4 research outputs found

    Expectations or Guarantees? I Want It All! A crossroad between games and MDPs

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    When reasoning about the strategic capabilities of an agent, it is important to consider the nature of its adversaries. In the particular context of controller synthesis for quantitative specifications, the usual problem is to devise a strategy for a reactive system which yields some desired performance, taking into account the possible impact of the environment of the system. There are at least two ways to look at this environment. In the classical analysis of two-player quantitative games, the environment is purely antagonistic and the problem is to provide strict performance guarantees. In Markov decision processes, the environment is seen as purely stochastic: the aim is then to optimize the expected payoff, with no guarantee on individual outcomes. In this expository work, we report on recent results introducing the beyond worst-case synthesis problem, which is to construct strategies that guarantee some quantitative requirement in the worst-case while providing an higher expected value against a particular stochastic model of the environment given as input. This problem is relevant to produce system controllers that provide nice expected performance in the everyday situation while ensuring a strict (but relaxed) performance threshold even in the event of very bad (while unlikely) circumstances. It has been studied for both the mean-payoff and the shortest path quantitative measures.Comment: In Proceedings SR 2014, arXiv:1404.041

    Symblicit Exploration and Elimination for Probabilistic Model Checking

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    Binary decision diagrams can compactly represent vast sets of states, mitigating the state space explosion problem in model checking. Probabilistic systems, however, require multi-terminal diagrams storing rational numbers. They are inefficient for models with many distinct probabilities and for iterative numeric algorithms like value iteration. In this paper, we present a new "symblicit" approach to checking Markov chains and related probabilistic models: We first generate a decision diagram that symbolically collects all reachable states and their predecessors. We then concretise states one-by-one into an explicit partial state space representation. Whenever all predecessors of a state have been concretised, we eliminate it from the explicit state space in a way that preserves all relevant probabilities and rewards. We thus keep few explicit states in memory at any time. Experiments show that very large models can be model-checked in this way with very low memory consumption
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