11,109 research outputs found
Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures
Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs
Scalable wavelet-based coding of irregular meshes with interactive region-of-interest support
This paper proposes a novel functionality in wavelet-based irregular mesh coding, which is interactive region-of-interest (ROI) support. The proposed approach enables the user to define the arbitrary ROIs at the decoder side and to prioritize and decode these regions at arbitrarily high-granularity levels. In this context, a novel adaptive wavelet transform for irregular meshes is proposed, which enables: 1) varying the resolution across the surface at arbitrarily fine-granularity levels and 2) dynamic tiling, which adapts the tile sizes to the local sampling densities at each resolution level. The proposed tiling approach enables a rate-distortion-optimal distribution of rate across spatial regions. When limiting the highest resolution ROI to the visible regions, the fine granularity of the proposed adaptive wavelet transform reduces the required amount of graphics memory by up to 50%. Furthermore, the required graphics memory for an arbitrary small ROI becomes negligible compared to rendering without ROI support, independent of any tiling decisions. Random access is provided by a novel dynamic tiling approach, which proves to be particularly beneficial for large models of over 10(6) similar to 10(7) vertices. The experiments show that the dynamic tiling introduces a limited lossless rate penalty compared to an equivalent codec without ROI support. Additionally, rate savings up to 85% are observed while decoding ROIs of tens of thousands of vertices
Multi-View Video Packet Scheduling
In multiview applications, multiple cameras acquire the same scene from
different viewpoints and generally produce correlated video streams. This
results in large amounts of highly redundant data. In order to save resources,
it is critical to handle properly this correlation during encoding and
transmission of the multiview data. In this work, we propose a
correlation-aware packet scheduling algorithm for multi-camera networks, where
information from all cameras are transmitted over a bottleneck channel to
clients that reconstruct the multiview images. The scheduling algorithm relies
on a new rate-distortion model that captures the importance of each view in the
scene reconstruction. We propose a problem formulation for the optimization of
the packet scheduling policies, which adapt to variations in the scene content.
Then, we design a low complexity scheduling algorithm based on a trellis search
that selects the subset of candidate packets to be transmitted towards
effective multiview reconstruction at clients. Extensive simulation results
confirm the gain of our scheduling algorithm when inter-source correlation
information is used in the scheduler, compared to scheduling policies with no
information about the correlation or non-adaptive scheduling policies. We
finally show that increasing the optimization horizon in the packet scheduling
algorithm improves the transmission performance, especially in scenarios where
the level of correlation rapidly varies with time
Source-Channel Diversity for Parallel Channels
We consider transmitting a source across a pair of independent, non-ergodic
channels with random states (e.g., slow fading channels) so as to minimize the
average distortion. The general problem is unsolved. Hence, we focus on
comparing two commonly used source and channel encoding systems which
correspond to exploiting diversity either at the physical layer through
parallel channel coding or at the application layer through multiple
description source coding.
For on-off channel models, source coding diversity offers better performance.
For channels with a continuous range of reception quality, we show the reverse
is true. Specifically, we introduce a new figure of merit called the distortion
exponent which measures how fast the average distortion decays with SNR. For
continuous-state models such as additive white Gaussian noise channels with
multiplicative Rayleigh fading, optimal channel coding diversity at the
physical layer is more efficient than source coding diversity at the
application layer in that the former achieves a better distortion exponent.
Finally, we consider a third decoding architecture: multiple description
encoding with a joint source-channel decoding. We show that this architecture
achieves the same distortion exponent as systems with optimal channel coding
diversity for continuous-state channels, and maintains the the advantages of
multiple description systems for on-off channels. Thus, the multiple
description system with joint decoding achieves the best performance, from
among the three architectures considered, on both continuous-state and on-off
channels.Comment: 48 pages, 14 figure
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