365,128 research outputs found

    Sustainable Research Software Hand-Over

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    Sustainability in Software Engineering

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    The intersection between software engineering re- search and the problems related to sustainability and green IT has been the subject of increasing attention. In spite of that, we observe that sustainability is still not clearly defined, or understood, in the field of software engineering. This lack of clarity leads to confusion about e.g. what is relevant to measure or the research implications over time or space. This paper provides an overview of how the research so far has defined sustainability, and how this definition has been used to guide which research areas. To this end, we carried out a systematic mapping study for selecting, classifying and analyzing relevant publications. In this study, we investigate which knowledge areas and which time scope of sustainability effects are mostly targeted in scientific research. Our analysis shows research trends and discusses gaps to be filled

    Sustainable Software Ecosystems: Software Engineers, Domain Scientists, and Engineers Collaborating for Science

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    The development of scientific software is often a partnership between domain scientists and scientific software engineers. It is especially important to embrace these collaborations when developing advanced scientific software, where sustainability, reproducibility, and extensibility are important. In the ideal case, as discussed in this manuscript, this brings together teams composed of the world's foremost scientific experts in a given field with seasoned software developers experienced in forming highly collaborative teams working on software to further scientific research.Comment: 4 pages, submission for WSSSPE

    Climate Change and Buildings in Nigeria: A Search for Mitigation and Adaptation framework for Residential Design Guide.

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    A sustainable design guide has a huge potential to enhance the sustainability of the built environment. This thesis investigates the potentials of a sustainable residential design guide and develops a framework for its actualization in the three climatic regions in Nigeria. These regions are; Highland Climate Region (HCR), Tropical Savannah (TSC) and the Tropical Rainforest Climate Region (TRC). Given that Nigeria is the seventh most populous country in the world, and most populous in Africa, makes any statistical findings from Nigeria relevant to the rest of the world. This sub-Saharan country is also faced with a huge yearly housing shortage of over ten million units and yet little is known on the efforts and actions taken by Nigeria to ensure that expected new buildings are sustainably designed in line with the global concerns. A concurrent embedded strategy was used in the investigation processes which provided both primary and secondary data sources for this research. Tools for the investigation were; literature review, pilot study, questionnaires and interviews. A Cronbach’s Alpha coefficient value of 0.96 was achieved from the survey instrument used. The questionnaire had 283 participants and a total of 30 interviewees were interviewed. The quantitative data from the questionnaire survey were analysed using SPSS 20 software and the NVivo 10 software was used for the qualitative analysis. Findings suggested that the impacts of climate change are evident and significant across all three regions. However, temperature increase recorded a significant value of more than 0.000 significance (p) level at 0.88 across the three regions, an indication that temperature increase is common to all three climatic regions. On the other hand, flooding, desertification/drought and erosion are more prevalent in the HCR, TSC and TRC respectively. This research’s contributions to knowledge includes; identifying the climatic design parameters for each region and the development of a conceptual framework. Hence, this research is a pioneer study in the subject of climate change and buildings in Nigeria. The thesis concludes that, the framework would promote the production of sustainable residential buildings in Nigeria. Also, areas of future research were suggested to include; the use of New technologies, effective collaborations, policy formulation and testing of the framework

    On the Presence of Green and Sustainable Software Engineering in Higher Education Curricula

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    Nowadays, software is pervasive in our everyday lives. Its sustainability and environmental impact have become major factors to be considered in the development of software systems. Millennials-the newer generation of university students-are particularly keen to learn about and contribute to a more sustainable and green society. The need for training on green and sustainable topics in software engineering has been reflected in a number of recent studies. The goal of this paper is to get a first understanding of what is the current state of teaching sustainability in the software engineering community, what are the motivations behind the current state of teaching, and what can be done to improve it. To this end, we report the findings from a targeted survey of 33 academics on the presence of green and sustainable software engineering in higher education. The major findings from the collected data suggest that sustainability is under-represented in the curricula, while the current focus of teaching is on energy efficiency delivered through a fact-based approach. The reasons vary from lack of awareness, teaching material and suitable technologies, to the high effort required to teach sustainability. Finally, we provide recommendations for educators willing to teach sustainability in software engineering that can help to suit millennial students needs.Comment: The paper will be presented at the 1st International Workshop on Software Engineering Curricula for Millennials (SECM2017

    Maintaining authenticity: transferring patina from the real world to the digital to retain narrative value

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    This research is concerned with utilizing new technologies to harvest existing narrative, symbolic and emotive value for use in a digital environment enabling "emotional durability" (Chapman, 2005) in future design. The projects discussed in this paper have been conducted as part of PhD research by Rosemary Wallin into 'Technology for Sustainable Luxury' at University of the Arts London, and visual effects technology research undertaken by Florian Stephens at University of West London. Jonathan Chapman describes vast consumer waste being "symptomatic of failed relationships" between consumers and the goods they buy, and suggests approaches for designing love, dependency, and even cherishability into products to give them a longer lifespan. 'Failed relationships' might also be observed in the transference of physical objects to their virtual cousins. Consider the throwaway nature of digital photography when compared to the carefully preserved prints in a family album. Apple often use a skeuomorphic (Hobbs, 2012) approach to user interface design, to digitally replicate the patina and 'value' of real objects. However, true transference of physical form and texture presumably occurs when an object is scanned and a virtual 3D model is created. This paper presents three practice-based approaches to storing and transferring patina from an original object, utilizing high resolution scanning, photogrammetry, mobile applications and 3D print technologies. The objective is not merely accuracy, but evocation of the emotive data connecting the digital and physical realm. As the human face holds experience in the lines and wrinkles of the skin, so the surface of an object holds its narrative. From the signs of the craftsman to the bumps and scratches that accumulate over the life of an item over time and generations, marks gather like evidence to be read by a familiar or a trained eye. According to the time and the culture these marks are read within, they will either add to or detract from its value. These marks can be captured via complex 3D modelling and scanning technologies, which allow detailed forms to be recreated as dense 3D wireframe, but the result is often unsatisfying. 3D greyscale surfaces can never fully capture the richness of patina. Authentic surfaces require other qualities such as colour, texture and depth, but there is something else - more difficult to define. Donald A. Norman expands on the idea of emotion and objects by describing three 'levels’ of design "visceral, behavioural and reflective". Visceral is based on "look, feel and sound", behavioural is focused on an object’s use, and reflective is concerned with its message. New technology is commonly seen in terms of its ability to increase efficiency, but this research has longer-term objectives: to repair or even rebuild Chapman's 'broken relationships' and enable ‘emotionally durable' design. The PhD that has formed the context for this paper examines the concept of luxury value, and how and why the value of patina has been replaced by fashion. Luxury goods are aspirational items often emulated in the bulk of mass production. If we are to alter behaviour around consumption, one approach might be to use technology to harvest patina as a way to retain emotional, symbolic and poetic value with a view to maintaining a relationship with the things we buy

    Summary of the First Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE1)

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    Challenges related to development, deployment, and maintenance of reusable software for science are becoming a growing concern. Many scientists’ research increasingly depends on the quality and availability of software upon which their works are built. To highlight some of these issues and share experiences, the First Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE1) was held in November 2013 in conjunction with the SC13 Conference. The workshop featured keynote presentations and a large number (54) of solicited extended abstracts that were grouped into three themes and presented via panels. A set of collaborative notes of the presentations and discussion was taken during the workshop. Unique perspectives were captured about issues such as comprehensive documentation, development and deployment practices, software licenses and career paths for developers. Attribution systems that account for evidence of software contribution and impact were also discussed. These include mechanisms such as Digital Object Identifiers, publication of “software papers”, and the use of online systems, for example source code repositories like GitHub. This paper summarizes the issues and shared experiences that were discussed, including cross-cutting issues and use cases. It joins a nascent literature seeking to understand what drives software work in science, and how it is impacted by the reward systems of science. These incentives can determine the extent to which developers are motivated to build software for the long-term, for the use of others, and whether to work collaboratively or separately. It also explores community building, leadership, and dynamics in relation to successful scientific software

    Making a community network sustainable: the future of the wired high rise

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    Abstract Much time and money has been committed by governments, private business and the third sector over the last five years in establishing opportunities for underserved populations to gain access to new forms of information and communication technologies, in an effort to overcome the so-called ‘digital divide’. This paper traces the efforts which have been made to establish a networked community at a single high rise public housing estate in inner Melbourne, Australia, and considers some of the potential opportunities for and barriers to ensuring the continuity of the network, which is large, complex, costly and potentially fragile, into the future

    Energy challenges for ICT

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    The energy consumption from the expanding use of information and communications technology (ICT) is unsustainable with present drivers, and it will impact heavily on the future climate change. However, ICT devices have the potential to contribute signi - cantly to the reduction of CO2 emission and enhance resource e ciency in other sectors, e.g., transportation (through intelligent transportation and advanced driver assistance systems and self-driving vehicles), heating (through smart building control), and manu- facturing (through digital automation based on smart autonomous sensors). To address the energy sustainability of ICT and capture the full potential of ICT in resource e - ciency, a multidisciplinary ICT-energy community needs to be brought together cover- ing devices, microarchitectures, ultra large-scale integration (ULSI), high-performance computing (HPC), energy harvesting, energy storage, system design, embedded sys- tems, e cient electronics, static analysis, and computation. In this chapter, we introduce challenges and opportunities in this emerging eld and a common framework to strive towards energy-sustainable ICT
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