206,074 research outputs found
Collaborative e-science architecture for Reaction Kinetics research community
This paper presents a novel collaborative e-science architecture (CeSA) to address two challenging issues in e-science that arise from the management of heterogeneous distributed environments: (i) how to provide individual scientists an integrated environment to collaborate with each other in distributed, loosely coupled research communities where each member might be using a disparate range of tools; and (ii) how to provide easy access to a range of computationally intensive resources from a desktop. The Reaction Kinetics research community was used to capture the requirements and in the evaluation of the proposed architecture. The result demonstrated the feasibility of the approach and the potential benefits of the CeSA
Collaborative Categorization on the Web
Collaborative categorization is an emerging direction for research and innovative
applications. Arguably, collaborative categorization on the Web is an especially
promising emerging form of collaborative Web systems because of both, the
widespread use of the conventional Web and the emergence of the Semantic Web
providing with more semantic information on Web data. This paper discusses this issue
and proposes two approaches: collaborative categorization via category merging and
collaborative categorization proper. The main advantage of the first approach is that it
can be rather easily realized and implemented using existing systems such as Web
browsers and mail clients. A prototype system for collaborative Web usage that uses
category merging for collaborative categorization is described and the results of field
experiments using it are reported. The second approach, called collaborative
categorization proper, however, is more general and scales better. The data structure and
user interface aspects of an approach to collaborative categorization proper are
discussed
Let Your CyberAlter Ego Share Information and Manage Spam
Almost all of us have multiple cyberspace identities, and these {\em
cyber}alter egos are networked together to form a vast cyberspace social
network. This network is distinct from the world-wide-web (WWW), which is being
queried and mined to the tune of billions of dollars everyday, and until
recently, has gone largely unexplored. Empirically, the cyberspace social
networks have been found to possess many of the same complex features that
characterize its real counterparts, including scale-free degree distributions,
low diameter, and extensive connectivity. We show that these topological
features make the latent networks particularly suitable for explorations and
management via local-only messaging protocols. {\em Cyber}alter egos can
communicate via their direct links (i.e., using only their own address books)
and set up a highly decentralized and scalable message passing network that can
allow large-scale sharing of information and data. As one particular example of
such collaborative systems, we provide a design of a spam filtering system, and
our large-scale simulations show that the system achieves a spam detection rate
close to 100%, while the false positive rate is kept around zero. This system
has several advantages over other recent proposals (i) It uses an already
existing network, created by the same social dynamics that govern our daily
lives, and no dedicated peer-to-peer (P2P) systems or centralized server-based
systems need be constructed; (ii) It utilizes a percolation search algorithm
that makes the query-generated traffic scalable; (iii) The network has a built
in trust system (just as in social networks) that can be used to thwart
malicious attacks; iv) It can be implemented right now as a plugin to popular
email programs, such as MS Outlook, Eudora, and Sendmail.Comment: 13 pages, 10 figure
Support for collaborative component-based software engineering
Collaborative system composition during design has been poorly supported by traditional CASE tools (which have usually concentrated on supporting individual projects) and almost exclusively focused on static composition. Little support for maintaining large distributed collections of heterogeneous software components across a number of projects has been developed. The CoDEEDS project addresses the collaborative determination, elaboration, and evolution of design spaces that describe both static and dynamic compositions of software components from sources such as component libraries, software service directories, and reuse repositories. The GENESIS project has focussed, in the development of OSCAR, on the creation and maintenance of large software artefact repositories. The most recent extensions are explicitly addressing the provision of cross-project global views of large software collections and historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR and CoDEEDS are widely adopted and steps to facilitate this are described.
This book continues to provide a forum, which a recent book, Software Evolution with UML and XML, started, where expert insights are presented on the subject.
In that book, initial efforts were made to link together three current phenomena: software evolution, UML, and XML. In this book, focus will be on the practical side of linking them, that is, how UML and XML and their related methods/tools can assist software evolution in practice.
Considering that nowadays software starts evolving before it is delivered, an apparent feature for software evolution is that it happens over all stages and over all aspects.
Therefore, all possible techniques should be explored. This book explores techniques based on UML/XML and a combination of them with other techniques (i.e., over all techniques from theory to tools).
Software evolution happens at all stages. Chapters in this book describe that software evolution issues present at stages of software architecturing, modeling/specifying,
assessing, coding, validating, design recovering, program understanding, and reusing.
Software evolution happens in all aspects. Chapters in this book illustrate that software evolution issues are involved in Web application, embedded system, software repository, component-based development, object model, development environment, software metrics, UML use case diagram, system model, Legacy system, safety critical system, user interface, software reuse, evolution management, and variability modeling. Software evolution needs to be facilitated with all possible techniques. Chapters in this book demonstrate techniques, such as formal methods, program transformation,
empirical study, tool development, standardisation, visualisation, to control system changes to meet organisational and business objectives in a cost-effective way. On the journey of the grand challenge posed by software evolution, the journey that we have to make, the contributory authors of this book have already made further
advances
Library Resources: Procurement, Innovation and Exploitation in a Digital World
The possibilities of the digital future require new models for procurement, innovation and exploitation. Emma Crowley and Chris Spencer describe the skills staff need to deliver resources in hybrid and digital environments. The chapter demonstrates the innovative ways that librarians use to procure and exploit the wealth of resources available in a digital world. They also describe the technological developments that can be adopted to improve workflow processes and they highlight the challenges faced on this fascinating journey
Enabling e-Research in combustion research community
Abstract
This paper proposes an application of the Collaborative e-Science Architecture (CeSA) to enable e-Research in combustion research community. A major problem of the community is that data required for constructing modelling might already exist but scattered and improperly evaluated. That makes the collection of data for constructing models difficult and time-consuming. The decentralised P2P collaborative environment of the CeSA is well suited to solve this distributed problem. It opens up access to scattered data and turns them to valuable resources. Other issues of the community addressed here are the needs for computational resources, storages and interoperability amongst different data formats can also be addressed by the use of Grid environment in the CeSA
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Collaborative yet independent: Information practices in the physical sciences
In many ways, the physical sciences are at the forefront of using digital tools and methods to work with information and data. However, the fields and disciplines that make up the physical sciences are by no means uniform, and physical scientists find, use, and disseminate information in a variety of ways. This report examines information practices in the physical sciences across seven cases, and demonstrates the richly varied ways in which physical scientists work, collaborate, and share information and data.
This report details seven case studies in the physical sciences. For each case, qualitative interviews and focus groups were used to understand the domain. Quantitative data gathered from a survey of participants highlights different information strategies employed across the cases, and identifies important software used for research.
Finally, conclusions from across the cases are drawn, and recommendations are made. This report is the third in a series commissioned by the Research Information Network (RIN), each looking at information practices in a specific domain (life sciences, humanities, and physical sciences). The aim is to understand how researchers within a range of disciplines find and use information, and in particular how that has changed with the introduction of new technologies
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