on the lower arm). In this example our heuristic raises the dis- placed recognition rate from 24% for a displaced accelerometer, which had 96% recognition when not displaced, to 82%

    Acoustic Sensing: Mobile Applications and Frameworks

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    Acoustic sensing has attracted significant attention from both academia and industry due to its ubiquity. Since smartphones and many IoT devices are already equipped with microphones and speakers, it requires nearly zero additional deployment cost. Acoustic sensing is also versatile. For example, it can detect obstacles for distracted pedestrians (BumpAlert), remember indoor locations through recorded echoes (EchoTag), and also understand the touch force applied to mobile devices (ForcePhone). In this dissertation, we first propose three acoustic sensing applications, BumpAlert, EchoTag, and ForcePhone, and then introduce a cross-platform sensing framework called LibAS. LibAS is designed to facilitate the development of acoustic sensing applications. For example, LibAS can let developers prototype and validate their sensing ideas and apps on commercial devices without the detailed knowledge of platform-dependent programming. LibAS is shown to require less than 30 lines of code in Matlab to implement the prototype of ForcePhone on Android/iOS/Tizen/Linux devices.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/143971/1/yctung_1.pd

    Deep Room Recognition Using Inaudible Echos

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    Recent years have seen the increasing need of location awareness by mobile applications. This paper presents a room-level indoor localization approach based on the measured room's echos in response to a two-millisecond single-tone inaudible chirp emitted by a smartphone's loudspeaker. Different from other acoustics-based room recognition systems that record full-spectrum audio for up to ten seconds, our approach records audio in a narrow inaudible band for 0.1 seconds only to preserve the user's privacy. However, the short-time and narrowband audio signal carries limited information about the room's characteristics, presenting challenges to accurate room recognition. This paper applies deep learning to effectively capture the subtle fingerprints in the rooms' acoustic responses. Our extensive experiments show that a two-layer convolutional neural network fed with the spectrogram of the inaudible echos achieve the best performance, compared with alternative designs using other raw data formats and deep models. Based on this result, we design a RoomRecognize cloud service and its mobile client library that enable the mobile application developers to readily implement the room recognition functionality without resorting to any existing infrastructures and add-on hardware. Extensive evaluation shows that RoomRecognize achieves 99.7%, 97.7%, 99%, and 89% accuracy in differentiating 22 and 50 residential/office rooms, 19 spots in a quiet museum, and 15 spots in a crowded museum, respectively. Compared with the state-of-the-art approaches based on support vector machine, RoomRecognize significantly improves the Pareto frontier of recognition accuracy versus robustness against interfering sounds (e.g., ambient music).Comment: 29 page

    Deep Learning Methods for Fingerprint-Based Indoor and Outdoor Positioning

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    Outdoor positioning systems based on the Global Navigation Satellite System have several shortcomings that have deemed their use for indoor positioning impractical. Location fingerprinting, which utilizes machine learning, has emerged as a viable method and solution for indoor positioning due to its simple concept and accurate performance. In the past, shallow learning algorithms were traditionally used in location fingerprinting. Recently, the research community started utilizing deep learning methods for fingerprinting after witnessing the great success and superiority these methods have over traditional/shallow machine learning algorithms. The contribution of this dissertation is fourfold: First, a Convolutional Neural Network (CNN)-based method for localizing a smartwatch indoors using geomagnetic field measurements is presented. The proposed method was tested on real world data in an indoor environment composed of three corridors of different lengths and three rooms of different sizes. Experimental results show a promising location classification accuracy of 97.77% with a mean localization error of 0.14 meter (m). Second, a method that makes use of cellular signals emitting from a serving eNodeB to provide symbolic indoor positioning is presented. The proposed method utilizes Denoising Autoencoders (DAEs) to mitigate the effects of cellular signal loss. The proposed method was evaluated using real-world data collected from two different smartphones inside a representative apartment of eight symbolic spaces. Experimental results verify that the proposed method outperforms conventional symbolic indoor positioning techniques in various performance metrics. Third, an investigation is conducted to determine whether Variational Autoencoders (VAEs) and Conditional Variational Autoencoders (CVAEs) are able to learn the distribution of the minority symbolic spaces, for a highly imbalanced fingerprinting dataset, so as to generate synthetic fingerprints that promote enhancements in a classifier\u27s performance. Experimental results show that this is indeed the case. By using various performance evaluation metrics, the achieved results are compared to those obtained by two state-of-the-art oversampling methods known as Synthetic Minority Oversampling TEchnique (SMOTE) and ADAptive SYNthetic (ADASYN) sampling. Fourth, a novel dataset of outdoor location fingerprints is presented. The proposed dataset, named OutFin, addresses the lack of publicly available datasets that researchers can use to develop, evaluate, and compare fingerprint-based positioning solutions which can constitute a high entry barrier for studies. OutFin is comprised of diverse data types such as WiFi, Bluetooth, and cellular signal strengths, in addition to measurements from various sensors including the magnetometer, accelerometer, gyroscope, barometer, and ambient light sensor. The collection area spanned four dispersed sites with a total of 122 Reference Points (RPs). Before OutFin was made available to the public, several experiments were conducted to validate its technical quality

    Advances towards behaviour-based indoor robotic exploration

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    215 p.The main contributions of this research work remain in object recognition by computer vision, by one side, and in robot localisation and mapping by the other. The first contribution area of the research address object recognition in mobile robots. In this area, door handle recognition is of great importance, as it help the robot to identify doors in places where the camera is not able to view the whole door. In this research, a new two step algorithm is presented based on feature extraction that aimed at improving the extracted features to reduce the superfluous keypoints to be compared at the same time that it increased its efficiency by improving accuracy and reducing the computational time. Opposite to segmentation based paradigms, the feature extraction based two-step method can easily be generalized to other types of handles or even more, to other type of objects such as road signals. Experiments have shown very good accuracy when tested in real environments with different kind of door handles. With respect to the second contribution, a new technique to construct a topological map during the exploration phase a robot would perform on an unseen office-like environment is presented. Firstly a preliminary approach proposed to merge the Markovian localisation in a distributed system, which requires low storage and computational resources and is adequate to be applied in dynamic environments. In the same area, a second contribution to terrain inspection level behaviour based navigation concerned to the development of an automatic mapping method for acquiring the procedural topological map. The new approach is based on a typicality test called INCA to perform the so called loop-closing action. The method was integrated in a behaviour-based control architecture and tested in both, simulated and real robot/environment system. The developed system proved to be useful also for localisation purpose

    A survey on acoustic positioning systems for location-based services

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    Positioning systems have become increasingly popular in the last decade for location-based services, such as navigation, and asset tracking and management. As opposed to outdoor positioning, where the global navigation satellite system became the standard technology, there is no consensus yet for indoor environments despite the availability of different technologies, such as radio frequency, magnetic field, visual light communications, or acoustics. Within these options, acoustics emerged as a promising alternative to obtain high-accuracy low-cost systems. Nevertheless, acoustic signals have to face very demanding propagation conditions, particularly in terms of multipath and Doppler effect. Therefore, even if many acoustic positioning systems have been proposed in the last decades, it remains an active and challenging topic. This article surveys the developed prototypes and commercial systems that have been presented since they first appeared around the 1980s to 2022. We classify these systems into different groups depending on the observable that they use to calculate the user position, such as the time-of-flight, the received signal strength, or the acoustic spectrum. Furthermore, we summarize the main properties of these systems in terms of accuracy, coverage area, and update rate, among others. Finally, we evaluate the limitations of these groups based on the link budget approach, which gives an overview of the system's coverage from parameters such as source and noise level, detection threshold, attenuation, and processing gain.Agencia Estatal de InvestigaciónResearch Council of Norwa

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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