11,109 research outputs found

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Scalable wavelet-based coding of irregular meshes with interactive region-of-interest support

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    This paper proposes a novel functionality in wavelet-based irregular mesh coding, which is interactive region-of-interest (ROI) support. The proposed approach enables the user to define the arbitrary ROIs at the decoder side and to prioritize and decode these regions at arbitrarily high-granularity levels. In this context, a novel adaptive wavelet transform for irregular meshes is proposed, which enables: 1) varying the resolution across the surface at arbitrarily fine-granularity levels and 2) dynamic tiling, which adapts the tile sizes to the local sampling densities at each resolution level. The proposed tiling approach enables a rate-distortion-optimal distribution of rate across spatial regions. When limiting the highest resolution ROI to the visible regions, the fine granularity of the proposed adaptive wavelet transform reduces the required amount of graphics memory by up to 50%. Furthermore, the required graphics memory for an arbitrary small ROI becomes negligible compared to rendering without ROI support, independent of any tiling decisions. Random access is provided by a novel dynamic tiling approach, which proves to be particularly beneficial for large models of over 10(6) similar to 10(7) vertices. The experiments show that the dynamic tiling introduces a limited lossless rate penalty compared to an equivalent codec without ROI support. Additionally, rate savings up to 85% are observed while decoding ROIs of tens of thousands of vertices

    Multi-View Video Packet Scheduling

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    In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical to handle properly this correlation during encoding and transmission of the multiview data. In this work, we propose a correlation-aware packet scheduling algorithm for multi-camera networks, where information from all cameras are transmitted over a bottleneck channel to clients that reconstruct the multiview images. The scheduling algorithm relies on a new rate-distortion model that captures the importance of each view in the scene reconstruction. We propose a problem formulation for the optimization of the packet scheduling policies, which adapt to variations in the scene content. Then, we design a low complexity scheduling algorithm based on a trellis search that selects the subset of candidate packets to be transmitted towards effective multiview reconstruction at clients. Extensive simulation results confirm the gain of our scheduling algorithm when inter-source correlation information is used in the scheduler, compared to scheduling policies with no information about the correlation or non-adaptive scheduling policies. We finally show that increasing the optimization horizon in the packet scheduling algorithm improves the transmission performance, especially in scenarios where the level of correlation rapidly varies with time

    Source-Channel Diversity for Parallel Channels

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    We consider transmitting a source across a pair of independent, non-ergodic channels with random states (e.g., slow fading channels) so as to minimize the average distortion. The general problem is unsolved. Hence, we focus on comparing two commonly used source and channel encoding systems which correspond to exploiting diversity either at the physical layer through parallel channel coding or at the application layer through multiple description source coding. For on-off channel models, source coding diversity offers better performance. For channels with a continuous range of reception quality, we show the reverse is true. Specifically, we introduce a new figure of merit called the distortion exponent which measures how fast the average distortion decays with SNR. For continuous-state models such as additive white Gaussian noise channels with multiplicative Rayleigh fading, optimal channel coding diversity at the physical layer is more efficient than source coding diversity at the application layer in that the former achieves a better distortion exponent. Finally, we consider a third decoding architecture: multiple description encoding with a joint source-channel decoding. We show that this architecture achieves the same distortion exponent as systems with optimal channel coding diversity for continuous-state channels, and maintains the the advantages of multiple description systems for on-off channels. Thus, the multiple description system with joint decoding achieves the best performance, from among the three architectures considered, on both continuous-state and on-off channels.Comment: 48 pages, 14 figure
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