206,074 research outputs found

    ALT-C 2010 - Conference Proceedings

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    Collaborative e-science architecture for Reaction Kinetics research community

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    This paper presents a novel collaborative e-science architecture (CeSA) to address two challenging issues in e-science that arise from the management of heterogeneous distributed environments: (i) how to provide individual scientists an integrated environment to collaborate with each other in distributed, loosely coupled research communities where each member might be using a disparate range of tools; and (ii) how to provide easy access to a range of computationally intensive resources from a desktop. The Reaction Kinetics research community was used to capture the requirements and in the evaluation of the proposed architecture. The result demonstrated the feasibility of the approach and the potential benefits of the CeSA

    Collaborative Categorization on the Web

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    Collaborative categorization is an emerging direction for research and innovative applications. Arguably, collaborative categorization on the Web is an especially promising emerging form of collaborative Web systems because of both, the widespread use of the conventional Web and the emergence of the Semantic Web providing with more semantic information on Web data. This paper discusses this issue and proposes two approaches: collaborative categorization via category merging and collaborative categorization proper. The main advantage of the first approach is that it can be rather easily realized and implemented using existing systems such as Web browsers and mail clients. A prototype system for collaborative Web usage that uses category merging for collaborative categorization is described and the results of field experiments using it are reported. The second approach, called collaborative categorization proper, however, is more general and scales better. The data structure and user interface aspects of an approach to collaborative categorization proper are discussed

    Let Your CyberAlter Ego Share Information and Manage Spam

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    Almost all of us have multiple cyberspace identities, and these {\em cyber}alter egos are networked together to form a vast cyberspace social network. This network is distinct from the world-wide-web (WWW), which is being queried and mined to the tune of billions of dollars everyday, and until recently, has gone largely unexplored. Empirically, the cyberspace social networks have been found to possess many of the same complex features that characterize its real counterparts, including scale-free degree distributions, low diameter, and extensive connectivity. We show that these topological features make the latent networks particularly suitable for explorations and management via local-only messaging protocols. {\em Cyber}alter egos can communicate via their direct links (i.e., using only their own address books) and set up a highly decentralized and scalable message passing network that can allow large-scale sharing of information and data. As one particular example of such collaborative systems, we provide a design of a spam filtering system, and our large-scale simulations show that the system achieves a spam detection rate close to 100%, while the false positive rate is kept around zero. This system has several advantages over other recent proposals (i) It uses an already existing network, created by the same social dynamics that govern our daily lives, and no dedicated peer-to-peer (P2P) systems or centralized server-based systems need be constructed; (ii) It utilizes a percolation search algorithm that makes the query-generated traffic scalable; (iii) The network has a built in trust system (just as in social networks) that can be used to thwart malicious attacks; iv) It can be implemented right now as a plugin to popular email programs, such as MS Outlook, Eudora, and Sendmail.Comment: 13 pages, 10 figure

    Support for collaborative component-based software engineering

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    Collaborative system composition during design has been poorly supported by traditional CASE tools (which have usually concentrated on supporting individual projects) and almost exclusively focused on static composition. Little support for maintaining large distributed collections of heterogeneous software components across a number of projects has been developed. The CoDEEDS project addresses the collaborative determination, elaboration, and evolution of design spaces that describe both static and dynamic compositions of software components from sources such as component libraries, software service directories, and reuse repositories. The GENESIS project has focussed, in the development of OSCAR, on the creation and maintenance of large software artefact repositories. The most recent extensions are explicitly addressing the provision of cross-project global views of large software collections and historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR and CoDEEDS are widely adopted and steps to facilitate this are described. This book continues to provide a forum, which a recent book, Software Evolution with UML and XML, started, where expert insights are presented on the subject. In that book, initial efforts were made to link together three current phenomena: software evolution, UML, and XML. In this book, focus will be on the practical side of linking them, that is, how UML and XML and their related methods/tools can assist software evolution in practice. Considering that nowadays software starts evolving before it is delivered, an apparent feature for software evolution is that it happens over all stages and over all aspects. Therefore, all possible techniques should be explored. This book explores techniques based on UML/XML and a combination of them with other techniques (i.e., over all techniques from theory to tools). Software evolution happens at all stages. Chapters in this book describe that software evolution issues present at stages of software architecturing, modeling/specifying, assessing, coding, validating, design recovering, program understanding, and reusing. Software evolution happens in all aspects. Chapters in this book illustrate that software evolution issues are involved in Web application, embedded system, software repository, component-based development, object model, development environment, software metrics, UML use case diagram, system model, Legacy system, safety critical system, user interface, software reuse, evolution management, and variability modeling. Software evolution needs to be facilitated with all possible techniques. Chapters in this book demonstrate techniques, such as formal methods, program transformation, empirical study, tool development, standardisation, visualisation, to control system changes to meet organisational and business objectives in a cost-effective way. On the journey of the grand challenge posed by software evolution, the journey that we have to make, the contributory authors of this book have already made further advances

    Library Resources: Procurement, Innovation and Exploitation in a Digital World

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    The possibilities of the digital future require new models for procurement, innovation and exploitation. Emma Crowley and Chris Spencer describe the skills staff need to deliver resources in hybrid and digital environments. The chapter demonstrates the innovative ways that librarians use to procure and exploit the wealth of resources available in a digital world. They also describe the technological developments that can be adopted to improve workflow processes and they highlight the challenges faced on this fascinating journey

    Enabling e-Research in combustion research community

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    Abstract This paper proposes an application of the Collaborative e-Science Architecture (CeSA) to enable e-Research in combustion research community. A major problem of the community is that data required for constructing modelling might already exist but scattered and improperly evaluated. That makes the collection of data for constructing models difficult and time-consuming. The decentralised P2P collaborative environment of the CeSA is well suited to solve this distributed problem. It opens up access to scattered data and turns them to valuable resources. Other issues of the community addressed here are the needs for computational resources, storages and interoperability amongst different data formats can also be addressed by the use of Grid environment in the CeSA
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