36 research outputs found

    Supervised Autonomous Locomotion and Manipulation for Disaster Response with a Centaur-like Robot

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    Mobile manipulation tasks are one of the key challenges in the field of search and rescue (SAR) robotics requiring robots with flexible locomotion and manipulation abilities. Since the tasks are mostly unknown in advance, the robot has to adapt to a wide variety of terrains and workspaces during a mission. The centaur-like robot Centauro has a hybrid legged-wheeled base and an anthropomorphic upper body to carry out complex tasks in environments too dangerous for humans. Due to its high number of degrees of freedom, controlling the robot with direct teleoperation approaches is challenging and exhausting. Supervised autonomy approaches are promising to increase quality and speed of control while keeping the flexibility to solve unknown tasks. We developed a set of operator assistance functionalities with different levels of autonomy to control the robot for challenging locomotion and manipulation tasks. The integrated system was evaluated in disaster response scenarios and showed promising performance.Comment: In Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, October 201

    Value Iteration Networks on Multiple Levels of Abstraction

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    Learning-based methods are promising to plan robot motion without performing extensive search, which is needed by many non-learning approaches. Recently, Value Iteration Networks (VINs) received much interest since---in contrast to standard CNN-based architectures---they learn goal-directed behaviors which generalize well to unseen domains. However, VINs are restricted to small and low-dimensional domains, limiting their applicability to real-world planning problems. To address this issue, we propose to extend VINs to representations with multiple levels of abstraction. While the vicinity of the robot is represented in sufficient detail, the representation gets spatially coarser with increasing distance from the robot. The information loss caused by the decreasing resolution is compensated by increasing the number of features representing a cell. We show that our approach is capable of solving significantly larger 2D grid world planning tasks than the original VIN implementation. In contrast to a multiresolution coarse-to-fine VIN implementation which does not employ additional descriptive features, our approach is capable of solving challenging environments, which demonstrates that the proposed method learns to encode useful information in the additional features. As an application for solving real-world planning tasks, we successfully employ our method to plan omnidirectional driving for a search-and-rescue robot in cluttered terrain

    Telelocomotion—remotely operated legged robots

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    © 2020 by the authors. Li-censee MDPI, Basel, Switzerland. Teleoperated systems enable human control of robotic proxies and are particularly amenable to inaccessible environments unsuitable for autonomy. Examples include emergency response, underwater manipulation, and robot assisted minimally invasive surgery. However, teleoperation architectures have been predominantly employed in manipulation tasks, and are thus only useful when the robot is within reach of the task. This work introduces the idea of extending teleoperation to enable online human remote control of legged robots, or telelocomotion, to traverse challenging terrain. Traversing unpredictable terrain remains a challenge for autonomous legged locomotion, as demonstrated by robots commonly falling in high-profile robotics contests. Telelocomotion can reduce the risk of mission failure by leveraging the high-level understanding of human operators to command in real-time the gaits of legged robots. In this work, a haptic telelocomotion interface was developed. Two within-user studies validate the proof-of-concept interface: (i) The first compared basic interfaces with the haptic interface for control of a simulated hexapedal robot in various levels of traversal complexity; (ii) the second presents a physical implementation and investigated the efficacy of the proposed haptic virtual fixtures. Results are promising to the use of haptic feedback for telelocomotion for complex traversal tasks

    TeLeMan: Teleoperation for Legged Robot Loco-Manipulation using Wearable IMU-based Motion Capture

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    Human life is invaluable. When dangerous or life-threatening tasks need to be completed, robotic platforms could be ideal in replacing human operators. Such a task that we focus on in this work is the Explosive Ordnance Disposal. Robot telepresence has the potential to provide safety solutions, given that mobile robots have shown robust capabilities when operating in several environments. However, autonomy may be challenging and risky at this stage, compared to human operation. Teleoperation could be a compromise between full robot autonomy and human presence. In this paper, we present a relatively cheap solution for telepresence and robot teleoperation, to assist with Explosive Ordnance Disposal, using a legged manipulator (i.e., a legged quadruped robot, embedded with a manipulator and RGB-D sensing). We propose a novel system integration for the non-trivial problem of quadruped manipulator whole-body control. Our system is based on a wearable IMU-based motion capture system that is used for teleoperation and a VR headset for visual telepresence. We experimentally validate our method in real-world, for loco-manipulation tasks that require whole-body robot control and visual telepresence

    Keep Rollin' - Whole-Body Motion Control and Planning for Wheeled Quadrupedal Robots

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    We show dynamic locomotion strategies for wheeled quadrupedal robots, which combine the advantages of both walking and driving. The developed optimization framework tightly integrates the additional degrees of freedom introduced by the wheels. Our approach relies on a zero-moment point based motion optimization which continuously updates reference trajectories. The reference motions are tracked by a hierarchical whole-body controller which computes optimal generalized accelerations and contact forces by solving a sequence of prioritized tasks including the nonholonomic rolling constraints. Our approach has been tested on ANYmal, a quadrupedal robot that is fully torque-controlled including the non-steerable wheels attached to its legs. We conducted experiments on flat and inclined terrains as well as over steps, whereby we show that integrating the wheels into the motion control and planning framework results in intuitive motion trajectories, which enable more robust and dynamic locomotion compared to other wheeled-legged robots. Moreover, with a speed of 4 m/s and a reduction of the cost of transport by 83 % we prove the superiority of wheeled-legged robots compared to their legged counterparts.Comment: IEEE Robotics and Automation Letter

    Introduction to the Use of Robotic Tools for Search and Rescue

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    Modern search and rescue workers are equipped with a powerful toolkit to address natural and man-made disasters. This introductory chapter explains how a new tool can be added to this toolkit: robots. The use of robotic assets in search and rescue operations is explained and an overview is given of the worldwide efforts to incorporate robotic tools in search and rescue operations. Furthermore, the European Union ICARUS project on this subject is introduced. The ICARUS project proposes to equip first responders with a comprehensive and integrated set of unmanned search and rescue tools, to increase the situational awareness of human crisis managers, such that more work can be done in a shorter amount of time. The ICARUS tools consist of assistive unmanned air, ground, and sea vehicles, equipped with victim-detection sensors. The unmanned vehicles collaborate as a coordinated team, communicating via ad hoc cognitive radio networking. To ensure optimal human-robot collaboration, these tools are seamlessly integrated into the command and control equipment of the human crisis managers and a set of training and support tools is provided to them to learn to use the ICARUS system

    Chapter Introduction to the Use of Robotic Tools for Search and Rescue

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    Modern search and rescue workers are equipped with a powerful toolkit to address natural and man-made disasters. This introductory chapter explains how a new tool can be added to this toolkit: robots. The use of robotic assets in search and rescue operations is explained and an overview is given of the worldwide efforts to incorporate robotic tools in search and rescue operations. Furthermore, the European Union ICARUS project on this subject is introduced. The ICARUS project proposes to equip first responders with a comprehensive and integrated set of unmanned search and rescue tools, to increase the situational awareness of human crisis managers, such that more work can be done in a shorter amount of time. The ICARUS tools consist of assistive unmanned air, ground, and sea vehicles, equipped with victim-detection sensors. The unmanned vehicles collaborate as a coordinated team, communicating via ad hoc cognitive radio networking. To ensure optimal human-robot collaboration, these tools are seamlessly integrated into the command and control equipment of the human crisis managers and a set of training and support tools is provided to them to learn to use the ICARUS system

    Planning Hybrid Driving-Stepping Locomotion for Ground Robots in Challenging Environments

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    Ground robots capable of navigating a wide range of terrains are needed in several domains such as disaster response or planetary exploration. Hybrid driving-stepping locomotion is promising since it combines the complementary strengths of the two locomotion modes. However, suitable platforms require complex kinematic capabilities which need to be considered in corresponding locomotion planning methods. High terrain complexities induce further challenges for the planning problem. We present a search-based hybrid driving-stepping locomotion planning approach for robots which possess a quadrupedal base with legs ending in steerable wheels allowing for omnidirectional driving and stepping. Driving is preferred on sufficiently flat terrain while stepping is considered in the vicinity of obstacles. Steps are handled in a hierarchical manner: while only the connection between suitable footholds is considered during planning, those steps in the resulting path are expanded to detailed motion sequences considering the robot stability. To enable precise locomotion in challenging terrain, the planner takes the individual robot footprint into account. The method is evaluated in simulation and in real-world applications with the robots Momaro and Centauro. The results indicate that the planner provides bounded sub-optimal paths in feasible time. However, the required fine resolution and high-dimensional robot representation result in too large state spaces for more complex scenarios exceeding computation time and memory constraints. To enable the planner to be applicable in those scenarios, the method is extended to incorporate three levels of representation. In the vicinity of the robot, the detailed representation is used to obtain reliable paths for the near future. With increasing distance from the robot, the resolution gets coarser and the degrees of freedom of the robot representation decrease. To compensate this loss of information, those representations are enriched with additional semantics increasing the scene understanding. We further present how the most abstract representation can be used to generate an informed heuristic. Evaluation shows that planning is accelerated by multiple orders of magnitude with comparable result quality. However, manually designing the additional representations and tuning the corresponding cost functions requires a high effort. Therefore, we present a method to support the generation of an abstract representation through a convolutional neural network (CNN). While a low-dimensional, coarse robot representation and corresponding action set can be easily defined, a CNN is trained on artificially generated data to represent the abstract cost function. Subsequently, the abstract representation can be used to generate a similar informed heuristic, as described above. The CNN evaluation on multiple data sets indicates that the learned cost function generalizes well to realworld scenes and that the abstraction quality outperforms the manually tuned approach. Applied to hybrid driving-stepping locomotion planning, the heuristic achieves similar performance while design and tuning efforts are minimized. Since a learning-based method turned out to be beneficial to support the search-based planner, we finally investigate if the whole planning problem can be solved by a learning-based approach. Value Iteration Networks (VINs) are known to show good generalizability and goal-directed behavior, while being limited to small state spaces. Inspired by the above-described results, we extend VINs to incorporate multiple levels of abstraction to represent larger planning problems with suitable state space sizes. Experiments in 2D grid worlds show that this extension enables VINs to solve significantly larger planning tasks. We further apply the method to omnidirectional driving of the Centauro robot in cluttered environments which indicates limitations but also emphasizes the future potential of learning-based planning methods.Planung von Hybrider Fahr-Lauf-Lokomotion für Bodenroboter in Anspruchsvollen Umgebungen Bodenroboter, welche eine Vielzahl von Untergründen überwinden können, werden in vielen Anwendungsgebieten benötigt. Beispielszenarien sind die Katastrophenhilfe oder Erkundungsmissionen auf fremden Planeten. In diesem Kontext ist hybride Fahr-/Lauf-Fortbewegung vielversprechend, da sie die sich ergänzenden Stärken der beiden Fortbewegungsarten miteinander vereint. Um dies zu realisieren benötigen entsprechende Roboter allerdings komplexe kinematische Fähigkeiten, welche auch in adäquaten Ansätzen für die Planung dieser Fortbewegung berücksichtigt werden müssen. Anspruchsvolle Umgebungen mit komplexen Untergründen erhöhen dabei zusätzlich die Anforderungen an die Bewegungsplanung. In dieser Arbeit wird ein suchbasierter Ansatz für kombinierte Fahr-/Lauf-Fortbewegungsplanung vorgestellt. Die adressierten Zielplattformen sind vierbeinige Roboter, deren Beine in lenkbaren Rädern enden, so dass sie omnidirektional fahren und laufen können. Auf ausreichend ebenem Untergrund wird generell Fahren bevorzugt, während der Planer Laufmanöver in der Nähe von Hindernissen in Erwägung zieht. Schritte werden dabei in einer hierarchischen Art undWeise realisiert: Während des Planens werden nur Verbindungen zwischen geeigneten Auftrittsflächen gesucht. Nur solche Schritte, die im Ergebnispfad enthalten sind, werden anschließend zu detaillierten Bewegungsabläufen verfeinert, welche die Balance des Roboters sicherstellen. Um präzise Fortbewegung in anspruchsvollen Umgebungen zu ermöglichen, betrachtet der Planer die spezifischen Aufstandsflächen der vier Füße. Der Ansatz wurde sowohl in simulierten als auch in realen Tests mit den Robotern Momaro und Centauro evaluiert, wobei der Planer in der Lage war, Lösungspfade von ausreichender Qualität in zulässiger Zeit zu generieren. Allerdings ergeben die benötigte feine Planungsauflösung und die hochdimensionale Roboterrepräsentation große Zustandsräumen. Diese würden für komplexere oder größere Planungsprobleme die zulässige Rechenzeit und den verfügbaren Speicher überschreiten. Damit der Planer auch eben diese komplexeren oder größeren Planungsprobleme handhaben kann, wird eine Erweiterung des Ansatzes beschrieben, welche mehrere Repräsentationslevel mit einbezieht. In unmittelbarer Umgebung des Roboters wird die zuvor beschriebene detaillierte Repräsentation genutzt, um hochwertige Pfade für die nahe Zukunft zu erzeugen. Mit zunehmendem Abstand vom Roboter wird die Auflösung gröber und die Anzahl der Freiheitsgrade in der Roboterrepräsentation sinkt. Um den mit dieser Vergröberung einhergehenden Informationsverlust zu kompensieren, werden diese Repräsentationen mit zusätzlicher Semantik ausgestattet, welche das Szenenverständnis erhöht. Darüber hinaus wird beschrieben, wie die Repräsentation mit dem höchsten Abstraktionsgrad zur Berechnung einer effektiven Heuristik genutzt werden kann. Die Evaluation in Simulationsumgebungen zeigt, dass der Planungsprozess um mehrere Größenordnungen beschleunigt werden kann, während die Ergebnisqualität vergleichbar bleibt. Allerdings sind das manuelle Gestalten der zusätzlichen Repräsentationen und das dazugehörige Parametrisieren der Kostenfunktionen sehr arbeitsintensiv. Um diesen Aufwand zu reduzieren, wird daher eine Methode beschrieben, welche die Gestaltung einer abstrakten Repräsentation durch ein Convolutional Neural Network (CNN) unterstützt. Während eine grobe, niedrigdimensionale Roboterrepräsentation und ein dazugehöriges Aktionsset einfach definiert werden können, wird ein CNN auf künstlich erzeugten Daten trainiert, um die abstrakte Kostenfunktion zu lernen. Anschließend kann die so erzeugte abstrakte Repräsentation genutzt werden, um die bereits zuvor erwähnte effektive Heuristik zu berechnen. In der Evaluation des CNNs auf verschiedenen Datensätzen zeigt sich, dass die gelernte Kostenfunktion auch mit Daten aus realen Umgebungen funktioniert und dass die generelle Ergebnisqualität oberhalb der Ergebnisse mit manuell erzeugten Repräsentationen liegt. Die Anwendnung der Methode zur Planung hybrider Fahr-/Lauf-Fortbewegung zeigt, dass die so erzeugte Heuristik gleichwertige Ergebnisse wie die Heuristik auf Basis manuell erzeugter Repräsentation liefert, während der Aufwand zur Gestaltung und Parametrisierung deutlich verringert wurde. Da sich gezeigt hat, dass eine lernbasierte Methode den klassischen suchbasierten Ansatz effektiv unterstützen kann, wird in dieser Arbeit abschließend untersucht, ob das gesamte Planungsproblem durch eine lernbasierte Methode gelöst werden kann. Value Iteration Networks (VINs) sind in diesem Zusammenhang ein vielversprechender Ansatz, da sie bekanntlich ein gutes zielorientiertes Planungsverhalten lernen und das Gelernte auf unbekannte Situationen verallgemeinern können. Allerdings ist ihre bisherige Anwendung auf kleine Zustandsräume begrenzt. Durch die zuvor beschriebenen Ergebnisse motiviert, wird eine Erweiterung von VINs beschrieben, so dass diese auf verschiedenen Abstraktionsleveln planen, um größere Planungsprobleme in Zustandsräumen entsprechender Größe darzustellen. Experimente in 2D-Rasterumgebungen zeigen, dass die beschriebene Methode VINs in die Lage versetzt, deutlich größere Planungsprobleme zu lösen. Darüber hinaus wird die beschriebene Methode benutzt, um omnidirektionale Fahrmanöver für den Centauro-Roboter in anspruchsvollen Umgebungen zu planen. Gleichzeitig werden hier aber auch die momentanen, hardware-bedingten Grenzen rein lernbasierter Ansätze sowie ihr zukünftiges Potential aufgezeigt
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